.::LvL
Q3A Database
Liquid Tension
Release date: September 2005 Quake 3 Arena CPM/DM/Tourney level. ============================================================ title: Liquid Tension file: swarmdm1.pk3 author: swar)v( email address: **email removed** URL: none description: Two maps with basically the same layout, but one tweaked for CPM and one for vanilla q3. Good for 1v1, 2v2, and 3-5 player FFA. ============================================================ play information tourney: yes deathmatch: Small DM (up to 5 ppl) team deathmatch: 2v2 (quad damage only spawns in tdm) CTF: no Bot File (aas): yes (I spent a few days optimizing for bots, and they work a LOT better now. They even grab the RG, but sometimes they miss the suspended MH (bots don't "see" suspended items or something) other: no new sounds: no new graphics: just the Quake 1/CPM teleporter new music: no how to play: place swarmdm1.pk3 in your /baseq3/ folder start quake3 hit ~ type \map swarmdm1 OR \map swarmcpm1 type \addbot <botname> <skill> hit ~ (to clear the console) OR select swarmdm1\swarmcpm1 from the skirmish\practice menu ============================================================ info My second map for any game (my first being a decent little space map based on q3tourney6 made way back in 2001 when I was 16 years old - my name was Mr*Gentle:) back then and the map was called "The Very Beginning of Me" if you want to check it out, it's still hosted on lvlworld.com). But anyway, I made this map during my deployment to Iraq for Operation Iraqi Freedom III with the United States Army (first map made in a combat zone?) It's a pretty fast paced small dm/tourney map featuring some unique usage of water. The first version of this map (swarmcpm1) was made specifically for the Challenge ProMode mod since I can't play against humans out here and CPM bots kick ass. swarmcpm1 kinda sucks in vanilla q3 since a lot of the gameflow depends on cpm only jumps, and the megahealth jumppad doesn't propel the player high enough through the water (players move through water slower in vq3). I changed a few little things around and made a vq3 version (swarmdm1) for those who don't play cpm. There are tons of trick jumps in both versions of the map. I'm still perfecting cpm movement so most of them are probably pretty easy (through the window to grab the MH and up to the teleporter is probably the trickiest one I've found). I think this is a very fun map and it was a big learning experience for me. I might make one more q3 map but expect to see a lot of Quake 4 maps from me in the future (unless Raven screws the game up). ============================================================ construction base: none editor: GtkRadiant 1.4 other progs: q3map2 and bspc known bugs: none known build time: about 1 month compile time: about 5 minutes on a P4 3.4 ghz, 1gb RAM (yeah, my laptop owns) ============================================================ thanks to: The United States Army for sending me to Iraq. If it weren't for my extreme boredom this map probably wouldn't have been made. ============================================================ Distribution / Copyright / Permissions Copyright (c) 2005 Alexander Headley, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ============================================================
Context menu

For options and more

OK, Got it