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Gutterland_CTF
Gutterman

Release date: 28th February, 2000 Quake III: Arena Capture the Flag level. ==================================================== Title: Gutterland_CTF File name: gutterland.pk3 Author: David (Gutterman) MacMinn email address: **email removed** Description: Large-sized CTF map with both close in fighting areas and wide open expanses for the rail pimps. Great for 3-6 players per side. ==================================================== Play Information Tourney: no Deathmatch: not really (well if u really want :-) ) CTF: YES Bot File (aas): YES Weapons: Each flag room has 2 shotguns, the back of base area has grenade launcher, plasma and railgun. There is one Rocket Launcher in the Catacombs. Items/powerups: Each base has health and armor shards. The central zone has health and yellow armor in exposed areas, the catacombs are the place for body armour, megahealth, railgun slugs and rockets. The very center of the map has the quad in an easily railable position. New sounds: no New textures: yes New shaders: yes New music: optional version with custom music How to play -place gutterland.pk3 in your /baseq3/ folder -start Quake III: Arena -at console type \sv_pure 0 -start map using \map ctf_gutterland at the console -start ctf mode by typing \g_gametype 4 ==================================================== Hints It is possible to rocket jump from the central area to the balcony if you do it JUST right.... After using the horizontal jump pads, pressing jump at the right time will slingshot u into the base quickly. If u use the horizontal jump just right, you can land against the wall and drop down to the balcony. If there are more than 4 per side, co-ordinated attacks are the only way to success!!! Let me know what you think of may map... Gutterman ==================================================== Construction Base: From nothing (First map attempted) Editor: Q3Radiant 181 Other progs: Photoshop 5.0 for some tweaking of textures. Build time: 3 weeks of after work playing Compile time: 6 hours for final build ==================================================== Credits Thanks to iD for such a great engine to play with. The writers of QeRadiant for a relatively stable editor. AURAN The initial concept and revision king: Cameron (Gribbly) Brown The music: Richard (The Fish) Vaughan, Peter (Pete) Pettersson (Go the swedish death metal Pete) The Testing crew here at Auran: (who went nuts over the map and inspired me to finish and release it) Brad (Flex Mentallo) Welch Brendan (Don't call me camper, Who was that) Andrews Dave (Mephisto) Howell Erik (The Mighty Swede) Moller Kazys (Phoenix) Stepanas Mark (Strontium) Rhodes Ola (Handsome) Olsson Tristan (Blahnanana) Mott Dan (Spray'n'wipe) Teasdale Thanks to: Cam for the inspiration, "V" drink for keeping me awake, Susan for putting up with me.... ==================================================== Distribution / Copyright / Permissions Copyright (c) 2000 David MacMinn All rights reserved. Quake III: Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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19 comments (5.54 yrs ago)
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3,762 & 495 LiveViews (daily avg. 0.44)
File:
map-ctf_gutterlandmusic.zip, 10.76 MiB
PK3 date:
28 Feb 2000
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