First off, if you fall off the map in the center/under the structure, you are teleported back to the map, but if you fall off the edge of the structure, you die. In this case, I feel this could have been greatly improved if the whole area under it teleported you back up to some point up on top, then you could run around recklessly, which is best for this map. An alternate solution would be to make grates/glass for a floor of each level, but something you can shoot through from above and below would have been better.
Secondly, I feel there need to be more jumppads. In the screenshot, every yellow light, and many of the white triangles could and should have been jumppads to various points back on the map, (like on Space Ziggurat, lvlworld.com/review/id:704).
Finally, I have to agree with others, we played 15 maps tonight, and this was the only one everyone said to not keep. It is well constructed, and I like that part, but the platforms are so narrow and short, that you just spend all your time watching your step, and not playing.
I do not recommend this map, but it still might be a lot of fun in tournament mode, or instagib mode.
Edited 40 seconds after the original posting.
Edited 2.99 hours after the original posting.