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Great map!! The textures and ambient is greatly achieved. They do justice to the name. I love the jumpads! Unique style here. The map plays well, particularly on a 1v1. The only problems imo is that bots will never go for the RA or MH. The other problem is that MH and RA are literally next to each other. They have different respawn period so this is not critical but I would have separated them. Beside this, it's a great map, specially against humans!
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Haha! Loving the map name i rate you for that 11/10. The map does look old & mouldy and its qite fun with Rocket Launcher so im giving an overall 10/10
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Yes, when played with the CPMA or OSP mod, a Green Armour will appear. Where it is located it would be easy to replace with 5 Armour Shards, which will give you the same Armour bonus.
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SW12
unregistered
#29 11 Feb 2011
Speaking of Green Armour, The mod "Doomed2Frag" mod has it replacing the yellow armor. I know what I said was somewhat out of place because you said "The Green Armour could be replaced with 5 Armour Shards" so I thought of that mod. But however-Green Armor?! In this map?
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Well, there you go, one less change :]
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QL has Green Armor support.
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The Green Armour could be replaced with 5 Armour Shards but that is about it. I'm pretty sure that the brush work would be fine, but you never know.
Personally I would tweak the 3 pipes a little to make the jumps smoother, similar with the small pipe from the GL to RL. There is also a difficult jump from the platform near the 3 pipes to the curve on the path that leads to the GL. This could also be tweaked.
These are minor tweaks and would not need to be done at all, just stuff that I think may help the accessibility of the map online (with lag) compared to on a LAN.
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How many modifications would this map need to conform to QL physics, since id is now looking at open-source maps? I have to give props to the inventive gimmicks in this map, such as the RA bridge or the tunnel that closes behind the player. We need more of these kinds of maps, it makes gameplay much more interesting. I also actually seem to like the basic, rusty look of the map, and the darkened ceiling effect is a good way to give the map the impression of height. (much like how id does it in Quake 1s "Shub-Nigguraths Pit". In a way it has a real-world feel to it, while still letting you know this was a place designed for combat.
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Very cool implementation of JPs and nice rust style in this map.
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Anonymous Cowherd
unregistered
#23 19 Jul 2008
How about adding "map source available" as a browse category? If the point of the ..::LvL OGSL is to get more map source out there and such, making it easier to find the maps that have it available would seem to be useful.
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kerygma
unregistered
#22 09 Jun 2003
Tigger-On - Great job. As you have noted for others, been fun to watch your skills improve. (I have none, so don't take that as pedantic. :)
Great job. Can't wait for more.
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Neon|Russia
unregistered
#21 21 Jul 2002
Yeah, great map.
From Russia with love:))))
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Tigger-oN
unregistered
#20 21 Jul 2002
botplayretartedly: From the readme ....
Do not expect great game play against bots. They
will not use the bridge to the RA and have problems
with the jump pads. If you must play bots play
against two of them and never go for the RA yourself.
I was thinking about making a second version of this map that would have good game play against bots, more details and features, but this would end up being a very differnet map.
The .map file is available, you are welcome to try to improve the bot play
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bleh
unregistered
#19 18 Jul 2002
I would have personnally waited just one day to release this map if I were Tig, it would have then been map id # 1337 ... :P
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DanRok@pq.de
unregistered
#18 18 Jul 2002
Damn nice work. Great performance meets excellent gameplay. Just one thing, Bots remain hanging at the jumppad near the red armor.
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Knight Cloud
unregistered
#17 16 Jul 2002
it look like that warehouse from Quake 2.
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hannibal
unregistered
#16 15 Jul 2002
Allllllllrighty then. :)
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Septik
unregistered
#15 15 Jul 2002
nice map
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Tigger-oN
unregistered
#14 15 Jul 2002
Hannibal: Its my site and I didn't want to wait for a review to be done :] I also want to say thanks to everyone that has helped out on the level and pimp the OGSL in some way.
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hannibal
unregistered
#13 14 Jul 2002
not to stir any crap here, but what was the reason this map wasn't 'reviewed'? If it is simply because "It's my site", OK :) But in a way, having the map actually reviewed by one of the good reviewers here (yes, there's a couple) would put your karma into alignment, don't ya think Tig?
Nice map, BTW.
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DauQN
unregistered
#12 14 Jul 2002
good feeling on every aspect
and it looks photo-realistic
/me will keep it on my hard drive.
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*papri-K*
unregistered
#11 14 Jul 2002
Fun is here. A keeper. My only compliant is that from the last beta to the final release, you rearranged the MH in a way that you can get both in a row now. I think it sort of concentrates the action too much there, leaving the upper bridge a bit forgotten. But it plays great anyway.
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oogy boogy woogy noogy
unregistered
#10 13 Jul 2002
this is a great map, obviously tigger-on had a great fun map in mind, and it worked. keep it up.
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nitin
unregistered
#9 13 Jul 2002
that last comment was by me
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not entered
unregistered
#8 13 Jul 2002
I was a bit wary after reading tig's comments on the look, but this is a very nicely made map. The layout and gameplay have to be the best since pjw's last tourney map IMHO but the look achieved with the barest details and textures is simply amazing. Certainly looking old and mouldy, the texturing has a pleasant sense of flow to it which goes really well with the lighting (although it could have used more contrast in places). A few more details and it really would have had that 'sense of place' missing in most DM maps to go with the excellent theme.
8/10
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swelt
unregistered
#7 13 Jul 2002
This map rocks. It was a pleasure testing (thx for the credit) and is not one of those maps that will get built but never see play.
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Auhsan
unregistered
#6 12 Jul 2002
an 8 for the map and a 10 for the OGSL iniciative...
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GONNAKILLYA!
unregistered
#5 12 Jul 2002
I had a lot of fun testing this puppy. Nice work. Fast gameplay and good flow. Give it a whirl peeps....you won't be sorry.
Plus....the frickin thing is less than two megs so no excuses for not downloading it! ;-)
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Jalisko
unregistered
#4 12 Jul 2002
Nice map, but even nicer for the OGSL iniciative. n1
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wviperw
unregistered
#3 12 Jul 2002
This is an AWESOME playing map. CPMA tourney is incredibly smooth and plays great. You definately want to get this map (even IF its a bit fugly IMHO :P)
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VisionThing
unregistered
#2 12 Jul 2002
Dammit! I'm on a modem for a few weeks :-/. I wanted to play this map too :(. Oh well, will have to wait I guess twiddles thumbs. :)
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Butt*Munch
unregistered
#1 12 Jul 2002
Definitely my favorite Tig map. I REALLY like it as a Tourney map.
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