i thought it looked cool. the uneven steps with the lava were really different. the spawnpoints that fire you out make for a change. its a great rail practice map. just don't play bots :P
2. Why are there power-ups placed where the only way to get to them, is to die?
3. Excellent idea/theme. Just rework the lighting and rethink some of the item-placement.
Most of the time, I couldn't tell where my opponent (Klesk) was, 'cos it was virtually impossible to see him against the dark background of the map.