That being said, I think this is an elegant map with some really excellent concepts that challenge the basic formula of deathmatch play without actually dilluting or deconstructing it. Learning the teleporters is part of the map. That's all there is to it. It's an unusual and creative approach to movement and flow and I give it the big two-thumbs-up for being bold enough to try something a little different and for making it beautiful as well.
That mirror under your feet where the quad is doesn't work for me.
weapon placement the many teleporters are a good thing because you can escape when you are losing this Map is really one of my favourits and I give it a 7.5
To get to Quad, I RJ from the top ledge across from the Monolith, then walk around the edge to the quad. Much easier that trying to RJ from the RA, IMO.
I am normally the beliver that Teleporters are the product of bad map design. "Oh crap this and of the map is going to have to dead end, Naw I'll just add a Teleporter here."
Grayliotta is the exception to this rule, and it's the one Teleporter map that I think works. One of the reasons I contacted Jvox to do a port.
I'm not trying to convince anyone here to like the map. It's a twich fest, and requires a certian kind of skill to play well. Q2 fans and Converts need not apply. Of course I recommend everyone give it a shot =)
Menace: As far as who is the author, This is Jvox's map, true. But this is my conversion, and should remain that way, in case he want's to do his own. (pretty doubtfull since he likes this one) He is working on a coversion of Jackie Brown last I heard.
I haven't tried enough in the new version to see how it works, but in the original you could rocketjump straight up from right in front of the quad area (across from ra), and ended up on a narrow edge of a light fixture just below the quad platform itself, then you could just step up or jump up (I forget which) to the quad itself.
An excellent map, but not a great like jackie brown. The conversion is excellent though.
(One thing that bugs me, not about htis conversion in particular but in general, is that slowtreme is NOT the author, he is only the "translator" or "porter." While the readme does give credit to jvox, as do informed sites like this one, the listing in the readme and elsewhere as him as the "author" is just plain WRONG! This seems to be a convention in quake map ports though, that the porter tends to claim credit as "author" where it is not due... I don't care how much work it took to convert the map, the person who converts it is NOT the author, unless enough is changed that it is only loosely "inspired by" the original map.)
This Q3 port pretty much does it justice. The shaders are a big plus. Somehow the texturing doesn't seem to have the same cold manufactured look that the original does, but it's still damn nice.
I loved the original, I love this.
Learning the teleporter sequence is the key to Grayliotta, Q1 or Q3 version. If you don't know where that heads, the other guy will :P
Yes, it's easy to hit teleporters, but that's part of the map. As far as getting the quad goes... if you're having problems RJ'ing from RA platform or jump pad, go around to the base of the tower and hit TWO teleporters which places you on the top tier looking at the tower. RJ from there to the other side of the quad platform and you're in. This is especially useful if you hear somebody hit the jump pad and you have a RL in hand.. just RJ, catch quad, and fire dead ahead... >=]
All in all, this is one of my top three. Kudos to Slowtreme and the original crew
I killed my self with the rocket launcher in the quad room cause of the mirror :)
The teleporters are quite annoying, but the author says it's "true to the original".
Hmmm....
I didn't find the quad too difficult to get. Just go to the perch where the red armor is and rocketjump from that ledge. Much easier than trying to rocketjump from the jump-pad.
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