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Power
WEXAL

Added: 1 Mar 2001
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This map would be outstanding if it...
#1: Showed up on the CTF menu
#2: Had bot support
#3: Didn't have missing textures

Fix these problems, and then your map would be perfect.

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FragTastic
7 Jan 2012 #4
Seems cool i might download later!
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WEXAL
2 Mar 2001 #3
That would do it. Typical matches on this map are 6-6 to 9-9 (sometimes more). The Flag Cap room gets massivly spammy when more players are on. Sentries in the Flag Cap Area, Mini's at your front door, grenadeirs all over the place. A good sniper could lock down all outgoing traffic if the opposing team was bad enough. I cant tell you how many times I've lost the flag to some good old fashioned spam =)
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Tigger-oN
1 Mar 2001 #2
Maybe we didn't play it with enough players (was a 3on3). This could have been the problem, but a bigger common area in the flag room was what I was wanting. As soon I got close to my base I knew I was home with the flag
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WEXAL
1 Mar 2001 #1
Wow, 2 in as many weeks. Thanks Tig!

Well, I think once you guys get this map into a server and fire her up, you'll see how fun she is.

The "straight run" only works if the other team is asleep at the wheel. When we had it on Railbait (<a href="http://www.railbait.com)" target="_blank">http://www.railbait.com)</a> , Engineers, Grenadiers and Mini Gunners made any kind of run living hell.

There are 3 key rooms, the middle ground, the flag room and the pipe. Any one of these rooms in your teams control, and you can make any flag run like walking through a mine field.

With 2 good teams, flag capping is not quite as easy as the review said it was =)

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Theme:
Bots:
Textures:
Comments:
5 comments (13.27 yrs ago)
Ranked:
Downloads:
2,265 & 328 LiveViews (daily avg. 0.28)
File:
q3f_power.zip, 3.84 MiB
PK3 date:
19 Dec 2000
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