Q3A Database
Opposing Force
Release Date: 27th/May/2012 (Final: 1.0) Quake3Arena CTF level. ____________________________________________________________ General Information Title: Opposing Force File(s): p61ctf1.pk3 Author: PaN61 Email Address: **email removed** URL: N/A Level No.: 1st Level Description: A Large sized map. Good for 4vs4 or 5vs5 matches. Possibly even 6vs6 resulting from the size. Anything lower than 4vs4 would tend to the direction of emptyness to the maps gameplay aspect. ____________________________________________________________ Play Information Free For All: No Team Deathmatch: No Tournament: No Capture The Flag: Yes Bot File (.aas): Yes (Optimized) Other: No New Sounds: No New Graphics: Yes (Modified ID Software Textures).* New Music: No New Models: No New Skybox: Yes (Interstellar by Hipshot) How To Play: Place p61ctf1.pk3 in your /baseq3/ folder Start Quake 3 Arena Press ~ Type /map p61ctf1 Type /addbot <botname> <skill> Press ~ (To clear the console) OR select p61ctf1 from the skirmish menu * Modified ID Software textures to CTF coloured ones. Textures are available in my P61CTF1 CTF Texture Set. ____________________________________________________________ Construction Information Base: From Scratch* Editor(s): GTKRadiant 1.5.0 Other Programs: Q3ASE 1.5.3, Q3map2 2.5.16, 7-zip 4.47, Notepad, Photoshop 7.0 Build Time: Around 16 weeks Brush Count: 3504 Brushes Entity Count: 245 Entities Known Bugs: Bots rarely go for Red Armor. Compile Machine: Intel Core i5 (Quadcore) @ 2.5Ghz, 4GB of RAM Compile Time: 8540 seconds (Total) -bsp: 3 seconds -vis: 4 seconds -light: 8514 seconds .aas: 19 seconds * .map file is included within the .pk3. ____________________________________________________________ Special Thanks To... ID Software for Quake 3 Arena Bert Peers for Q3ASE ydnar for Q3map2 The Radiant Community for GTKRadiant Adobe for Photoshop Hipshot for the SKybox Quake 3 World: http://www.quake3world.com/ ..::LvL: http://lvlworld.com/ My beta testing and technical support team at Quake 3 World and ..::LvL. Anyone else whom I may have forgotten. ____________________________________________________________ Copyright / Permissions / Distribution Copyright (C) 2012 PaN61, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. You may distribute this level via electronic means in its current state, at no charge to the recipent(s). It must contain this .txt file without any modifications. Under no circumstances will this level be distributed on CD-ROM without prior written permission. ____________________________________________________________
Context menu

For options and more

OK, Got it