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BicycleRepairMan's CTF 1: SPEED
BicycleRepairMan

Added: 6 Jul 2002
File Name: brmctf1.pk3 BRMCTF 1 - SPEED a Quake III: Arena Capture the flag Map Capture the Flag: Yes SinglePlayer: Yes, bot file is included, Deathmatch: no* Teamplay: no* Tourney: no* New maps : yes, one map New textures: Yes, two id modified and one completely selfmade New models: No New entities: No Anything else: No Map Name: BicycleRepairMan's CTF 1: SPEED Author: BicycleRepairMan Description: A space CTF level. with lots of jump-pads, no curves How to play: run ,jump, kill, capture Bugs: none known, if you find one contact BicycleRepairMan at: **email removed** ---------------------------------------------------------- File(s) Included brmctf1.pk3 This is an archive file and MUST be distributed as ONE unmodified file With the following files inside. /brmctf1.txt /maps/brmctf1.bsp /maps/brmctf1.aas /levelshots/brmctf1.jpg /textures/brm/brm1.jpg*** /textures/brm/q1metal7_red.jpg** /textures/brm/q1metal7_blue.jpg** ----------------------------------------------------------- Date finished: april. 11. 2002 *you could play it , but the map is not made for it **Legal stuff: Two of the textures are just simple modifications of id's original textures (c) id Software , I take no personal credits for these so refer to the Q3A EULA for legal stuff ***brm1.jpg is 100% self made, you may NOT use this without permission from the author. It can only be distributed within the file brmctf1.pk3 -------------------------------------------- Ignore anything below this line if you've never made maps before Compile time: 1 +104 +50 =155 seconds total Here is the compile log ( Setting up Listening... === running BSP command === D:/QUAKEI~1/GTKRAD~1/q3map -connect 127.0.0.1:39000 D:/QUAKEI~1/baseq3/maps/BRMCTF1.map Connected. Q3Map - built for GtkRadiant v1.1-TA-beta - based on v1.0r (c) 1999 Id Software Inc. ---- q3map ---- 1 threads gamedir: D:/QUAKEI~1/baseq3/ VFS Init: D:/QUAKEI~1/baseq3/ entering scripts/shaderlist.txt entering scripts/base_button.shader entering scripts/base_door.shader entering scripts/base_floor.shader entering scripts/base_light.shader entering scripts/base_object.shader entering scripts/base_support.shader entering scripts/base_trim.shader entering scripts/base_wall.shader entering scripts/common.shader entering scripts/ctf.shader entering scripts/gothic_block.shader entering scripts/gothic_button.shader entering scripts/gothic_door.shader entering scripts/gothic_floor.shader entering scripts/gothic_light.shader entering scripts/gothic_trim.shader entering scripts/gothic_wall.shader entering scripts/liquids.shader entering scripts/organics.shader entering scripts/sfx.shader entering scripts/skin.shader entering scripts/skies.shader Loading map file D:/QUAKEI~1/baseq3/maps/BRMCTF1.map entering D:/QUAKEI~1/baseq3/maps/BRMCTF1.map 0 areaportals size: -2026,-5837,-2044 to 1898, 1621, 1102 92 leafs filled writing D:/QUAKEI~1/baseq3/maps/BRMCTF1.prt 0 triangle surfaces 0 triangle vertexes Writing D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp 1 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running BSP command === D:/QUAKEI~1/GTKRAD~1/q3map -connect 127.0.0.1:39000 -vis -threads 1 D:/QUAKEI~1/baseq3/maps/BRMCTF1.map Connected. Q3Map - built for GtkRadiant v1.1-TA-beta - based on v1.0r (c) 1999 Id Software Inc. ---- vis ---- 1 threads gamedir: D:/QUAKEI~1/baseq3/ VFS Init: D:/QUAKEI~1/baseq3/ reading D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp reading D:/QUAKEI~1/baseq3/maps/BRMCTF1.prt 245 portalclusters 936 numportals 558 numfaces 1872 active portals 0 hint portals visdatasize:7848 0...1...2...3...4...5...6...7...8...9... (3) 8 average number of passages per leaf 1 MB required passage memory 0...1...2...3...4...5...6...7...8...9... (6) 0...1...2...3...4...5...6...7...8...9... (95) creating leaf vis... Average clusters visible: 237 writing D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp 104.00 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running BSP command === D:/QUAKEI~1/GTKRAD~1/q3map -connect 127.0.0.1:39000 -light -extra -threads 1 D:/QUAKEI~1/baseq3/maps/BRMCTF1.map Connected. Q3Map - built for GtkRadiant v1.1-TA-beta - based on v1.0r (c) 1999 Id Software Inc. ----- Lighting ---- Extra detail tracing 1 threads gamedir: D:/QUAKEI~1/baseq3/ VFS Init: D:/QUAKEI~1/baseq3/ entering scripts/shaderlist.txt entering scripts/base_button.shader entering scripts/base_door.shader entering scripts/base_floor.shader entering scripts/base_light.shader entering scripts/base_object.shader entering scripts/base_support.shader entering scripts/base_trim.shader entering scripts/base_wall.shader entering scripts/common.shader entering scripts/ctf.shader entering scripts/gothic_block.shader entering scripts/gothic_button.shader entering scripts/gothic_door.shader entering scripts/gothic_floor.shader entering scripts/gothic_light.shader entering scripts/gothic_trim.shader entering scripts/gothic_wall.shader entering scripts/liquids.shader entering scripts/organics.shader entering scripts/sfx.shader entering scripts/skin.shader entering scripts/skies.shader reading D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp 0 light emitting surfaces 171288 gridPoints 160 point lights --- TraceGrid --- 0...1...2...3...4...5...6...7...8...9... (22) 61 x 117 x 24 = 171288 grid 0...1...2...3...4...5...6...7...8...9... (28) 606550 visible samples 6042 occluded samples writing D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp 50 seconds elapsed Disconnecting Connection closed.
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Comments:
7 comments (14.19 yrs ago)
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Downloads:
2,383 & 311 LiveViews (daily avg. 0.30)
File:
brmctf1.zip, 713.62 KiB
PK3 date:
6 Jun 2002
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