.::LvL
Q3A Database
La Bastille
by Sock
==================================================== title: La Bastille file: bastir.pk3 author: Sock email address: **email removed** URL: http://www.planetquake.com/simland Version: 38 description: Dark gloomy prison map. Carved from mountains and chasms. ==================================================== Finally completed this map! Its been a long and hard journey with many things breaking on the way but it finally compiled and here it is! This map was built with plenty of help from people in the Q3 community and without their assistance it would have stayed on my HD for good. The map is based on a frozen rock/prison atmosphere, a placed carved from oppressive mountains and bottomless chasm's. The layout is based on my favourite Quake 3 Capture The Flag map Q3CTF3. I've spent many a hour playing that map and have on several occasions started to make my own version. Finally after years of failed start maps I have created my tribute to Q3CTF3. With this opportunity I have re-arranged several key items and hopefully made the layout more open for player movement. There is so many area's of this map I do love the look of and spent many weeks and months re-creating each section over and over again until they looked and felt right. Not all of the original detail is in this map (for r_speed reasons) but most of the original impressions are still present. The map supports many different game types from Vanilla Quake 3 to Team Arena and finally Threewave. I have included enough spawn points for a good 4v4 game and with the size of this map, I recommend you have plenty of players anyway! Unfortunately most of the testing I have done with this map has been with bots and no matter how much you bend the map to their needs it still does not compare to human players. One final note is that without djbob's help this map seriously would not have seen the light of day. Very early on the development of this map I hit a compiler limitation which stopped me duplicating the bases. Luckly for me I spoke to djbob about the problem and he very kindly produced another compiler version. It required 600Mb of memory to compile and alot of HD space but evenually it popped out of the compiler oven. Enjoy Sock ==================================================== play information CTF: VQ3, TA modes, 3W compatible Bot File (aas): Optimized how to play place bastir.pk3 in your /baseq3/ folder start quake3arena hit ~ type /map bastir type /addbot <botname> <skill> hit ~ (to clear the console) Note: If the map does not start automatically after loading then make sure you have the SV_PURE variable set to 0. I also included an arena file in the pk3 file so that it can be loaded from the menus. ==================================================== Changes and considerations The map originally started out for the Grim Brothers project but got rejected because the original project was binned. I then approached Threewave to see if they wanted the map for their mod and it was accepted. The map has been changed and blended into the Threewave map style so that it does not stick out too much from the rest of the maps. All original signs and labels have been removed and replaced with Threewave items instead. Added additional CCTF gameplay for Threewave MOD and re-arranged alot of the brushwork to remove all jump pads structures for this gametype. All the clipping from the weapon markers has been removed at Threewave's request as this caused the player to be launched into the air when collecting the weapon. The bot file has been a constant source of problems from day one and is very badly balanced so gameplay will be just average with bots due the bot file being incorrect. Normally I would have spent alot more time fixing it but it took 1 hr each time to test the changes and I just got pissed off waiting. :-\ ==================================================== Distribution / Copyright / Permissions Special Thanks to : Auhsan, Bal, Cardo, djbob, Maj, Nunuk for Beta testing and advice. NakedApe for advice and support on the TA layout. djbob, ydnar, rr2d02 for a new compiler. Scancode from Threewave for support/help on finishing this map. FluffyGimp for some ice/snow templates. All textures in the CTF_UNIFIED directory belong to THREEWAVE at http://www.threewave.com/ site. All copyright of these textures belong to the Threewave team and please check their site for further details. Copyright (c) 2002 sock, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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