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Skylancer
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Yeti
25 Aug 2021 #37
I have great memories about playing this map and now I recover it for my next LAN party with my fragging friends.
Great job Priv
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Quaker from 1996
25 Jul 2016 #36
Thanks for making this! brings many memories today.
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FragTastic
9 Jan 2012 #35
Awesome Map! Just takes me back in the days when playing Sonic Heroes and there is a level similar to this..
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Cool map here. for the longest time I couldn't figure out how to play it because it didn't appear on the menu, but now I've tried it. Oh and I nearly fell off the edge because the one jump pad wasn't even a jump pad. I beat the trick! I think it deserves a 7.
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Tryhard
2 Sep 2006 #33
@ #32 Anonymous: Thank you for your hint! Just retourned from visiting this amazing map....first thought: where is the railgun
by the way: in the readme it says"MapTitle : sky" so i already should have known...
also by reading previous comments
the link to the Patch Release has been updated too - thank you! - but i think there are so many maps in my baseq3 that not all of them will appear in the skirmish menu...

Edited: 02.Sep.2006 07:20 AEST

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Anonymous
1 Sep 2006 #32
looks like it is not "skylancer.bsp" but just "sky.bsp"
type /map sky
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Tryhard
1 Sep 2006 #31
This map really looks great!
  • but i cannot load it :(

Quake (Q3 1.32c) says /Can't find maps/skylancer.bsp so i checked by /dir maps and it doesn't show up there even though i can see it in my baseq3 and i downloaded the patch(lvl_skylancer.zip) from the author's site and put the lvl_skylancer.pk3 in my baseq3.
Never had this problem with any map so if someone could help it would be really nice.
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g0r the crazy hell demon
13 Sep 2004 #30
wtf...this map kick some serious ass...

reminds me abit of Final Fantasy...hmmmm who knows?

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Face The Slayer
28 Oct 2001 #29
Great map, original ideas. I agree with the previous comments about the potential for more action below decks, and a CTF ver would be cool (though I'm not much into CTF); you could call it "Facing Zeppelins" or something. A great map (though the Flight powerup makes for some easy railkills, and meeting an opponent in midair is fun for those "Humiliation" kills!) and it makes a nice change from all those space maps that all seem to look the same!
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Face The Slayer
28 Oct 2001 #28
Great map, original ideas. I agree with the previous comments about the potential for more action below decks, and a CTF ver would be cool (though I'm not much into CTF); you could call it "Facing Zeppelins" or something. A great map (though the Flight powerup makes for some easy railkills, and meeting an opponent in midair is fun for those "Humiliation" kills!) and it makes a nice change from all those space maps that all seem to look the same!
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Lyta_79
24 Apr 2001 #27
Nice idea Priv! keep up the good

work. Down with the gothic maps! :) I think that

another blimp would make this a level worth playing over and over. A CTF re-mix is a good idea too!

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Lima_Bravo
27 Mar 2001 #26
Great idea and it's been put into play quite well (IMO).. I agree and suport those comments from EvilMustache and Nicholas.

Again great and novel effort.

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Hi-C
22 Mar 2001 #25
Very lovely work. (I'd almost install Q3 for this.)
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RRROOOAAARRR
22 Mar 2001 #24
Well certainly 10 out of 10 for lateral thinking! This looks very different, and it plays pretty good on my system ( PIII 600, 256Mb RAM, 64Mb GeForce 2 GTS ) with no real slowdown probs.

EvilMustache is right - a huge CTF remake of this would be awesome!

The RRROOOAAARRR verdict: 9/10

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Tigger-oN
19 Mar 2001 #23
Stoner: Grab the patch! great name too :]
1
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Stoner
19 Mar 2001 #22
My Q3A will not recognize Skylancer. How do you run it?
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Johnny Law
18 Mar 2001 #21
Fun map with a unique and polished look. In other ways it's fairly unpolished but it was worth the download (something that usually isn't true for maps that tend to leave out basic things like .arena files).

I hope that Priv keeps at it and gets more of the "niggly details" locked down in his next release. This one suffered from a few things that could have been easily fixed: the overly large and square clipping around the zep bodies, the lack of a nodrop brush on the "floor", and the fact that you can't shoot through the lower rigging of the large zep are IMO the major problems, as well as of course the missing .arena file and the other things pointed out below.

The bots actually weren't as bad as I feared they would be, altho they did suffer from gauntletitis.

If you do want to revisit this map and work it into a CTF map like EM mentioned -- cool idea -- then definitely fix up these problems and think about to restricting the map to just one railgun, in the center of the map.

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Ellis of Geeknews
17 Mar 2001 #20
This is definately a map that get 10 stars for being different. The only complain I have is the lighting.
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Beyond_Hatred
17 Mar 2001 #19
Glad to see some imagination for once and for all. Some mappers have had it, but alas they are lost in the "too wierd to play" pile. This is exactly what producers are looking for!
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SiCdeth
17 Mar 2001 #18
P-U!

i thought this map would have looked better, but it seems sloppily rushed together

nice idea, poorly executed

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Tigger-oN
16 Mar 2001 #17
You can grab a small patch (1kb) that will allow Skylancer to appear in Skirmish menu from the link below;

lvlworld.com/dl.php

Have fun!

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not entered
16 Mar 2001 #16
put your game in but it dont run how do you start it .not skirmish please post it
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Fingers
16 Mar 2001 #15
Btw.. Anyone notice LvL now has exactly 100 pages of levels? That's like, a lot. Congrats to Tigger-oN for reaching this important milestone :)

(hee hee, my two maps are on pages 2 and 98.. I guess I'm slow =)

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Comic Relief
16 Mar 2001 #14
Sys1: You can't launch it because it's missing an ARENA file. You could try extracing an arena file from another pk3 file, renaming it to sky.arena, editing it to apply to this map, then add it to skylancer.pk3. When you add it, it must have the path "scripts\". Uh, BTW, a pk3 file is really just a zip file. You can use a utility like WinZip or PowerArchiver.
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nunuk
16 Mar 2001 #13
shambler! what are u doing here??

8)

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Tigger-oN
16 Mar 2001 #12
try map sky (why Priv called it something different to the pk3 is beyond me!)
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Sys1
15 Mar 2001 #11
I can't launch this map. Don't understand. Could someone help me?

It doesn't appear in the map menu and if i bring down console and type "map skylancer" it says me "map not found"

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EvilMustache
15 Mar 2001 #10
If the author has been playing too much of something, I'd call it a good thing!
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Hydra
15 Mar 2001 #9
I think the author has been playing way too much of PowerStone 2 on the dreamcast for his own good.

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DaHat
15 Mar 2001 #8
Really needs a few things worked on, much of what Nicholas said, but also it needs better clipping, some of the balloons aren't clipped at all while others are clipped with just a square block, not very good when using flight.
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EvilMustache
15 Mar 2001 #7
I love the color scheme and the design (even without strong game play, this WHOOPS the UT Viking ship HARD). I wish there were more "in the boat" action, which has me lusting after a HUGE ctf remake. Imagine two towering zeppelins face to face with a tiny fleet of little zeppelins serving as the route between. I'm sorry, I'm still giddy. What a cool map. Too bad the gameplay is so back and forth.

As a side note, though I love q3a, q2 still has to be my favorite. Loved the super shot gun, and I MISS those blue rail-trails… After admiting my preference for q2, I can't help but feel a little dirty.

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Nicholas
15 Mar 2001 #6
Interesting and fun idea that could have used a beta session. The middle bounce pads just lob you back and forth and would benefit from redirection. One of the four launch pads doesn't work and if did leads to nowhere. This could be by design , as a trap perhaps, and maybe you're supposed to blunder in the heat of battle. The propeller fan shoud be death instead of a kicker. I think a flag or two flapping would give an atmosphere of flight as right now you seen to be floating. I had to load it through the console but would prefer to see the pic in map selection. If it would were touched up I personally would rate it 8.5. As is I give it a 6. Priv, I like the originality and hope to see an update. :)
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Fingers
15 Mar 2001 #5
Whoa... I think I'm going to d/l this :)

Peak: Wrong. Doom2 is the ultimate deathmatch experience.

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Peak_Man
15 Mar 2001 #4
Shambler? Wtf... Q3 is the ultimate deathmatch experience.
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Ryu
15 Mar 2001 #3
this is a fun map for 1-on-1s ... kind of small and the jumppads that bob you around the yellow armor are kind of annoying though ...
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Shambler
15 Mar 2001 #2
Holy arse this map looks cool. Such a pity Q3A is a dm only game and a bad one at that, all this mapping potential and ideas wasted =/.
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Techx
15 Mar 2001 #1
Wow. Havent played the map but the screen looks nice. Nice original concept :)
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Theme:
Bots:
Textures:
Comments:
37 comments (5.09 yrs ago)
Ranked:
Downloads:
9,470 & 454 LiveViews (daily avg. 1.06)
File:
skylancer.zip, 8.65 MiB
PK3 date:
14 Mar 2001
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