Over all i am quite happy with this map. I am enjoying learning new things/trick in
the engine. My next map will be better. Think im gonna try a realistic map for a
change. But still sci-fi ish... hmmmmm
The bits which need the most work but have been left till so other time:
*item placement
*small details and brush cleanup
*some chalking
*other stuff
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DEATHMATCH : 12 Player Respawn Points
SUGGESTED PLAYER LOAD : 4-16
BOTS : Doom, Grunt, Biker, Patriot, Orbb, Anarki & daemia
WEAPONS : grenade launcher,rocket launcher, lightning gun, rail gun, Shotgun, Plasma GUn
POWERUPS/ARMOR : RA, YA, MH, QUAD, REGEN
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* CONSTRUCTION *
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EDITORS USED : Q3radient202
UTILITIES USED : Winrar, Curry, Q3Map2 Toolz, Notepad, FS Partical Studio
KNOWN BUGS : Needs work esp on the bots. items are rough, but i'm moving on
to my next map, one day it might get reworked. (or if ya wanna get something
changed, e-mail me
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* OTHER LEVELS BY THE AUTHOR *
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Quake III Arena : q3ctfp3
Unreal Tournament : ctf-433
Unreal Tournament : ctf-sublevel17
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* SPECIAL INSTRUCTIONS OR INFORMATION *
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Just dump q3dmp4.pk3 into your baseq3 directory. Type /map q3dmp4 in the console. Or go to skirmish->ffa and select q3dmp4.
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* CREDITS *
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: FS Partical Studio
Yves Allaire : Great texture sets man! His site is here www.evillair.net/v2/
id software : Q3A (www.idsoftware.com)
Ydnar : I-LOVE-MY-Q3MAP2, misc textures. (www.shaderlab.com)
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* THANKS *
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All at quake3world.com ,Levelmakers.com & nzgames.com as well as
friends, family & work mates.
Thanks for the help and support
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* COPYRIGHT/PERMISSIONS *
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Copyright (2008) by Peter Ward. All rights reserved.
This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.
This package may not be distributed on any CD-ROM without the prior,
explicit written consent of Joel McDonald.