Ok is definitely an interpretive word....taken in context with the rest of the review it could really mean good or just average. I agree that its big for 1 on 1 (containing almost all the weapons) but then I don't even like 1 on 1 so what right do I have to comment?
Finally, I don't think the review was really too harsh...I suspect Tig was just having a bad day, perhaps :-)
-Octovus
sorry about that ;)
Not a very good one though but I suspect the reviewer who is nameless (??) didnt give the level a chance at all...
Putting the rocket launcher on the lower level in place of the mega would mean that there would be a LG and a RL sitting right next to each other and then the RA would be in direct running of the mega in one run.
4 units as apposed to 8 units on a weapon pad?
Yes it is a cool side effect that I unintentionaly found that you dont take falling damage on those ledges. But I never thought it was a problem to have 8 or 4 units on a platform before.
And I dont think this map is to big.
And the bots play the level perfectly. I have had people even tell me that they needed to work to kill the nightmare Zeal the first few times they played the level. Whats this bots play the level OK shit?
Well I do believe I touted this level as a love or hate thing. Not often does a CTF map double as a One on one map. And it it was 2 week level aswell.
oh well lets see what happens with the next map review.
The catwalk to the Red Armor is a bit tricky to navigate because you have to side-step to get lined up. In theory not a problem, but it gets a bit annoying in a FFA when rockets are flying at you. Also the RL can be a bit of a drag to get, considering you can be bounced off by some other RL weilding fiend :-D
I disagree with the MH/RL comment. As it is, plenty of people just fall into the pit and get stuck there! This means there's action down there whether they want there to be or not. Some action is undeniably in upper hallways and catwalks, but it roams nicely through chases and offenses. After all its hard to stay on catwalks when a rocket duel is going on!
Very good looking, system friendly, fun to play level from Castle. As always his work is well worth checking out (though I've yet to try the CTF version). Phew...I dunno how you make so many so good, but keep doing whatever it is! :-)
-Octovus
P.S. 8 from me; I'd like to give it a 9 considering how well it runs but not quite there yet.
Why do I always do that?
Tig, you said: "The only other annoyance is the high respawn markers for a few items like the Yellow armour. A 4 unit high brush would have been just as effective and looked a lot better." I suspect the reason behind the sorta high marker is that it's just high enough that you can jump on it from above and not take falling damage. Not to say that there might not have been a more elegent-looking solution... I'm sure Castle will correct me if I'm wrong. :)