PowaHaus Redux
================================================================
Title : powahaus redux
Date : 3rd October 2004
Filename : map_cpm18r.pk3
Author : Rich "swelt" Jacques, Matt "Lunaran" Briet
Email Address : **email removed**, **email removed**
Website : www.swelt.nildram.co.uk, www.lunaran.com

Description : Quake III Arena level designed for CPM
Team DeathMatch

~~ OPTIMISED FOR CHALLENGE PROMODE ~~
~ www.promode.org ~

================================================================

- Play Information -
: Make sure you have Quake III point release 1.32 or later.
: Extract map_cpm18r.pk3 from the zip into quake3/baseq3 folder.
: EITHER Find or start a dedicated server running the map
: or play bots.

- Level Information -
Game type : tdm (ffa)
Single Player : Yes
Player load : 4-8 (optimal 4v4 TDM)
Weapons : Lots
Stuff : 2xGA, 2xYA, RA, MH, Quad
New Sounds : No
New Graphics : Yes (Textures by Lunaran)
New Models : No

- Construction -
Editors used : GTKRadiant
Utilities used : Q3Map2, Editpad
q3map2 -light -fast -super 2 -filter -cpma -gamma 1.4 -bounce 8 -patchshadows

- Notes -

Once upon a time, there was a little mapper called swelt, and his second map turned out to play quite
well. But alas it looked like ass. Swelt asked Lunaran, a skilled mapper and artist, to work his magic
on cpm18 and turn it into a thing of beauty. He did. This is it.

The map is more than just a retexture, it cleans up alot of the brushwork and fixes some of the issues
from the original: most notably the over-abundance of ammunition. There's still more than enough fire
power to sustain two teams! Some tricks may have gone, others have grown up in their wake.

The textures used in this map were all created by Lunaran.

- Credits -
: id Software for Quake/Quake2/Quake3.
: Clan Nobles and Noble Apprentices for the repeated playtesting of the original
(incl. amokmossart, bubsie, deathy, drex, empy, maertz, nam et al)
: team y for given nobles some of the best games ever on the original
: Citizen and Team Abuse for the !cpm18i variant and WANsanity
: aabech, aggnog, fac, hoens, pez, sh4un, sky and snapcase for the beta test.
: The CPM Forum Crew for feedback
www.challenge-netw...-bin/forums.cgi
: ydnar for Q3Map2 and the Asstacular Vertex Lighting Mode (tm)
: EVERYONE who has played this level, cheers!

- Links -

CPMA Homepage www.promode.org
CPMA.org.uk www.cpma.org.uk

- Copyright / Permissions -
You may not include or distribute this map in any sort of
commercial product without permission from the author. You may
not mass distribute this level via any non-electronic means,
including but not limited to compact disks, and floppy disks
without permission from the author. thx.

Clear