Des Hertogens Hove
by Geit
Release date: 10/10/2001
================================================================
Title : Des Hertogens Hove
Filename : geit3ctf2.pk3/geit3ctf2.zip
Author : Geit
Email Address : **email removed**
Uin : 8540475
Home Page : goat.gamepoint.net/
Description : Des Hertogens Hove is a medium-sized ctf map with rotated bases.
There are three exits/entrances to both bases. Each base has a regen
and there's a quad in the midfield.

'Des Hertogens Hove' is old dutch for 'The Duke's Garden'.

Teamarena and AllianceCTF are supported in this map.

Other 3D maps by Author : Quake I:
Old QKC outpost (Qkcout)
GEIT's Arena (Garena)
QKC Mines (N/A)
Doomed Arena (da)
Nails up your ass (Nails)
QKC Outpost (Qkcop)
Geitdm1 (Geitdm1)
Geitdm2 (Geitdm2a)
Geitdm3 (Geitdm3)
Geitdm4 (Geitdm4)

Quake II:
Abandoned Warehouse (Aban)
Geitdm5 (Geitdm5)
Geitdm6 (Geitdm6)
Geitdm7 (Geitdm7)

Halflife:
Geitdm8 (Geitdm8)
Geitdm9 (Geitdm9)
Geitdm10 (Geitdm10)
On the Rooftops (Rooftops)
Overnight (overnight)

Quake III:
I'd rather have a Pitchfork in my Brain (ra3raw1)
Spleen (ra3raw2)
Slingshot (Geit3dm1)
It's blue and it smells funny (Geit3dm2)
And when death descends... (Geit3dm3)
Simplicity (Geit3dm4)
Castle CTF (Geit3ctf1/actf30)
Alien World (Geit3dm5)
Midnight Keep (ctctf2)
Furious (ctctf3/actf37)
Black Shining Leather (geit3dm6)

Thanks to : ID - for q3 and the required tools
Sock - for his medieval mappacks, which I have used a lot of times

Additional thanks : Ethereal
(people who gave me VeRTeX
feedback and support) Pat
Whiskey 7
Kat
Wviperw
Shallow[BAP]
QkennyQ

Credits : Medieval and Gothic_xtra textures by Sock
(www.planetquake.com/simland/)

Vine textures by LloydM

Cobweb texture by Natestah

Griffen mapobject by Tim Douthit
(**email removed**)

Vehementi and Adamantius mapobjects by Barry Collins
(**email removed**)

Mushroom and Vine mapobjects by Natestah

================================================================

* Play Information *

Game : Quake 3: Arena
Gametype : Quake3 CTF(/Oneflag/Harvester/Overload both TA and Alliance)

* Construction *

Base : New level from scratch
Editor(s) used : Q3radiant build 202
Other Tools : Q3build frontend, Adobe Photoshop 5.5

Known Bugs : none
Build Time : a few weeks

Compile machine : duron 850 with 256MB RAM
Compile Time : about 30-60 minutes

Brushcount : 5336
Entitycount : 676

If you liked it mail me
If you hated it tell me how to maker a better one

* How to use this level *
Unzip geit3ctf2.pk3 into your baseq3\ directory
If you wish to view this map type the following in your quake3 console:
/map geit3ctf2

* Where to get this map *
If you are reading this I presume you already have this map or are about to download
it.. But anyway.. You can get this map at the following adress:

goat.gamepoint.net/

* Copyright / Permissions *

- Authors may NOT change this level or use it as a base for their own levels.
- This map may be distributed in anyway you like, provided you include this
.txt files UNMODIFIED and distribute it without any sort of costs..
- CD-ROM publishers and other commercial people need my written permission before
they can distribute this level.
- All costum textures, sounds and mapobjects in this map are property of their respective
owners

Clear