TurtleSpeedmap 1
Quake3 Arena map. Built for the TurtleSpeedmap contest
======================================================

Title : Vertical Gimmick
Date : 4th August 2001
Author : Akuma
Email Address : **email removed**
Url: : **invalid URL**
**invalid URL**
**invalid URL**

Description : Q3A deathmatch. Upto 6 players.

Thanks to : id software
All the guys on irc.telefragged.com
The Speedmappers Guild

Previous Work : Metal Rocket (Quake1)
Hasty Retreat (Quake3)
Chaos Reigns (Quake3 - Fuguestate Tetrad mappack)
Outpost 0240 (Quake3)

Send comments, criticism whatever to the above mail :)

----------------------------------------------------------------

* Play Information *

Game : Quake 3 Arena
Bot Match : Yes
Deathmatch : Yes
Capture The Flag : No

* MAP Information *

BSP Name : tm1_akuma.bsp
Textures : Standard Quake3 textures.

* Construction *

Base : New map. Built in just under seven days.
New Textures : None
New Shaders : None
Construction Time : 6 days. 1 day testing.
Editor used : GTKRadiant 1.1TA beta - **invalid URL**
Known Bugs : None.

==================================================

* Copyright / Permissions *

All original and composed textures in these levels remain
property of the sources respective owners.

All original and edited shaders in these levels remain
property of the sources respective owners.

You may use these levels as a base to build additional
levels and may use the textures and shaders but give credit
where credit is due.

If you wish to include this map on a CD, all I ask is that
you mail me and let me know. Thanks.
Date: 4th August, 2001
Q3A - Speedmappers Guild Tutrle Map Competition

----------------------------------------------------

Title: The Last Strogg Base
Files: tm1_amphetamine.pk3
BSP Name: tm1_amphetamine.bsp
Author: Amphetamine
email address: **email removed**
URL: **invalid URL**
Description: Strogg Base themed map for the Turtlemap Competition
----------------------------------------------------

Play Information

Skills 0,1,2,3: No
Tourney: No
Deathmatch: Yes
CTF: No
Bot File (aas): Yes
Other: No
New sounds: No
New graphics: Yes
New music: No

----------------------------------------------------

Construction

Base: None
Editor: GTKRadiant 1.1
Other Apps: Q3ASE, GTKBuild
Known Bugs: Bots don't shoot the right place to get the secret :-\
Build Time: 32 Hours
BSP Time: 30 seconds
VIS Time: 45 minutes
Light Time: 7 hours 30 minutes (light -extra)

----------------------------------------------------

Additional Thanks

Textures: Mr Tabun - Grate with Strogg logo (**invalid URL**)
Cpt. Howdy - Crates with Strogg logo

support: The Wirehead team + Fans

Distribution / Copyright / Permissions

Copyright (c) 2001 Jonathan "Amphetamine" Garrod

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

The Last Minute(tm1_asnagrim) Readme
======================
date: 5th of august 2001
Quake3Arena DM level.

====================================================
title: The Last Minute(tm1_asnagrim)
file: tm1_asnagrim.pk3
author: AsNagrim
email address: **email removed**
URL: **invalid URL**
description:

====================================================
play information

deathmatch: 2 to 6 ppl for a fast paced ffa dm
CTF: no
Bot File (aas): yes
.arena file yes
other: no
new sounds: no
new textures: yes (included in pk3)
new shaders: yes (included in pk3)
new music: no

how to play place tm1_asnagrim.pk3 in your /baseq3/ folder
start quake3arena
select single player, then skirmish, then ffa
or tournament and select the tm1_asnagrim map.
alternatively
hit ~
type /map tm1_asnagrim
type /addbot <botname> <skill>
hit ~ (to clear the console)
and have fun

====================================================
info
Hi all
This map was created for the Turtle Speed mapping contest....its also only the
second map ive ever made.
asnagrim

====================================================
construction

base: none
editor: gtkradiant

know bugs: none known
build time: about 6 days 23hours 58minutes

====================================================
thanx to ...
The people who organised the contest and everyone who helped in the irc channels.
And a special thanks to pepsi.

====================================================
Distribution / Copyright / Permissions

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================

---------------------------------------------
| Readme version 1.0 |
| for: |
| Unpretty |
| -by Hrewty |
|___________________________________________|

Date: 2nd of August 2001
Turtlemap Tourney/DM.

=============================================
Author and stuff
=============================================
Title: Unpretty
File: tm1_hrewty.pk3
Author: Quakeulf (aka Hrewty)
E-mail address: **email removed**
URL: **invalid URL**
**invalid URL**
**invalid URL**
Description: One assed map made in 4 days...
Best avoid it.

=============================================
Play information
=============================================
Skills 0,1,2,3: No
Tourney: Yes
Deathmatch: Very tight DM area,max 3/4 people
CTF: No
Bot File (AAS): Yes
Bots currently used: You figure it out, sweetie...
New sounds: No
New graphics: No
New music: No
Weapons: Shotgun, Rocket Launcher, Lightinggun,
Plasmagun, Grenadelauncher, Railgun
Armory: Yellow armor
Fraglimit: 10 (Should be 10)

How to use: -Place the tm1_hrewty.pk3 in your \baseq3\ folder
-Start the game
-Choose Skirmish
-Select it from either Tourney or DM
-Set Pure mode off
In the console,type sv_pure 0
-And enjoy while it lasts :)

==============================================
Technical stuff
==============================================
Build time: About 40+ hours.
Editor used: GTKRadiant by the community for the community
Other programs: Photoshop 5.5
www.adobe.com
Compile time: Approx. 1200 seconds
Known bugs: -Cheatin` bot!
-Forgot to cover one of the the YA plates with playerclip
-Some info_player_deathmatches are placed very wrong
Bug fixes: None.

===============================================
Thanks to.....
===============================================
...The Speedmappers Guild! You are a great bunch of
people, you make my day!

And to all my friends! Everyone of you! Yes, YOU!
My guinea pig! He is soooooo cute. :)
Paul Jaquays,for supporting people and helping.
Astrocreep,for being the creep he is. :D
Michael Enger,for making me a new homepage! :)

And a lot of regulars at Quake3World.com`s Level editing
forums.... Thank you all! You`ve been a great bunch, keep
it up!

And also, a big thanks to YOU for reading this.
You show me that you care about my work.

===============================================
Legal muff-diving
===============================================
Quake III Arena is a registered trademark of
id Software, Inc.

Copyright (c) and stuff,Hrewty the year 2001.

This level is free,DO NOT CHARGE MONEY FOR IT OR ELSE
I WILL COME TO YOUR HOUSE AND VIOLATE EVERY RULE IN THE
BOOK OF LAWS! WITH YOU AS THE SUBJECT!
Please do not modify,and have a nice day. :)

================================================================
Title : Fistagon
PK3 Name : tm1_juz.pk3
BSP Name : tm1_juz.bsp
Date : August 3rd 2001
Author : Julian 'Juz' Priestley
Email Address : **email removed**
Home Page : **invalid URL**

Thanks to : * id Software
* the GTKrad team
* The speedmappers guild (**invalid URL**)

Beta testers : None

Additional Info : A map made for the first turtlemapping competition, a competition
based on speedmapping, where you have exactly 1 week to make a
map.
It didn't turn out like I wanted, the last day I planned to
finish it off but in the end i was busy :(
The lighting sucks, the clipping is practically none existant and
the item placement is rushed. Brushwork is pretty messy as well,
but that's more due to the fact that I had to do the map in
just one week.
Basically I hate it >:(
It's crap, so sue me*

Revisions:

Other Maps by the author: juzdm2 - De Profundis (Q3A)
juzdm3 - Zero Hour (Q3A)
juzdm5 - Smite The Unbelievers (Q3A)
q3f_juz1 - Blast Food (Q3F)
cratedm3_dm1 - The Blood, The Sweat, The Crates (Cratedm3)
cratedm3_dm2 - Crate Expectations (Cratedm3)

================================================================

* Play Information *

Game : Quake 3
Mod : None
Type : Tourney/FFA

* MAP Information *

Base : From scratch
New Textures : Meatpack by Pete Parasi.
New Shaders : Weapon Decals by me. ikbase sky
New Sounds : Yes (see credits)
Construction Time : 1 week
Editor used : GTKradiant 1.1-TA
Qutilities : Q3MAP
Other utilities : Photoshop 5.5
Compile Machine : Athlon 850, 256MB
Compile Time : 10 minutes, 23 seconds
Brushes : 4233
Entities : 48
Known Bugs : Too many to mention

* Copyright / Permissions *

All textures in this level remain property of their respective owners.
You may NOT use this level as a base to build additional levels without
explicit permission of the author!
You may distribute this BSP in any electronic format (BBS, Internet,
CD, etc) but you may NOT by any means use it to gain money.
If you paid to get this, then you got totally ripped off! =)
================================================================
* Actually, please don't
Quake3 Arena map. Built for the TurtleSpeedmap contest
======================================================

Title : Cistern, Dry
Date : 4th August 2001
Author : Monsto Brukes
Email Address : **email removed**
Url: : **invalid URL**

Description : Q3A deathmatch. Upto 6 players.

Thanks to : id software
All the guys on irc.telefragged.com
The Speedmappers Guild

Previous Work : Couple Headhunters Q2 maps, 15 days to Boilermaker for Q3
City of Townsvill for Q3 Jailbreak

Comments are welcome

----------------------------------------------------------------

* Play Information *

Game : Quake 3 Arena
Bot Match : Yes
Deathmatch : Yes
Capture The Flag : No

* MAP Information *

BSP Name : tm1_monsto.bsp
Textures : Bricky damp basement stuff

* Construction *

Base : New map. Built in just under seven days.
New Textures : A couple from shaderlab.com/q3map2, but they're used everywhere.
New Shaders : None
Construction Time : 6 days. 1 day testing.
Editor used : GTKRadiant 1.1TA beta - **invalid URL**
Known Bugs : None.

Turtlemap 1, given a week this is what I managed to slap out in under 10 hours.

==================================================

* Copyright / Permissions *

All original and composed textures in these levels remain
property of the sources respective owners.

All original and edited shaders in these levels remain
property of the sources respective owners.

You may use these levels as a base to build additional
levels and may use the textures and shaders but give credit
where credit is due.

If you wish to include this map on a CD, all I ask is that
you mail me and let me know. Thanks.
Date: 4th of August, 2001.
Quake3Arena DM/Tourney level.

====================================================
title: Turtle Map 1 - Vertisan
file: tm1_mr.pk3
author: Mr (Michael Cuneo)
email address: **email removed**
URL: **invalid URL**

description: Turtle Map 1, 2001 entrant, Box map DM, 6 players, a little slow in parts... Sorry. but its nice, well I like it anyway.

====================================================
play information

skills 0,1,2,3: no
tourney:
deathmatch: 6 people, DM
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: Yes, modified hellsky2bright sky shader.
new music: no

====================================================
info

My third Q3A map, Fun.

====================================================
construction

base: none
editor: GtkRadiant
other progs: Q3 Build by
Sagnor <**email removed**>
AzrKnight <**email removed**>
(have a look on Rust for it)
know bugs: none known
build time: 1 week

====================================================
thanx to ...

cin (Nic Brew), serepax (Mark Washburn).

====================================================
Distribution / Copyright / Permissions

Copyright (c) 1999 ray, tigger-on, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================

date: 3rd of Aug 2001.
Quake3Arena DM/Team map.

====================================================
title: Golgafrincham
file: TM1_Myth.pk3
author: Myth
email address: **email removed**
description: DM or team map, with inspiration from
Q3dm6 (although you wouldn't really know
it!!)

====================================================
play information

skills 0,1,2,3: no
tourney: 2 on 2 maybe
deathmatch: yes
CTF: no
Bot File (aas): releasing soon.
other: no
new sounds: no
new graphics: yes
new music: no

how to play place tm1_myth.pk3 in your /baseq3/ folder
start quake3arena
hit `
type /map tm1_myth

====================================================
info
A map made for the first turtle map pak :)

====================================================
construction

base: none
editor: GTKRadiant by Id Software
other progs: Paint shop Pro
know bugs: none known
build time: 24 hours (no, not all at once :-) )

====================================================
thanx to ...

All the speed mappers, esp EQUIM, AKUMA and MONSTO for additional help.

====================================================
Distribution / Copyright / Permissions

Copyright (c) 2001 Mike Denby
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================

info

THIS MAP IS NOT WAS NOT MEANT TO BE GIVEN OUT TO THE GENERAL PUBLIC FOR PLAY, A BETTER VERSION OF THIS MAP WILL BE RELEASED LATER, THIS MAP IS ONLY FOR THE TURTLESPEED MAPPING CONTEST, IF YOU PLAY THIS MAP PLEASE DO NOT CONSIDER IT AS THE IFNAL VERSION OF THE MAP, FOR A BETTER MORE COMPLETE VERSION OF THIS MAP CONTACT ME AT **email removed**

date: 3rd of August 2001.
Quake3Arena CTF level.

====================================================
title: So close, yet so far
file: tm1_rayden.pk3
author: Rayden
email address: **email removed**
URL: **invalid URL**
description: Small CTF map, great map for 4 on 4 or 5 on 5 team games.

====================================================
play information

skills 0,1,2,3: no
tourney: no
deathmatch: no
CTF: Yeah
Bot File (aas): yes
other: no
new sounds: no
new textures: Yes, just one I changed metaltech08final.jpg to a red version for this map.
new music: no

how to play place tm1_rayden.pk3 in your /baseq3/ folder
start quake3arena
hit ~
type /map tm1_rayden
type /addbot <botname> <skill>
hit ~ (to clear the console)

====================================================
info

THIS MAP IS NOT WAS NOT MEANT TO BE GIVEN OUT TO THE GENERAL PUBLIC FOR PLAY, A BETTER VERSION OF THIS MAP WILL BE RELEASED LATER, THIS MAP IS ONLY FOR THE TURTLESPEED MAPPING CONTEST, IF YOU PLAY THIS MAP PLEASE DO NOT CONSIDER IT AS THE IFNAL VERSION OF THE MAP, FOR A BETTER MORE COMPLETE VERSION OF THIS MAP CONTACT ME AT **email removed**

====================================================
construction

base: none
editor: Q3Radiant 202
other progs: Q3 Build by
Sagnor <**email removed**>
AzrKnight <**email removed**>
(have a look on Rust for it)
know bugs: none known
build time: 5 to 6 days.

====================================================
thanx to ...

Bird Dawg for his constant amount of help, thanks to Sir_Fragalot for the hanging vine texture sorry I didnt use it. Thanks to the peeps who started up the turtle speedmapping contest, hope my map does well.

====================================================
Distribution / Copyright / Permissions

Copyright (c) 2001 Robert, Rayden, **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================

Turtle Map

_____________________________________________________
title: Roast Turtle
file: tm1_SystemKrash.pk3
author: SystemKrash (SystemKrash)
email address: **email removed**
website: DAMNIT!

texture & model
author : Evil Lair
**invalid URL**
**email removed**

description: I started out this map with the idea of making it something like flying plutonians
made by nunuk which is where i got the idea for the curving jump-pad,
Thanx nunuk for that idea
_____________________________________________________
play information

Bot File (aas): I originally tried this but the bots just stood still, even with item_botroam so i
took it out
new sounds: no
new graphics: yes
new music: no

_____________________________________________________
construction

base: none
editor: GTKRadiant
other progs: Q3 Build.

known bugs: if you take the curved jumppad from the wrong angle you wont make the teleporter
platform.
build time: 1 week, but i was ill for a bit of it so not much working on the map for that :(

_____________________________________________________
thanx to ...
Juz, he gave me some ideas after about 3 days of mapping and also helped me find a
texture that tried to hide from me :)

Evil layer for his amazing textures from his 6th texture pack and his BRILLIANT
jumppad model
_____________________________________________________
Distribution / Copyright / Permissions

Copyright (c) 2001 nunuk (Simon Batty) **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

_____________________________________________________

The Zone CTF map

author: Jordan Watt(imus) - **email removed**
date released: August 4, 2001
build info: from scratch, 27 hours, over 1 week - for turtle/speedmap
apps used: Q3A, GTKRadiant, Photoshop, Paintshoppro, Editpad

recommended: 10 - 20 players

notes: -there are some climbable surfaces
-if people really like that map, then i'll be encouraged
to spend a month or so and really make it shine.

textures used: -Evil Lair (evil6 texture pak - xlnt work, dude)
-Ferrao (ctf_sfx/pushers texture pak - xlnt work also, dude)
-Mine (you can't use them unless you ask me, they are modified id textures)

credits: -above mentioned texture artists
-the gang at #speed (irc.telefragged.com) - speedmapping is fun AND rules
-everyone else i have ran across and chatted with - you know who you are

* Copyright Notices and Permission *

This level is (c) wattimus (2000), all rights reserved.
All commercial use of this map is prohibited unless you have my
explicit permission. Level designers shall not use this map as a base
without my explicit permission.
date: aug 4 2000
Quake3Arena DM/Tourney level.

====================================================
title: Fates Angel
file: tm1_AD5.pk3
author: AD5
email address: **email removed**
URL:
description: Medium DM map, good for
DM up to 10 ppl,
More and it will full apart :]

====================================================
play information

skills 0,1,2,3: no
deathmatch: medium DM (up to 10 ppl)
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no

how to play place tm1_AD5.pk3 in your /baseq3/ folder
start quake3arena
hit ~
type /map tm1_AD5
type /addbot <botname> <skill>
hit ~ (to clear the console)

====================================================
info

My first Turtlemap

====================================================
construction

base: gothic
editor: Gtk Radiant nightly build
other progs: Q3 Build by
Sagnor <**email removed**>
AzrKnight <**email removed**>
(have a look on Rust for it)
natesplants from www.natestah.com
know bugs: none known
build time: about 18hrs from 10-3am during a bizzy tima @work

====================================================
thanx to ...

Distribution / Copyright / Permissions

Copyright (c) 2001 AD5 **email removed**
All rights reserved.

Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

====================================================

Quake3 Arena map. Built for the TurtleSpeedmap contest
======================================================

This text file was created by Equim on behalf of Jher

Title : Clockwork Rush
BSP Name : tm1_jher.bsp
Date : 5th August 2001
Author : Jher
Email Address : **email removed**

As with all ther other maps in this pack, it was built in 1 week

==================================================

* Copyright / Permissions *

All original and composed textures in these levels remain
property of the sources respective owners.

All original and edited shaders in these levels remain
property of the sources respective owners.

You may use these levels as a base to build additional
levels and may use the textures and shaders but give credit
where credit is due.

If you wish to include this map on a CD, all I ask is that
you mail me and let me know. Thanks.

This PK3 contains 13 maps from various authors made within a strict 1
week timelimit.

To play the maps you can simply choose them from the standard quake 3
menu, or you can bring down the console (` or ~ key) and type:
/map mapname
where mapname is the filename of the bsp.

- The Speedmap admin team (Akuma, Equim and Monsto)

**invalid URL**
**email removed**

Clear