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Great map, we added it to our Q3quest VR maprotation.
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Intense gameplay! Bots play ok, somethings going for the quad, but never for the mega or some armors. A map could well be converted for QL.
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Icono Del Pecado
unregistered
#20 16 Sep 2018
@Tig : I deleted some older maps and now it's working...
Thanks!!
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@Icono Del Pecado : Works for me. This map appears in the skirmish menu without error. It could be another map has a script error that is preventing this map from displaying. Check the console of errors that may point you to the issue.
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Icono Del Pecado
unregistered
#18 05 Jul 2018
not appears in q3 maplist, .arena file is missing
someone fix that please
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thanks for a great map!!
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Very nice level connections :)
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Played recently in Quake Live [map is sorted as premium, but is capable on standard subscription servers, having standard account I was able to play it also in training center, strange], the layout has changed quite drastically (RG is closer to the wall, areas were enlarged to fit the game physics), but also textures have somwehat different feeling (Quad spot is glowing, everywhere are blue-glassed surfaces, entire map has now more blue-ish feeling, also, it is brighter)... Well, try to compare this original competition version with the QL one :) Not mentioning the advertisement boards being changed to the QL logo :)
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Manus[!]a
unregistered
#14 07 Jan 2014
thanks
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Anonymous
unregistered
#13 07 Jan 2014
beautiful silver :D
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Though I'm a not such a "graphic maniac", I should definitely give the credit to textures. One word: Amazing. I especially liked those spawn points' marks for Armor, Plasmagun, Shotgun, etc. I also has been surprised by shortcuts - they make the gameplay more dynamic - you never know when a bot is going to leap on you from above.
This map is a must have for any Q3 player.
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How long is that level avaible on Quake Live? Is there any chance to play this map with standard membership?
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Man it's been ages since I've been on this site and boy these new maps are terrific :).
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i'm surprised this didn't place higher though i'm glad it came third - that's still a good result! 2-6 players seems right to me - 8 a little messy perhaps but you could get away with it. the gl works very well here i believe.
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Some areas seems to me desolated, but in general, it's quite good map.
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Tig Rep. 2352
#7 26 Apr 2012
@bst: Player load has been corrected. Thanks for that.
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bst
unregistered
#6 26 Apr 2012
No idea who reviewed the map, I agree its a very nice review. Only thing is I think it can support 2-8 players instead of 2-6.
It came 3rd in the competition, 2nd was Windsong Keep by phantazm11.
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Primary, I've first sent review for this map, but haven't been accepted. As you can see, one anonymmous reviewer have reviewed your level, and nicely, very nicely.
I'd be pleased to know, who have reviewed your great level, that have won 2nd (or 3rd? I'm confused now) in Mapping Competition #3 (1st place have won Fluorescent by cityy, you exactly know...).
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bst
unregistered
#4 25 Apr 2012
Thanks for the nice comments and review :)
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Realy, I like the level concept, this map may get a lot of votes (idealy through 50). Don't get stuck, when the other can vote (I've been regitered here for be able to vote, post in forum and formatting the comments.)
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Outstanding map! simply beautiful brushes complemented by excellent game play
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Great level - 10/10
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