Skylancer
by Priv
Skylancer by Priv
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Yeti Rep. 44
#37   25 Aug 2021
I have great memories about playing this map and now I recover it for my next LAN party with my fragging friends.
Great job Priv
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Quaker from 1996 unregistered
#36   25 Jul 2016
Thanks for making this! brings many memories today.
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FragTastic Rep. 1512
#35   09 Jan 2012
Awesome Map! Just takes me back in the days when playing Sonic Heroes and there is a level similar to this..
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KommissarReb (SW12) Rep. 2020
#34   06 Jun 2011
Cool map here. for the longest time I couldn't figure out how to play it because it didn't appear on the menu, but now I've tried it. Oh and I nearly fell off the edge because the one jump pad wasn't even a jump pad. I beat the trick! I think it deserves a 7.
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Tryhard Rep. 40
#33   02 Sep 2006
@ #32 Anonymous: Thank you for your hint! Just retourned from visiting this amazing map....first thought: where is the railgun
by the way: in the readme it says"MapTitle : sky" so i already should have known...
also by reading previous comments
the link to the Patch Release has been updated too - thank you! - but i think there are so many maps in my baseq3 that not all of them will appear in the skirmish menu...

Edited: 02.Sep.2006 07:20 AEST

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Anonymous unregistered
#32   01 Sep 2006
looks like it is not "skylancer.bsp" but just "sky.bsp"
type /map sky
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Tryhard Rep. 40
#31   01 Sep 2006
This map really looks great!
- but i cannot load it :(
Quake (Q3 1.32c) says /Can't find maps/skylancer.bsp so i checked by /dir maps and it doesn't show up there even though i can see it in my baseq3 and i downloaded the patch(lvl_skylancer.zip) from the author's site and put the lvl_skylancer.pk3 in my baseq3.
Never had this problem with any map so if someone could help it would be really nice.
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g0r the crazy hell demon unregistered
#30   13 Sep 2004
wtf...this map kick some serious ass...

reminds me abit of Final Fantasy...hmmmm who knows?

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Face The Slayer unregistered
#29   28 Oct 2001
Great map, original ideas. I agree with the previous comments about the potential for more action below decks, and a CTF ver would be cool (though I'm not much into CTF); you could call it "Facing Zeppelins" or something. A great map (though the Flight powerup makes for some easy railkills, and meeting an opponent in midair is fun for those "Humiliation" kills!) and it makes a nice change from all those space maps that all seem to look the same!
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Face The Slayer unregistered
#28   28 Oct 2001
Great map, original ideas. I agree with the previous comments about the potential for more action below decks, and a CTF ver would be cool (though I'm not much into CTF); you could call it "Facing Zeppelins" or something. A great map (though the Flight powerup makes for some easy railkills, and meeting an opponent in midair is fun for those "Humiliation" kills!) and it makes a nice change from all those space maps that all seem to look the same!
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Lyta_79 unregistered
#27   24 Apr 2001
Nice idea Priv! keep up the good

work. Down with the gothic maps! :) I think that

another blimp would make this a level worth playing over and over. A CTF re-mix is a good idea too!

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Lima_Bravo unregistered
#26   27 Mar 2001
Great idea and it's been put into play quite well (IMO).. I agree and suport those comments from EvilMustache and Nicholas.

Again great and novel effort.

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Hi-C unregistered
#25   22 Mar 2001
Very lovely work. (I'd almost install Q3 for this.)
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RRROOOAAARRR unregistered
#24   22 Mar 2001
Well certainly 10 out of 10 for lateral thinking! This looks very different, and it plays pretty good on my system ( PIII 600, 256Mb RAM, 64Mb GeForce 2 GTS ) with no real slowdown probs.

EvilMustache is right - a huge CTF remake of this would be awesome!

The RRROOOAAARRR verdict: 9/10

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Tigger-oN unregistered
#23   19 Mar 2001
Stoner: Grab the patch! great name too :]
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Stoner unregistered
#22   19 Mar 2001
My Q3A will not recognize Skylancer. How do you run it?
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Johnny Law unregistered
#21   18 Mar 2001
Fun map with a unique and polished look. In other ways it's fairly unpolished but it was worth the download (something that usually isn't true for maps that tend to leave out basic things like .arena files).

I hope that Priv keeps at it and gets more of the "niggly details" locked down in his next release. This one suffered from a few things that could have been easily fixed: the overly large and square clipping around the zep bodies, the lack of a nodrop brush on the "floor", and the fact that you can't shoot through the lower rigging of the large zep are IMO the major problems, as well as of course the missing .arena file and the other things pointed out below.

The bots actually weren't as bad as I feared they would be, altho they did suffer from gauntletitis.

If you do want to revisit this map and work it into a CTF map like EM mentioned -- cool idea -- then definitely fix up these problems and think about to restricting the map to just one railgun, in the center of the map.

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Ellis of Geeknews unregistered
#20   17 Mar 2001
This is definately a map that get 10 stars for being different. The only complain I have is the lighting.
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Beyond_Hatred unregistered
#19   17 Mar 2001
Glad to see some imagination for once and for all. Some mappers have had it, but alas they are lost in the "too wierd to play" pile. This is exactly what producers are looking for!
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SiCdeth unregistered
#18   17 Mar 2001
P-U!

i thought this map would have looked better, but it seems sloppily rushed together

nice idea, poorly executed

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Tigger-oN unregistered
#17   16 Mar 2001
You can grab a small patch (1kb) that will allow Skylancer to appear in Skirmish menu from the link below;

lvlworld.com/dl.php

Have fun!

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not entered unregistered
#16   16 Mar 2001
put your game in but it dont run how do you start it .not skirmish please post it
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Fingers unregistered
#15   16 Mar 2001
Btw.. Anyone notice LvL now has exactly 100 pages of levels? That's like, a lot. Congrats to Tigger-oN for reaching this important milestone :)

(hee hee, my two maps are on pages 2 and 98.. I guess I'm slow =)

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Comic Relief unregistered
#14   16 Mar 2001
Sys1: You can't launch it because it's missing an ARENA file. You could try extracing an arena file from another pk3 file, renaming it to sky.arena, editing it to apply to this map, then add it to skylancer.pk3. When you add it, it must have the path "scripts\". Uh, BTW, a pk3 file is really just a zip file. You can use a utility like WinZip or PowerArchiver.
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nunuk unregistered
#13   16 Mar 2001
shambler! what are u doing here??

8)

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Tigger-oN unregistered
#12   16 Mar 2001
try map sky (why Priv called it something different to the pk3 is beyond me!)
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Sys1 unregistered
#11   15 Mar 2001
I can't launch this map. Don't understand. Could someone help me?

It doesn't appear in the map menu and if i bring down console and type "map skylancer" it says me "map not found"

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EvilMustache unregistered
#10   15 Mar 2001
If the author has been playing too much of something, I'd call it a good thing!
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Hydra unregistered
#9   15 Mar 2001
I think the author has been playing way too much of PowerStone 2 on the dreamcast for his own good.

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DaHat unregistered
#8   15 Mar 2001
Really needs a few things worked on, much of what Nicholas said, but also it needs better clipping, some of the balloons aren't clipped at all while others are clipped with just a square block, not very good when using flight.
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EvilMustache unregistered
#7   15 Mar 2001
I love the color scheme and the design (even without strong game play, this WHOOPS the UT Viking ship HARD). I wish there were more "in the boat" action, which has me lusting after a HUGE ctf remake. Imagine two towering zeppelins face to face with a tiny fleet of little zeppelins serving as the route between. I'm sorry, I'm still giddy. What a cool map. Too bad the gameplay is so back and forth.

As a side note, though I love q3a, q2 still has to be my favorite. Loved the super shot gun, and I MISS those blue rail-trails… After admiting my preference for q2, I can't help but feel a little dirty.

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Nicholas unregistered
#6   15 Mar 2001
Interesting and fun idea that could have used a beta session. The middle bounce pads just lob you back and forth and would benefit from redirection. One of the four launch pads doesn't work and if did leads to nowhere. This could be by design , as a trap perhaps, and maybe you're supposed to blunder in the heat of battle. The propeller fan shoud be death instead of a kicker. I think a flag or two flapping would give an atmosphere of flight as right now you seen to be floating. I had to load it through the console but would prefer to see the pic in map selection. If it would were touched up I personally would rate it 8.5. As is I give it a 6. Priv, I like the originality and hope to see an update. :)
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Fingers unregistered
#5   15 Mar 2001
Whoa... I think I'm going to d/l this :)

Peak: Wrong. Doom2 is the ultimate deathmatch experience.

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Peak_Man unregistered
#4   15 Mar 2001
Shambler? Wtf... Q3 is the ultimate deathmatch experience.
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Ryu unregistered
#3   15 Mar 2001
this is a fun map for 1-on-1s ... kind of small and the jumppads that bob you around the yellow armor are kind of annoying though ...
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Shambler unregistered
#2   15 Mar 2001
Holy arse this map looks cool. Such a pity Q3A is a dm only game and a bad one at that, all this mapping potential and ideas wasted =/.
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Techx unregistered
#1   15 Mar 2001
Wow. Havent played the map but the screen looks nice. Nice original concept :)
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