BicycleRepairMan's CTF 1: SPEED
File Name: brmctf1.pk3
BRMCTF 1 - SPEED
a Quake III: Arena Capture the flag Map

Capture the Flag: Yes
SinglePlayer: Yes, bot file is included,
Deathmatch: no*
Teamplay: no*
Tourney: no*
New maps : yes, one map
New textures: Yes, two id modified and one completely selfmade
New models: No
New entities: No
Anything else: No
Map Name: BicycleRepairMan's CTF 1: SPEED
Author: BicycleRepairMan
Description: A space CTF level. with lots of jump-pads, no curves
How to play: run ,jump, kill, capture
Bugs: none known, if you find one contact BicycleRepairMan at: **email removed**
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File(s) Included
brmctf1.pk3
This is an archive file and MUST be distributed as ONE unmodified file
With the following files inside.
/brmctf1.txt
/maps/brmctf1.bsp
/maps/brmctf1.aas
/levelshots/brmctf1.jpg
/textures/brm/brm1.jpg***
/textures/brm/q1metal7_red.jpg**
/textures/brm/q1metal7_blue.jpg**
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Date finished: april. 11. 2002

*you could play it , but the map is not made for it

**Legal stuff: Two of the textures are just simple modifications of id's original textures (c) id Software , I take no personal credits for these so refer to the Q3A EULA for legal stuff

***brm1.jpg is 100% self made, you may NOT use this without permission from the author. It can only be distributed within the file brmctf1.pk3
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Ignore anything below this line if you've never made maps before

Compile time: 1 +104 +50 =155 seconds total
Here is the compile log (
Setting up
Listening...
=== running BSP command ===
D:/QUAKEI~1/GTKRAD~1/q3map -connect 127.0.0.1:39000 D:/QUAKEI~1/baseq3/maps/BRMCTF1.map
Connected.
Q3Map - built for GtkRadiant v1.1-TA-beta - based on v1.0r (c) 1999 Id Software Inc.
---- q3map ----
1 threads
gamedir: D:/QUAKEI~1/baseq3/
VFS Init: D:/QUAKEI~1/baseq3/
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/skies.shader
Loading map file D:/QUAKEI~1/baseq3/maps/BRMCTF1.map
entering D:/QUAKEI~1/baseq3/maps/BRMCTF1.map
0 areaportals
size: -2026,-5837,-2044 to 1898, 1621, 1102
92 leafs filled
writing D:/QUAKEI~1/baseq3/maps/BRMCTF1.prt
0 triangle surfaces
0 triangle vertexes
Writing D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp
1 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
D:/QUAKEI~1/GTKRAD~1/q3map -connect 127.0.0.1:39000 -vis -threads 1 D:/QUAKEI~1/baseq3/maps/BRMCTF1.map
Connected.
Q3Map - built for GtkRadiant v1.1-TA-beta - based on v1.0r (c) 1999 Id Software Inc.
---- vis ----
1 threads
gamedir: D:/QUAKEI~1/baseq3/
VFS Init: D:/QUAKEI~1/baseq3/
reading D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp
reading D:/QUAKEI~1/baseq3/maps/BRMCTF1.prt
245 portalclusters
936 numportals
558 numfaces
1872 active portals
0 hint portals
visdatasize:7848
0...1...2...3...4...5...6...7...8...9... (3)
8 average number of passages per leaf
1 MB required passage memory
0...1...2...3...4...5...6...7...8...9... (6)
0...1...2...3...4...5...6...7...8...9... (95)
creating leaf vis...
Average clusters visible: 237
writing D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp
104.00 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running BSP command ===
D:/QUAKEI~1/GTKRAD~1/q3map -connect 127.0.0.1:39000 -light -extra -threads 1 D:/QUAKEI~1/baseq3/maps/BRMCTF1.map
Connected.
Q3Map - built for GtkRadiant v1.1-TA-beta - based on v1.0r (c) 1999 Id Software Inc.
----- Lighting ----
Extra detail tracing
1 threads
gamedir: D:/QUAKEI~1/baseq3/
VFS Init: D:/QUAKEI~1/baseq3/
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/skies.shader
reading D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp
0 light emitting surfaces
171288 gridPoints
160 point lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (22)
61 x 117 x 24 = 171288 grid
0...1...2...3...4...5...6...7...8...9... (28)
606550 visible samples
6042 occluded samples
writing D:/QUAKEI~1/baseq3/maps/BRMCTF1.bsp
50 seconds elapsed
Disconnecting
Connection closed.

Clear