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TurtleSpeedmap 1
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Quake3 Arena map. Built for the TurtleSpeedmap contest ====================================================== Title : Vertical Gimmick Date : 4th August 2001 Author : Akuma Email Address : **email removed** Url: : **invalid URL** **invalid URL** **invalid URL** Description : Q3A deathmatch. Upto 6 players. Thanks to : id software All the guys on irc.telefragged.com The Speedmappers Guild Previous Work : Metal Rocket (Quake1) Hasty Retreat (Quake3) Chaos Reigns (Quake3 - Fuguestate Tetrad mappack) Outpost 0240 (Quake3) Send comments, criticism whatever to the above mail :) ---------------------------------------------------------------- * Play Information * Game : Quake 3 Arena Bot Match : Yes Deathmatch : Yes Capture The Flag : No * MAP Information * BSP Name : tm1_akuma.bsp Textures : Standard Quake3 textures. * Construction * Base : New map. Built in just under seven days. New Textures : None New Shaders : None Construction Time : 6 days. 1 day testing. Editor used : GTKRadiant 1.1TA beta - **invalid URL** Known Bugs : None. ================================================== * Copyright / Permissions * All original and composed textures in these levels remain property of the sources respective owners. All original and edited shaders in these levels remain property of the sources respective owners. You may use these levels as a base to build additional levels and may use the textures and shaders but give credit where credit is due. If you wish to include this map on a CD, all I ask is that you mail me and let me know. Thanks. Date: 4th August, 2001 Q3A - Speedmappers Guild Tutrle Map Competition ---------------------------------------------------- Title: The Last Strogg Base Files: tm1_amphetamine.pk3 BSP Name: tm1_amphetamine.bsp Author: Amphetamine email address: **email removed** URL: **invalid URL** Description: Strogg Base themed map for the Turtlemap Competition ---------------------------------------------------- Play Information Skills 0,1,2,3: No Tourney: No Deathmatch: Yes CTF: No Bot File (aas): Yes Other: No New sounds: No New graphics: Yes New music: No ---------------------------------------------------- Construction Base: None Editor: GTKRadiant 1.1 Other Apps: Q3ASE, GTKBuild Known Bugs: Bots don't shoot the right place to get the secret :-\ Build Time: 32 Hours BSP Time: 30 seconds VIS Time: 45 minutes Light Time: 7 hours 30 minutes (light -extra) ---------------------------------------------------- Additional Thanks Textures: Mr Tabun - Grate with Strogg logo (**invalid URL**) Cpt. Howdy - Crates with Strogg logo support: The Wirehead team + Fans Distribution / Copyright / Permissions Copyright (c) 2001 Jonathan "Amphetamine" Garrod Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. The Last Minute(tm1_asnagrim) Readme ====================== date: 5th of august 2001 Quake3Arena DM level. ==================================================== title: The Last Minute(tm1_asnagrim) file: tm1_asnagrim.pk3 author: AsNagrim email address: **email removed** URL: **invalid URL** description: ==================================================== play information deathmatch: 2 to 6 ppl for a fast paced ffa dm CTF: no Bot File (aas): yes .arena file yes other: no new sounds: no new textures: yes (included in pk3) new shaders: yes (included in pk3) new music: no how to play place tm1_asnagrim.pk3 in your /baseq3/ folder start quake3arena select single player, then skirmish, then ffa or tournament and select the tm1_asnagrim map. alternatively hit ~ type /map tm1_asnagrim type /addbot <botname> <skill> hit ~ (to clear the console) and have fun ==================================================== info Hi all This map was created for the Turtle Speed mapping contest....its also only the second map ive ever made. asnagrim ==================================================== construction base: none editor: gtkradiant know bugs: none known build time: about 6 days 23hours 58minutes ==================================================== thanx to ... The people who organised the contest and everyone who helped in the irc channels. And a special thanks to pepsi. ==================================================== Distribution / Copyright / Permissions Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ==================================================== --------------------------------------------- | Readme version 1.0 | | for: | | Unpretty | | -by Hrewty | |___________________________________________| Date: 2nd of August 2001 Turtlemap Tourney/DM. ============================================= Author and stuff ============================================= Title: Unpretty File: tm1_hrewty.pk3 Author: Quakeulf (aka Hrewty) E-mail address: **email removed** URL: **invalid URL** **invalid URL** **invalid URL** Description: One assed map made in 4 days... Best avoid it. ============================================= Play information ============================================= Skills 0,1,2,3: No Tourney: Yes Deathmatch: Very tight DM area,max 3/4 people CTF: No Bot File (AAS): Yes Bots currently used: You figure it out, sweetie... New sounds: No New graphics: No New music: No Weapons: Shotgun, Rocket Launcher, Lightinggun, Plasmagun, Grenadelauncher, Railgun Armory: Yellow armor Fraglimit: 10 (Should be 10) How to use: -Place the tm1_hrewty.pk3 in your \baseq3\ folder -Start the game -Choose Skirmish -Select it from either Tourney or DM -Set Pure mode off In the console,type sv_pure 0 -And enjoy while it lasts :) ============================================== Technical stuff ============================================== Build time: About 40+ hours. Editor used: GTKRadiant by the community for the community Other programs: Photoshop 5.5 www.adobe.com Compile time: Approx. 1200 seconds Known bugs: -Cheatin` bot! -Forgot to cover one of the the YA plates with playerclip -Some info_player_deathmatches are placed very wrong Bug fixes: None. =============================================== Thanks to..... =============================================== ...The Speedmappers Guild! You are a great bunch of people, you make my day! And to all my friends! Everyone of you! Yes, YOU! My guinea pig! He is soooooo cute. :) Paul Jaquays,for supporting people and helping. Astrocreep,for being the creep he is. :D Michael Enger,for making me a new homepage! :) And a lot of regulars at Quake3World.com`s Level editing forums.... Thank you all! You`ve been a great bunch, keep it up! And also, a big thanks to YOU for reading this. You show me that you care about my work. =============================================== Legal muff-diving =============================================== Quake III Arena is a registered trademark of id Software, Inc. Copyright (c) and stuff,Hrewty the year 2001. This level is free,DO NOT CHARGE MONEY FOR IT OR ELSE I WILL COME TO YOUR HOUSE AND VIOLATE EVERY RULE IN THE BOOK OF LAWS! WITH YOU AS THE SUBJECT! Please do not modify,and have a nice day. :) ================================================================ Title : Fistagon PK3 Name : tm1_juz.pk3 BSP Name : tm1_juz.bsp Date : August 3rd 2001 Author : Julian 'Juz' Priestley Email Address : **email removed** Home Page : **invalid URL** Thanks to : * id Software * the GTKrad team * The speedmappers guild (**invalid URL**) Beta testers : None Additional Info : A map made for the first turtlemapping competition, a competition based on speedmapping, where you have exactly 1 week to make a map. It didn't turn out like I wanted, the last day I planned to finish it off but in the end i was busy :( The lighting sucks, the clipping is practically none existant and the item placement is rushed. Brushwork is pretty messy as well, but that's more due to the fact that I had to do the map in just one week. Basically I hate it >:( It's crap, so sue me* Revisions: Other Maps by the author: juzdm2 - De Profundis (Q3A) juzdm3 - Zero Hour (Q3A) juzdm5 - Smite The Unbelievers (Q3A) q3f_juz1 - Blast Food (Q3F) cratedm3_dm1 - The Blood, The Sweat, The Crates (Cratedm3) cratedm3_dm2 - Crate Expectations (Cratedm3) ================================================================ * Play Information * Game : Quake 3 Mod : None Type : Tourney/FFA * MAP Information * Base : From scratch New Textures : Meatpack by Pete Parasi. New Shaders : Weapon Decals by me. ikbase sky New Sounds : Yes (see credits) Construction Time : 1 week Editor used : GTKradiant 1.1-TA Qutilities : Q3MAP Other utilities : Photoshop 5.5 Compile Machine : Athlon 850, 256MB Compile Time : 10 minutes, 23 seconds Brushes : 4233 Entities : 48 Known Bugs : Too many to mention * Copyright / Permissions * All textures in this level remain property of their respective owners. You may NOT use this level as a base to build additional levels without explicit permission of the author! You may distribute this BSP in any electronic format (BBS, Internet, CD, etc) but you may NOT by any means use it to gain money. If you paid to get this, then you got totally ripped off! =) ================================================================ * Actually, please don't Quake3 Arena map. Built for the TurtleSpeedmap contest ====================================================== Title : Cistern, Dry Date : 4th August 2001 Author : Monsto Brukes Email Address : **email removed** Url: : **invalid URL** Description : Q3A deathmatch. Upto 6 players. Thanks to : id software All the guys on irc.telefragged.com The Speedmappers Guild Previous Work : Couple Headhunters Q2 maps, 15 days to Boilermaker for Q3 City of Townsvill for Q3 Jailbreak Comments are welcome ---------------------------------------------------------------- * Play Information * Game : Quake 3 Arena Bot Match : Yes Deathmatch : Yes Capture The Flag : No * MAP Information * BSP Name : tm1_monsto.bsp Textures : Bricky damp basement stuff * Construction * Base : New map. Built in just under seven days. New Textures : A couple from shaderlab.com/q3map2, but they're used everywhere. New Shaders : None Construction Time : 6 days. 1 day testing. Editor used : GTKRadiant 1.1TA beta - **invalid URL** Known Bugs : None. Turtlemap 1, given a week this is what I managed to slap out in under 10 hours. ================================================== * Copyright / Permissions * All original and composed textures in these levels remain property of the sources respective owners. All original and edited shaders in these levels remain property of the sources respective owners. You may use these levels as a base to build additional levels and may use the textures and shaders but give credit where credit is due. If you wish to include this map on a CD, all I ask is that you mail me and let me know. Thanks. Date: 4th of August, 2001. Quake3Arena DM/Tourney level. ==================================================== title: Turtle Map 1 - Vertisan file: tm1_mr.pk3 author: Mr (Michael Cuneo) email address: **email removed** URL: **invalid URL** description: Turtle Map 1, 2001 entrant, Box map DM, 6 players, a little slow in parts... Sorry. but its nice, well I like it anyway. ==================================================== play information skills 0,1,2,3: no tourney: deathmatch: 6 people, DM CTF: no Bot File (aas): yes other: no new sounds: no new graphics: Yes, modified hellsky2bright sky shader. new music: no ==================================================== info My third Q3A map, Fun. ==================================================== construction base: none editor: GtkRadiant other progs: Q3 Build by Sagnor <**email removed**> AzrKnight <**email removed**> (have a look on Rust for it) know bugs: none known build time: 1 week ==================================================== thanx to ... cin (Nic Brew), serepax (Mark Washburn). ==================================================== Distribution / Copyright / Permissions Copyright (c) 1999 ray, tigger-on, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ==================================================== date: 3rd of Aug 2001. Quake3Arena DM/Team map. ==================================================== title: Golgafrincham file: TM1_Myth.pk3 author: Myth email address: **email removed** description: DM or team map, with inspiration from Q3dm6 (although you wouldn't really know it!!) ==================================================== play information skills 0,1,2,3: no tourney: 2 on 2 maybe deathmatch: yes CTF: no Bot File (aas): releasing soon. other: no new sounds: no new graphics: yes new music: no how to play place tm1_myth.pk3 in your /baseq3/ folder start quake3arena hit ` type /map tm1_myth ==================================================== info A map made for the first turtle map pak :) ==================================================== construction base: none editor: GTKRadiant by Id Software other progs: Paint shop Pro know bugs: none known build time: 24 hours (no, not all at once :-) ) ==================================================== thanx to ... All the speed mappers, esp EQUIM, AKUMA and MONSTO for additional help. ==================================================== Distribution / Copyright / Permissions Copyright (c) 2001 Mike Denby All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ==================================================== info THIS MAP IS NOT WAS NOT MEANT TO BE GIVEN OUT TO THE GENERAL PUBLIC FOR PLAY, A BETTER VERSION OF THIS MAP WILL BE RELEASED LATER, THIS MAP IS ONLY FOR THE TURTLESPEED MAPPING CONTEST, IF YOU PLAY THIS MAP PLEASE DO NOT CONSIDER IT AS THE IFNAL VERSION OF THE MAP, FOR A BETTER MORE COMPLETE VERSION OF THIS MAP CONTACT ME AT **email removed** date: 3rd of August 2001. Quake3Arena CTF level. ==================================================== title: So close, yet so far file: tm1_rayden.pk3 author: Rayden email address: **email removed** URL: **invalid URL** description: Small CTF map, great map for 4 on 4 or 5 on 5 team games. ==================================================== play information skills 0,1,2,3: no tourney: no deathmatch: no CTF: Yeah Bot File (aas): yes other: no new sounds: no new textures: Yes, just one I changed metaltech08final.jpg to a red version for this map. new music: no how to play place tm1_rayden.pk3 in your /baseq3/ folder start quake3arena hit ~ type /map tm1_rayden type /addbot <botname> <skill> hit ~ (to clear the console) ==================================================== info THIS MAP IS NOT WAS NOT MEANT TO BE GIVEN OUT TO THE GENERAL PUBLIC FOR PLAY, A BETTER VERSION OF THIS MAP WILL BE RELEASED LATER, THIS MAP IS ONLY FOR THE TURTLESPEED MAPPING CONTEST, IF YOU PLAY THIS MAP PLEASE DO NOT CONSIDER IT AS THE IFNAL VERSION OF THE MAP, FOR A BETTER MORE COMPLETE VERSION OF THIS MAP CONTACT ME AT **email removed** ==================================================== construction base: none editor: Q3Radiant 202 other progs: Q3 Build by Sagnor <**email removed**> AzrKnight <**email removed**> (have a look on Rust for it) know bugs: none known build time: 5 to 6 days. ==================================================== thanx to ... Bird Dawg for his constant amount of help, thanks to Sir_Fragalot for the hanging vine texture sorry I didnt use it. Thanks to the peeps who started up the turtle speedmapping contest, hope my map does well. ==================================================== Distribution / Copyright / Permissions Copyright (c) 2001 Robert, Rayden, **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ==================================================== Turtle Map _____________________________________________________ title: Roast Turtle file: tm1_SystemKrash.pk3 author: SystemKrash (SystemKrash) email address: **email removed** website: DAMNIT! texture & model author : Evil Lair **invalid URL** **email removed** description: I started out this map with the idea of making it something like flying plutonians made by nunuk which is where i got the idea for the curving jump-pad, Thanx nunuk for that idea _____________________________________________________ play information Bot File (aas): I originally tried this but the bots just stood still, even with item_botroam so i took it out new sounds: no new graphics: yes new music: no _____________________________________________________ construction base: none editor: GTKRadiant other progs: Q3 Build. known bugs: if you take the curved jumppad from the wrong angle you wont make the teleporter platform. build time: 1 week, but i was ill for a bit of it so not much working on the map for that :( _____________________________________________________ thanx to ... Juz, he gave me some ideas after about 3 days of mapping and also helped me find a texture that tried to hide from me :) Evil layer for his amazing textures from his 6th texture pack and his BRILLIANT jumppad model _____________________________________________________ Distribution / Copyright / Permissions Copyright (c) 2001 nunuk (Simon Batty) **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. _____________________________________________________ The Zone CTF map author: Jordan Watt(imus) - **email removed** date released: August 4, 2001 build info: from scratch, 27 hours, over 1 week - for turtle/speedmap apps used: Q3A, GTKRadiant, Photoshop, Paintshoppro, Editpad recommended: 10 - 20 players notes: -there are some climbable surfaces -if people really like that map, then i'll be encouraged to spend a month or so and really make it shine. textures used: -Evil Lair (evil6 texture pak - xlnt work, dude) -Ferrao (ctf_sfx/pushers texture pak - xlnt work also, dude) -Mine (you can't use them unless you ask me, they are modified id textures) credits: -above mentioned texture artists -the gang at #speed (irc.telefragged.com) - speedmapping is fun AND rules -everyone else i have ran across and chatted with - you know who you are * Copyright Notices and Permission * This level is (c) wattimus (2000), all rights reserved. All commercial use of this map is prohibited unless you have my explicit permission. Level designers shall not use this map as a base without my explicit permission. date: aug 4 2000 Quake3Arena DM/Tourney level. ==================================================== title: Fates Angel file: tm1_AD5.pk3 author: AD5 email address: **email removed** URL: description: Medium DM map, good for DM up to 10 ppl, More and it will full apart :] ==================================================== play information skills 0,1,2,3: no deathmatch: medium DM (up to 10 ppl) CTF: no Bot File (aas): yes other: no new sounds: no new graphics: yes new music: no how to play place tm1_AD5.pk3 in your /baseq3/ folder start quake3arena hit ~ type /map tm1_AD5 type /addbot <botname> <skill> hit ~ (to clear the console) ==================================================== info My first Turtlemap ==================================================== construction base: gothic editor: Gtk Radiant nightly build other progs: Q3 Build by Sagnor <**email removed**> AzrKnight <**email removed**> (have a look on Rust for it) natesplants from www.natestah.com know bugs: none known build time: about 18hrs from 10-3am during a bizzy tima @work ==================================================== thanx to ... Distribution / Copyright / Permissions Copyright (c) 2001 AD5 **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ==================================================== Quake3 Arena map. Built for the TurtleSpeedmap contest ====================================================== This text file was created by Equim on behalf of Jher Title : Clockwork Rush BSP Name : tm1_jher.bsp Date : 5th August 2001 Author : Jher Email Address : **email removed** As with all ther other maps in this pack, it was built in 1 week ================================================== * Copyright / Permissions * All original and composed textures in these levels remain property of the sources respective owners. All original and edited shaders in these levels remain property of the sources respective owners. You may use these levels as a base to build additional levels and may use the textures and shaders but give credit where credit is due. If you wish to include this map on a CD, all I ask is that you mail me and let me know. Thanks. This PK3 contains 13 maps from various authors made within a strict 1 week timelimit. To play the maps you can simply choose them from the standard quake 3 menu, or you can bring down the console (` or ~ key) and type: /map mapname where mapname is the filename of the bsp. - The Speedmap admin team (Akuma, Equim and Monsto) **invalid URL** **email removed**
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Comments:
23 comments (5.95 yrs ago)
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Downloads:
4,573 & 121 LiveViews (daily avg. 0.52)
File:
tm1.zip, 26.61 MiB
PK3 date:
5 Aug 2001
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