Quake3Arena CPM/DM/Tourney level.
title: Mouldy Old Bastard
file (pk3/bsp): tig_mouldy
email address: **email removed**
description: Simple in looks, a blast for game
play. Best used with CPM
'Mouldy' is the correct English spelling. As I am
Australian, this spelling is correct.
Texture Error Notes:
If you are having texture errors with this map there
is a good chance you have a beta version on your hard
drive. Delete ALL tig_beta* files then try again.
If you still have texture errors then you have a
shader error in ANOTHER pk3 (NOT this map!)
Tourney: yes (CPM makes it shine)
Deathmatch: DM (2-4 player)
Bot File (aas): yes
new sounds: yes, only heard in CPM however
new graphics: Almost all are custom made
new music: no
How to play: start quake3
type \map tig_mouldy
hit ~ (to clear the console)
or just select tig_mouldy from the
Mouldy Old Bastard has been tweaked to perform best
in conjunction with the CPM Q3A mod (www.promode.org)
It includes the Green Armour and a few sounds files
that will only be heard in CPM. There are a number
of basic jumps that are possible in standard Q3A.
Under CPM there are a lot more.
Almost all of the textures are custom made. I wanted
to use a flat, minimal texture set that was not
distracting in anyway, these are what I came up with.
The focus has been on game play, do not expect to
see a great looking map. The walls are flat with no
details, there are no ambient sounds, no fancy
Do not expect great game play against bots. They
will not use the bridge to the RA and have problems
with the jump pads. If you must play bots play
against two of them and never go for the RA yourself.
base: New level.
editor: GtkRadiant www.qeradiant.com/
other progs: Photoshop
Q3MAP2 by ydnar, the best map compile
tool - shaderlab.com/q3map2/
know bugs: None known
build time: Off and on for a few months
Huge thanx to;
PureImaginary for the initial feedback and getting me
to stop and think about a few things before it was
too late :] www.provinggrounds.com/
Swelt and iX for their great help with the item layout
and other major suggestions. www.cpma.org.uk/
^^Ch@os^^, Mikey, StormShadow and all the others from
Burial-Grounds for heaps of very cool suggestions and
getting me to try out a few different things
ydnar for helping out with compile questions and for
wviperw for some very cool feedback.
GONNAKILLYA!, Aardappel and Personal Jesus for beta
testing on the LAN at work and feedback.
mand0g for putting up me and great support.
I'm sure I have missed a heap of people, sorry if its
Distribution / Copyright / Permissions
Copyright (c) 2002 Tigger-oN, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of id
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.