Email Address : **email removed**
Description : Somewhere in between Maximum Chaos and
Overunder, it's like a race-track with
weapons! Keep running around and shoot!
Additional Note : After an absense from the scene, primarily
finishing my game(**invalid URL**),
I jump back in and see just how fast I could
crank something out that didn't suffer from
the "craptastic" lighting that people do on
Q3A levels.
Also, this marks the FIRST level where I've
decided to use curves. They're where they
*need* to be, instead of some STUPID twisty
thing for *no good* reason.
Completion Date : 12/04/00
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Instructions:
-------------
1 ) Extract nexus9.pk3 into your Quake3/baseq3/ directory
2 ) Start Quake3
3 ) To play Nexus-9 type "/map nexus9" at the console or
simply go to the Single Player menu and look for it at towards
the end of the list.
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* Play Information *
Settings : Deathmatch, Team Deathmatch
Players : Actually small enough to make an okay 1-on-1.
Best with 3-4 players. Can support 6-8 but it
gets nutty.
Bot Support : Bots are fully supported, even though they
don't rocket-jump as much as they should.
Weapons : Everything except the BFG.
Armor : 1 Red Armor, 2 Yellow Armors, and a bunch of
armor shards.
------------------------------------------------------------------
* Construction *
Build Time : Approximately 12 hours. It would've been faster if
I had planned it out first.
Compile Time : 7 minutes (woohoo Athlon!)
Base : From scratch (mostly used to test some lighting)
Editor(s) used : Q3Radiant (because there's nothing else)
Known Bugs : None
Compile machine : AMD Athlon 950 w/256megs RAM, 64meg GeForce GTS, WinME
Brushes : 1867
Entities : 81
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- Special Thanks -
(don't get pissy about the order)
All the gang at quake3world.com/forum
{FA}Ambush
Pete "Meat" Parisi
Da'Swedish Pimp
Gooz (as always!)
Tigger-On @ LVL (**invalid URL**)
The Collective
Sparkplug
All my PCP&L homies
- Copyright / Permissions -
The Nexus-9 level is (c)2000 Tony Barnes. All rights reserved.
Feel free to distribute this file in any form, incl. on CD media, as long as proper credit is given and this text file has not been edited in any way.
For feedback or comments, feel free to contact me at: **email removed**