Other 3D maps by Author : Quake I:
Old QKC outpost (qkcout.zip/Qkcout.bsp)
GEIT's Arena (garena.zip/Garena.bsp)
QKC Mines (N/A)
Doomed Arena (da.zip/da.bsp)
Nails up your ass (nails.zip/Nails.bsp)
QKC Outpost (qkcop.zip/Qkcop.bsp)
Geitdm1 (geitdm1.zip/Geitdm1.bsp)
Geitdm2 (geitdm2a.zip/Geitdm2a.bsp)
Geitdm3 (geitdm3.zip/Geitdm3.bsp)
Geitdm4 (geitdm4.zip/Geitdm4.bsp)
Quake II:
Abandoned Warehouse (aban.zip/Aban.bsp)
Geitdm5 (geitdm5.zip/Geitdm5.bsp)
Geitdm6 (geitdm6.zip/Geitdm6.bsp)
Geitdm7 (geitdm7.zip/Geitdm7.bsp)
Halflife:
Geitdm8 (geitdm8.zip/Geitdm8.bsp)
Geitdm9 (geitdm9.zip/Geitdm9.bsp)
Geitdm10 (geitdm10.zip/Geitdm10.bsp)
On the Rooftops (rooftops.zip/Rooftops.bsp)
Overnight (overnight.zip/overnight.bsp)
Quake III:
I'd rather have a Pitchfork in my Brain (ra3raw1.zip/ra3raw1.pk3)
Spleen (ra3raw2.zip/ra3raw2.pk3)
Slingshot (geit3dm1.zip/Geit3dm1.pk3)
It's blue and it smells funny (geit3dm2.zip/Geit3dm2.pk3)
And when death descends... (geit3dm3.zip/Geit3dm3.pk3)
Simplicity (geit3dm4.zip/Geit3dm4.pk3)
Thanks to : ID - for q3 and the required tools
Sock - for his great texturepack (**invalid URL**)
Additional thanks : Outs
(people who gave me VeRTeX
feedback and Adam
motivation to continue Eleazer
working on this map) Nakedape
Rayden
blaise
Sundown
Astrocreep
snickelfritz
Aramique
Hr.O
Sir Fubar
Castle
Blue Calx
Shallow[BAP]
XceptNone
Wattimus
Spartan
Johnny_HONG
charlehalpha
And everybody in #q3ctf
Credits : Medieval texture set by Sock (One of the best texture sets I have ever seen for q3)
(**invalid URL**)
Waterfall shader by rungy
(**invalid URL**)
Metal texture by Evil Lair
(**invalid URL**)
Grass texture by Lloyd M.
Skybox texture by Justin Fisher
Plant models by Todd Gantzler (Great models)
(**email removed**)
I can't remember where I got the sounds from, probably from some soundsite somewhere
================================================================
* Play Information *
Game : Quake 3: Arena
Gametype : Quake3 CTF
* Construction *
Base : New level from scratch
Editor(s) used : Q3radiant build 202
Other Tools : Q3build frontend, Adobe Photoshop 5.5
Known Bugs : r_speeds are a bit high in the midfield (not really a bug though)
Build Time : not sure
Compile machine : duron 850 with 256MB RAM
Compile Time : a few hours
Brushcount : 3281
Entitycount : 450
If you liked it mail me
If you hated it tell me how to maker a better one
* How to use this level *
Unzip geit3ctf1.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3ctf1
* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:
**invalid URL**
* Copyright / Permissions *
- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
.txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
they can distribute this level.
- All costum textures, sounds and mapobjects in this map are property of their respective
owners