Edited: 02.Sep.2006 07:20 AEST
reminds me abit of Final Fantasy...hmmmm who knows?
work. Down with the gothic maps! :) I think that
another blimp would make this a level worth playing over and over. A CTF re-mix is a good idea too!
Again great and novel effort.
EvilMustache is right - a huge CTF remake of this would be awesome!
The RRROOOAAARRR verdict: 9/10
I hope that Priv keeps at it and gets more of the "niggly details" locked down in his next release. This one suffered from a few things that could have been easily fixed: the overly large and square clipping around the zep bodies, the lack of a nodrop brush on the "floor", and the fact that you can't shoot through the lower rigging of the large zep are IMO the major problems, as well as of course the missing .arena file and the other things pointed out below.
The bots actually weren't as bad as I feared they would be, altho they did suffer from gauntletitis.
If you do want to revisit this map and work it into a CTF map like EM mentioned -- cool idea -- then definitely fix up these problems and think about to restricting the map to just one railgun, in the center of the map.
i thought this map would have looked better, but it seems sloppily rushed together
nice idea, poorly executed
Have fun!
(hee hee, my two maps are on pages 2 and 98.. I guess I'm slow =)
8)
It doesn't appear in the map menu and if i bring down console and type "map skylancer" it says me "map not found"
As a side note, though I love q3a, q2 still has to be my favorite. Loved the super shot gun, and I MISS those blue rail-trails… After admiting my preference for q2, I can't help but feel a little dirty.
Peak: Wrong. Doom2 is the ultimate deathmatch experience.
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