This map is quite large, and generally flat - at least insofar as there are only a few small areas where vertical gameplay happens. The layout is quite difficult to grasp, at least for me, and after having played a dozen or more rounds on this over the years, I have only the vaguest sense of where items are or how to navigate.
We tend to play 1v1, and this map is a little too big for that.
The theme and look of this map is amazing. All of the cogs turning is eye candy, even for me a fan of Unreal Tournament 2004. Very eerie. Very outstanding.
Bot play is very good as well, although they are a tad easy, but they are'nt a pushover either.
Even item placement seemed to hit the nail on the head. Nice idea with the haste by the way, haste works great in this map. The Rail is very easy to get, but the bots seem to guard it.
This is perhaps my favorite map from Charon, and I have them all. This one is in my top 3. Well done.
Edited: 26.Feb.2006 18:27 UTC
The ambient sounds are truly spectacular.
"Well done! Give yourself a gold star"
item placement was nice and bots play ok.
I have a P3 600,GeForce DDR,128meg RAM.
sorry peeps,but the r_speeds didn't really effect me.
although in one spot it did dip a bit,there was never a problem.
yes,some people don't have the set up I do(not that I would call it a high end system)but to complain about r_speeds again and again...
you have been warned in the review.
anyway,I can't say enough about this lvl.
it was fun,well put together,and origial.
9 out of 10
Good work... :-)
Perhaps map authors should put their target machines in the read me. Although I do agree they are a bit high in many of the important fighting areas it is not that bad. Using r_drawentities 0 really shows how much the cogs slow things up. In conclusion though this map is just fine as it is - hacking it about to reduce r_speeds would have spoiled it. I, for one, am glad that Charon has released this map as it was meant to be. Good work!
I love this map. I love the looks, I love the sound, I love the gameplay, wich makes a good one on one. I really do! And You... really should download this piece of art -before it is too late!
But once again, r_speeds ... :)
Next time release a beta on the quake3world.com level editing forum. Those guys are optimization mad men. :)
yeah..the r_speeds were an issue on this one..I dropped them pretty low by taking out some gears and removing a lot of detail....yes...there was a lot more detail and a lot more gears than you see.....I came down to a point where I had modified the map so much in areas other problems were starting to arrise....like the maze of hallways that isn't used as much as the rest of the map....they are r_speed blockers..they weren't there originally...and then there is that funky setup between the two rooms...I tried to make that a little less obtrusive but still block some of the polygons...I could have added one more series of blocks..but that would badly hinder traffic flow down that much used corridor.......there was the idea of shredding some of the architecture...but I wanted a really rich atmosphere...so..it came down to this:
I'll definately make sure my next one runs well on all systems..=)...if you have any suggestions on how to drop the r_speeds that I might have overlooked...please please do tell me....
The level is really too big for tourney, and I feel that the Grenade Launcher is not all that useful given the relative openness of the level and the more powerful nature of the Plasma Gun. I don't really play much FFA anymore, so I won't be able to help much further.
next time keep an eye on the r_speeds, though the map is great that is a very unfriendly week point...
Anyway, good job.
Very refreshing ideas.
10/10 for the brushwork alone.
ps:you have mail
It has a great ambient with all that clock engines trough the whole level and the gameflow is fine (not with bots though).
The only issue I've found id the glass texture... IMO it would be better if it had been more transparent, about 0.2(current is 0.6 from was I suspect) or below... anyway, good job.. I'll look forward for your work in months to come Charon...
Deathmonger's Compendium
------------------------
www.planetquake.com/deathmonger
www.interactivedea...re-blacksky.zip
its only 1k and should be extract to your baseq3 directory
I've also put the mapmedia file on my page for download if anyone wants it....I dunno if the people at q3radiant will ask me to take it down or not....they shouldn't....but its there anyway.....I almost thing id software should include that pak file in there next patch so this sorta thing doesn't happen as often......
sorry for any inconvenience peeps...
<a href="http://www.interactivedeath.net" target="_blank">http://www.interactivedeath.net</a>
You didn't perchance get the theme from the new Zelda (N64) game? I just bought it and there's freaking clocks everywhere...gets annoying after a while :)
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