0/10
Again, what this boils down to is your ignorant comments about the effort we put in to this pak, not whether or not you liked it. Criticism is one thing, fallacious comments, quite another.
BTW, you are the one who stated people didnt post negative comments out of "fear" of the bg community.
No, you dont.
And no one conspired to 'gang up' on you. We just all happen to think that your statements are asinine, and we told you so.
We can handle 'criticism' - all experienced mappers deal with it on a regular basis. We just dont appreciate someone who telling us that we didnt try as hard as we did on the last pack, and then aiming negativity at the bg community. Thats not criticism, thats an individual with an inferiority complex being a jerk for no good reason. Your comments are ignorant, uninformed, and offensive. Go crawl back into your hole.
I don't HATE it, I just prefer the first one, and I don't think the same effort that went into the first one, was present in the second one.
I'm aware of what goes into it, trust me on that.
But as everyone can plainly see, you've blown this way out of proportion, which leads me to the point of actually posting what I did.
To prove that criticism cannot be taken.
And if BG is to be feared, I can do but one thing: laugh hysterically.
Dude (to employ your laymen colloquialism), you can say "em" as a aspirated form of the inpersonal pronoun but to improperly express your rage and young testoterone anger by the following words, up ur ass, seems a bit feeble minded.
I would address your interlocutor as follows:
"How dare you berate me, you single brain celled protozoan! Oh, come to think of it, isn't amazing everyone that a dyslexic symian be able to actually phrase his monosyllabic thoughts into such trite and trivial verbiage?! Maybe a rectal enema of whatever fecal matter that makes up 95% of your being would be in order?"
See? With the proper ideomatic and correct syntax one can muster up the precise and concise ideas one wishes to convey to one's dialetic rebuttal.
Well, in the end, I take most Quake III pundits know little of the latter since trace elements of neocortex is dedicated to reading and writing nor has it been committed in their simplistic cerebral neuroarchitectural protocellular organ to other simple animalistic actions as pushing a mouse button.
Oh! The map! It's...it's...uh...it's...uh...a very nice map. There. I typed in words everyone here would understand. Yes, very nice map. It incorporates many ideas and concepts found in other games. Too bad it's Quake III where all you do is chase some firing lunatic around and achieve nothing. 8/10 for this map.
Those who despise it should improve it or stay quiet.
One more issue before I click on "Go on. Post something good" button from dork #3, PSI says, "lefty-no shit there's a difference."
That's incorrect. What he should've have typed is:
"Dear Lefty,
No shit there's a difference!"
Lefty needs a capital "L" since we are addressing an individual. And, "No shit there's a difference!" is a sentence on its own.
Now...how important is all this diatribe (this kindergarten verbal dribble), anyways?
LOL!
Hey lefty, your "opinion" is that the first BGMP was better, it's not fact. I respect your opinion, I just happen to dissagree with it.
You have no idea the effort that went in to BGMP2, so please keep those ignorant comments to yourself. It just makes you look stupid. As much as I'd like to go in to detail the amount of effort that this team put in to this pak, I'll spare everyone else here the 10 page long dissertation. I think the quality of the product speaks for itself, even if you dont particularly enjoy it.
Creating a pak with 5 custom maps strictly following a specific theme and including custom textures, shaders, music and sounds created for the pak and adhering to the theme, then putting it altogether in a neat little package takes a lot more then time to accomplish. (that's without mentioning the comic, wallpapers, 7-8 beta tests per map and the inordinate amount of discussion that went in to the early stages of this project before a single instance of q3radiant was even loaded)
Thanks for taking the time to look at the pak, post your ignorant comments, and especially thanks for the "0" vote to bring the score down as low as you could for us. We appreciate your efforts.
you simply don't know about what happened behind the scenes, or 'why' it took so long (not that you have to know) and even WORSE, u've attempted mapping!! so u should know better.
kindly take your effort quips and stick 'em up ur ass, & in the process i'll tell you how much effort you put in.
btw, we gather in irc on tuesdays for Chaos' teaching of the 'BG ways'. 8pm est
Your right that time and effort are not one and the same, but clearly we put a TON of effort into this pack (as well as time). Just because you dont like it doesnt mean we didnt put effort into it.
I know it's not easy for people to disagree with the BG way, but I do. Most people either lie or don't say anything out of "fear". I know the last one was much better, and that's it.
that is my real name, well, nickname at least. Besides, no one wants to know who I am. :) :) :)
what makes myself, and no doubt the other mappers, wonder why we even bother to put so much effort into such a thing - is when someone says 'lacking effort'. no-one , and i mean no-one! has the right to tell us how much effort went into this, as only we know what went on behind the scenes and what it took to get these 5(6) maps out to ppl.
.. & GIJOE? lol. if you can point me to another map-pack with a similarly done theme or executed to the same degree.. i'll pack your crack pipe free of charge!
btw, stop hiding & post a link to some of your work.
"lacking the design and effort that went into the first one. "
Saying our maps lack the design that went into the first pack is subjective, so i wont argue that, but dont say that we didnt put the effort into it - we did.
The standards for maps have changed over the years as systems have gotten faster, so binding ourselves to the strict standards that existed when quake was released would not only have been unnecessary, but it would also have stifled our creativity. Yes, the frame rates aren’t especially good on some of the maps – but not to the extent that they are unplayable on any reasonable system. This map pack is not just about gameplay, or just about aesthetics – it’s about finding a balance between the two and having a pack that kicks ass all-around, rather than focuses on one element.
And I really disagree with the "original idea" concept. Reminds me of an old GIJoe cartoon episode...
The vertical action of Firewalker will knock your socks off. :o)
kerygma- my map doesn't use the same textures as On-x's 'got wood'. i sourced them from custom packs, the net, and modified them a long time ago. :)
i'm hearing 'it should be this, it should be that'... jax's map plays well. if it was of 'higher quality', you wouldn't even see it on a server (same goes for all our maps.. you guys have to realise the amount of balancing between play & detail that went on). all i can do is suggest that people spend time with the maps to learn the intricacies of the layouts. they were tested for a lot longer than a single sitting. :)
I disagree heavily with the estatica comment. that map's main priority was a showcase of q3map2 (stated by cardigan in the readme), and i found it didn't play terribly well... you can't play decidia either, even though it is beautiful. not taking anything away from these gorgeous show maps, but they are unplayable on your average osp server. if all you're looking for is new q3map2 features & concept maps, this isn't what the pack's about (even though it does have numerous special features & loaded with original ideas).
hmmmm- that is untrue. gameplay was of utmost importance, along with the theme. we are players ourselves also. :)
Viralis is about an innovative, original idea.. balancing both a heavy theme & gameplay, & serving up some new, solid FFA action. which it does! :)
congrats to the team, the amount of work that went into this pack was astonishing. :D
it seemed taht the team was more concerneed about sticking to the theme then playability. for the ammount of time it took for the pack to come out i was expecting alot more.
overall it was a good map pack but not great.
They perform good too, my system is a amd xp 1700 , 512mb (cas2) ram and my good old Geforce3 ti200 (128mb edition). I get no fps lag on any of the maps.
I love them all and can't pick out any one favourite. I enjoy playing on them all, depending on my mood =)
The music is very high quality map music and each track fits it's map like hand in glove =)
gg guys =)
I appreciate the reviewer taking the time to write something up about the Viralis map pak, I just wish he was a little more detailed with his opinions.
Someone drag Tig out of retirement! :)
I would like to add that the locations and difficulty for the quad acquisition are proportional to the advantage one has when holding this powerup. All powerups should be placed like this, IMO.
Having been a beta-tester for this mappack, I can honestly say that the maps were tweaked to near-perfection before being released. I also credit the makers of the music that went along with the pak and those who created the custom textures.
These maps are designed to play with large crowds (a minimum of six for all) and that is where the gameplay shines.
For the record, I have XP1800 512DDR Ti4200 and have great framerates.
Excellent work fellas, I hope to be recruited for the next great project.
Bunch of talented mappers releasing maps that are far removed from the repititious gothic and base themes.
This map pack rocks.
Im looking forward to future collaborations among the BG crew.
No, we just download the maps to stare at them :)
Congrats to the team. Can't wait for the next ones.
Game play is kinda cruddy, very slow. Only exception being Mortal Wounds. Frame rates are horrible (XP 2400 Gig of DDR, Ti500). Getting in and out of all the Quad area's make that powerup useless....though that's not necessarily a bad thing.
The only value , if any, these maps hold are visual. Sorry. Great idea, good effort, poor results. They just do not play well.
framerates are low (main reason why I prefer bgmp1 over this release), but if you ave the system, it's well worth checking out.
Can you cay BG Pak3 ?