Email Address : **email removed**
: **email removed**
Description : Tick, tock. Tick, Tock. Clocks, clocks,
: and more clocks. This map uses custom
: textures and sounds to get the feel
: of an almost nightmarish surreal
: dreamland of lego-brick style buildings
: and enormous clocks. Imagine the colors
: of an old photograph being portrayed
: in a classic mechanical/industrial feel.
: The textures are metallic with an old
: mechanical feel, and the sounds are
: hellish and true to the theme of "clocks".
: All the clocks work and keep time of how
: long you have been in game.
Other Levels : charonra3map1 (quake3, ra3)
: charonq2dm1 (quake3)
: charondm1 (quake3)
: ncdm1 (quake2)
: iridium1 (quake2)
: arsenic1 (quake2)
: iodine2 (quake2)
: iodine1 (quake2)
Additional Credits to : id software, Normal, dfused
- Play Information -
Mod : None
Players : 2 - 8
Bots : Yes, though they tend to like the main room.
Unzip the the zip file map-charon3dm2.zip into your quake3\baseq3 directory.
- Construction -
Base : None.
Editor(s) used : Q3Radiant
Known Bugs : None
Build Time : 6 days
Textures used : Industrial gray metallics and rusts.
Compile machine : P3/500 overclocked to 559 with 384megs RAM
q3map compile Time : TOTAL - 1553 seconds or roughly 26 minutes
: BSP - 28 seconds
: VIS - 673 seconds
: LIGHT - 852 seconds
Brushes : 3646
Items : 1 Grenade Launcher
: 1 Plasma Gun
: 1 Railgun
: 2 Rocket Launchers
: 2 Shotguns
: 2 Yellow Armors
: 1 Haste
- Copyright / Permissions -
You not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.