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wolves
ROODOG

release date: 1st of May 2005. Quake3Arena DM/Tourney level. ==================================================== title: wolves file: wolves.pk3 author: ROODOG email address: **email removed** URL: **invalid URL** description: Small-Med ffa/tourney map. play information deathmatch: Med/ DM about 5 Tourney: oh yes team deathmatch: no CTF: no Bot File (aas): yes other: no new sounds: no custom textures: yes new music: no how to play: place wolves.pk3 in your /baseq3/ folder start quake3arena and pick from maps or hit ~ type \map wolves once the map loads use q3 menu to add bots just hit esc and your q3 menu will show up. ==================================================== info:I got the idea for this map as i was playing return to castle wolfenstein. As i was shooting Germans off a ledge i thought hmmmm how cool to frag here in Quake III so i was determined that this would be the case.To simply port it over 100% the same just would not have had the right layout and flow for a good dm/tourney map so i ported what i liked and built where i felt it needed to keep the flow fast. The ledge that inspired me is located underground where the top path with the broken railing and grenade launcher intersect the path to the holdable medikit.I give much credit to the ID crew for the excellent architecture as well as providing the source code that inspires us to create new worlds.All the pictures were made by me with bryce, poser and arcsoft photostudio.I made the lighting for wolves sort of gloomy and i feel i have created a good fraggin' atmosphere.If you find it a little dark for you graphics card just go to options and turn up the brightness a bit.Well that's enough talk from me so go have some fun and enjoy your frags in the land of wolves! ==================================================== construction base: Return to Castle Wolfenstein - Game of The Year Edition editor: Gtk Radiant 1.40 other progs: Quake3 toolkit know bugs: None build time:About 2 weeks off and on with lots of contemplation&visions ==================================================== Thanks to Kothic for the cool skybox so pay him a visit at his web **invalid URL** Thanks to Oak for the Deathmonger xaero statue Author : Oak Email Address : **email removed** Home Page : **invalid URL** Thanks to QkennyQ for the Ranger Statue contact info: site: **invalid URL** email: **email removed** Thanks to Arcana for the cross www.fantaseum.com/...mapobjects.html mailto:**email removed** Thanks to Tamara "Ophelia" Crossley for the coffin **email removed** as well as Bill Brooks who Took the md3 files and all the shaders textures sounds and repacked them and he has the best collection of q3 models around FPS **invalid URL** Thanks to ID for the great textures!!!/Models and Quake III as well as Return to Castle Wolfenstein!!!!!! Thanks to you for Downloading my map!!!!! cya&have fun!! Shit i almost forgot!!!! Thanks Freak for the online testing and advice as well as the smooth server/i built the map and you still kick my ass all over the Arena m8. Don't worry you swine as it was great fun!!!! shout outs to all the West Aussies oye oye oye!!! Hey Sarge Good to see you on a surprise visit as i was testing!Was fun 4 sure plus your trip to the rafters helped me spot a caulk brush that needed fixin'.On ya m8!!! ==================================================== Distribution / Copyright / Permissions Quake III Arena is a registered trademark of id Software, Inc. Return to Castle Wolfenstein is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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Theme:
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Textures:
Not set
Comments:
19 comments (5.5 yrs ago)
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Downloads:
3,340 & 306 LiveViews (daily avg. 0.48)
File:
wolves.zip, 7.89 MiB
PK3 date:
5 May 2005
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