Menu..::LvLForumExploreSearchProfile avatar

ancient anything
Kaffeewunder

====================================================================== Title : ancient anything mapfilename : xccc_dm1 Author : Kaffeewunder E-mail : **email removed** Homepage : kaffeseecke.wordpress.com ( visit also www.youtube.com/user/sirmanyletters ) ====================================================================== size : Medium-Large players : ffa 6 - 10; teamdm 4 - 8 ( recommened), gametypes : ffa teamdm duel textures : skybox - jaj_desert - ( **invalid URL**. Colin Lowndes ) | textures base on materials found at www.cgtextures.com custommusic : none customsounds : none tools used : notepad, netradiant, Google Sketchup 8 ,q3map2build, adobe photoshop, irfanview, paint, winrar, particle studio 2.0 beta Thx to : rush ,bozz and my brother ====================================================================== About : “ancient anything”, the title of my first xccc-maps, seems to be ironacly a “self-fulfilling prophecy”. Cause it felt like ages went by, till its got into a shape thats atleast acceptable. The most timeconsuming part was finding the right textureset, cause there were severall requirements which none of the found textures could fulfill. First i tried a mix of a Rocketarena3-textureset and socks egyptian-textureset. Luckily, while i tried to make an early beta, i realised, that i couldnt find all shaders and textures that i used till then due the fact the most textures were part of some custom.pk3s of other maps. So i was really annoyed and went on blockin out other stuff like a mad scientest. Few months ago, i thought, i had to finish things up, so i loaded the mapfile and saw so many things to change, than another half year went by detailling and looking for textures, I replaced some parts with terrain, using my new gained knowledge of brushbased terrainediting and ended again in a uncomfortable feeling about the look of the map. So i started replacing all used textures with selfmade textures in a higher resolution and with a monolithic materialset, to achieve a more uniform look. Now the map looks at least decent enough, to release it,its not the best map, but has a certain style, and plays quite nice. The map itself is a never completed temple enclosed in rocks in front of a pyramide. “ancient anything” contain 3 atriums, and some “caves” and is played best in team deathmatch up to 8 players or free for all with atleast 6 Opponents. ====================================================================== Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Top of:  readme ~ page
Theme:
Bots:
Textures:
Comments:
8 comments (6.04 yrs ago)
Ranked:
Downloads:
2,115 & 359 LiveViews (daily avg. 0.47)
File:
xccc_dm1.zip, 19.61 MiB
PK3 date:
7 Sep 2011
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      Map peak