Menu..::LvLForumExploreSearchProfile avatar

between the conduits
Elmar Steinböck

Write a comment
Bold
Italics
Small
More...
Preview only
sedawkgrep
27 Nov 2025 #24
Great map that's basically q3dm4 with another 100% goodness thrown in. Some interesting buttons and areas to navigate, and just enough complication to the layout to keep you running around on the go.

One of the signs of a really great map is that the action, especially when 1v1, happens all over instead of being focused in one area. That's definitely the case here.
Edited 14 seconds after the original posting.

1
Reaction ~ Reply ~ Report
Knight Cloud
25 Jul 2001 #23
I am 14 now ,I am working on the first Quake 4 deathmatch.
Edit ~ Delete
Kamarov
24 Jul 2001 #22
Well done and solid map. The eye candy was there in certain spots, but lacked overall I thought. Granted with the way the level was set up q3freak had to keep the delicious goodies to a minimum in areas, but he really made good use of details in others. The walls were tall and bland, granted the tallness makes up for that with the whole skyscraper feel. Which I liked.

I enjoyed the couple of floors that you could see the ground beneath. Added another element of depth.

The layout was okay, very horizontal with almost no vertical play except in one or two areas. The items however were laid out well and had a good balance.

Over all, I liked it. I gave it a seven overall.

Edit ~ Delete
Tip Off
24 Jul 2001 #21
Not bad, but I felt the map was too flat and too rambling. As hth said, not enough vertical play.

The novelty steps are very SP and rather out of place in a DM map.

As for the texturing, we're not all texture artists so we have to use what resources we have at our disposal or regard as most convenient. Besides, custom textures make for chunky dl's.

I would've said the lighting was a little dark.

Ignore Knight Cloud (aka Arabian Knight and who knows how many other nicks). He's just some annoying 13 year old from one of the Gulf states. I think he wants you to pretend that your next map is for Q4 or something like that.

Edit ~ Delete
Featured Ripper
23 Jul 2001 #20
Kinda' kewl, Catching players in the Red Armour area is like shoot'n fish in a barrel.

Bots get litterally stuck in the stairs and the top of the doorway- just hanging there, like "Elvis on a hook".

Edit ~ Delete
Knight Cloud
23 Jul 2001 #19
Q3freak make your next map about Quake 4 ,Q4dm4
Edit ~ Delete
q3freak
23 Jul 2001 #18
Thanks to hth.

If you said, the original Q3 textures are tired...yes, of course, but I like them.

the lighting, hmm... yes could be more.

Vertical action ? - This map is created only for a plain fight with a few stairs and second levels.

But Thanks for your ideas - and your vote!

Edit ~ Delete
hth
23 Jul 2001 #17
Nice one.

Things I liked:

  • The gimmicks
  • The layout (sort of)
  • Most of the item placement
  • It´s big!

Things I disliked:

  • The texturing (good for what it is but those standard Q3 textures sure are tired)
  • The lighting (too bland)
  • Lack of vertical action in the map (a mortal sin!) :o)

Gave it an 8 (more like 7.5 though).

Knight Cloud: whah?

Edit ~ Delete
Knight Cloud
23 Jul 2001 #16
I make a map about Quake4.
Edit ~ Delete
q3freak
23 Jul 2001 #15
Knight Cloud: Sorry, I also did not understand...

Timmy!!!: Thank you !

Edit ~ Delete
Knight Cloud
22 Jul 2001 #14
I mean I has make a level about Quake 4 the first Death match leve.

Whene Masafi oasis will review?

Edit ~ Delete
Tigger-oN
21 Jul 2001 #13
Knight Cloud: I did not understand your post at all!
Edit ~ Delete
Knight Cloud
21 Jul 2001 #12
Hey Q3freak why don't you you call it Q4dm4 not like q3dm4 ,I just make about my 5th map about Quake 4 about the first deathmatch map "fourth arena" Q4DM1
Edit ~ Delete
Timmy!!!
21 Jul 2001 #11
A Keeper!!!
Edit ~ Delete
q3freak
21 Jul 2001 #10
<|3FG20K> : Thank you for your really nice comment!

http: Also Thanks for your opinion; I'm not amused, but its your taste and I respect it.

Edit ~ Delete
<|3FG20K>
21 Jul 2001 #9
This map is awesome.
Edit ~ Delete
http
19 Jul 2001 #8
Not very cool... Fun for few round....
Edit ~ Delete
Knight Cloud
19 Jul 2001 #7
I just know how to make buttons open a door it is easy.

I use it for Q4dm1.

Edit ~ Delete
q3freak
18 Jul 2001 #6
Thank to all, who played my map and who like it (or not).

nolimit: send a mail to me, I will tell you about the tricky stairs.

Knight Cloud: why not night skybox ?, I think -for my taste-it give me the optimal light for this map.

UncleFester: Thank you!

Octovus: Thank you for all your critical comments. About the armor shards and small healths: I like it, and I need this items. Nobody is perfect...

The Loader: Thank you; yes I have played with the bot "sarge" and he play it well, but I dont like him...

Edit ~ Delete
nolimit
18 Jul 2001 #5
i love the map, i just dunno how you actually did the trick buttons thing, somebody tell me?
Edit ~ Delete
Knight Cloud
18 Jul 2001 #4
Hey the texture of the red flag was not correct.

And why the map in night skybox? :o

Edit ~ Delete
UncleFester
18 Jul 2001 #3
red armour placement is totally cool..

nice lvl

gets a nine from me

Edit ~ Delete
Octovus
18 Jul 2001 #2
Yes Sarge would be right at home in this map :-).

Well, I must say (and for anyone reading the comments on Dead Cells I tried the right map this time :-p) that I disagree with the review.

It works well, for the most part. There are some very cool gimmicks, the shoot through floor to the red armor area being the biggest/best one; seeing those moving stairs reminded me of the many hours spent looking for secret areas in good old SP Q1.

Having a floor panel over the personal teleporter jumppad was a good idea; at first I thought it ought just to be exposed, but it would have gotten in the way. However, in my opinion it would have been even better to place the PT up on the little, empty ledge that was nearby. There were already enough buttons in that area if you asked me :-)

The powerups were just way too close together. If you grabbed the quad first, gibbing the person who grabbed the haste with either the LG, SG, or RL (in those confined corridors) was easy as pie.

My other thought was the insane abundance of small healths & armor shards. I don't know whether q3freak doesn't realise the power these have to change a game, or does and thinks lots of them is a great idea. To me, there were way too many in this map. There is a line of 8 small healths around a teleporter, which leads to a line of 4 small healths and 4 armor shards in a little alcove. Elsewhere in the map armor shards and small healths are scattered liberally. To me, this gives too much of an advantage to people who have over 100 health. If you spawn in the right place, you can have 150 health really quick. Other players who need health only have a few places to find the larger denominations that can't be taken by players who have 100+ health.

But anyways, it was fun, and if you ask me I'd give it a 7 ;-)

-Octovus

Edit ~ Delete
The Loader
18 Jul 2001 #1
great style and close walkways; but where is Sarge ? :-)

good adaption = 9 from me !!

Edit ~ Delete
Theme:
Not set
Bots:
Textures:
Not set
Comments:
24 comments (304 days ago)
Ranked:
Downloads:
4,073 & 278 LiveViews (daily avg. 0.47)
File:
stei8a.zip, 1.75 MiB
PK3 date:
24 Apr 2001
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      ..::LvL Markdown
      The following syntax can be used to format comments.
      Close

      Loading...

      Map Search

      Search for a map.

      Results will appear here.

      Map peak