by Yogi
Title : DEADline
BSP Name : yog3dm4.bsp
Author : John "Yogi" Hughes
Release Date : 1st December 2000
Email Address : **email removed**
Home Page :
Game : Quake 3: Arena / Deathmatch
File size : 2.3 mb

Description : I can't be bothered with this, just play it and see for yourself. :)

Additional Thanks to : My online buddies at Fresh Team for their support, rock on!
id Software for starting the whole show, keep it up guys!
Robert Duffy for both the QERadiant and Q3Radiant editors.
My pals Warren and Chris for their support and advice.
The happy people over on #terrafusion for their help.
My own mum for putting up with me and my lazy spells!
The fab folk over at Telefragged for hosting our site.
The mad people on icq who just LOVE to chat like hell.
Grindspire for bitching at me to release this YOGmap!
Winamp and Napster for the music to map along too!
Iikka Keränen for the excellent IK_Base textures.
Lunaran for the pretty little grass mapobject.

You for downloading my map!

Previous work : Quake 2 - Don't Look Down
Quake 2 - Hard As Nails
Quake 2 - Helter Skelter
Quake 3 - Lucid Dream
Quake 2 - GR: Paranoia
Quake 2 - Eviction Notice
Quake 3 - Reloaded
Quake 3 - Don't Look Down: Arena


* MAP Information *

New Textures : I used the fantastic IK_Base set for this one, can't you tell?
New sounds : There's a few custom sounds that I found here and there.

* Construction *

Base : From scratch
Construction Time : In total, about a week.
Build programs : Q3Map, BSPC for generating that big .aas
Build Time : 50 minutes - 9.30am till 10.20am
Compile machine : P2 233 / 230 mb / GeForce DDR / Fluffy dice
Editor used : Q3Radiant 2.02
Other programs : PakScape for .pk3 management

Known Bugs : I'm sure you'll let me know if there are any :)

* Copyright / Permissions *

All original and composed textures in this level remain property of
the sources respective owners.

All original and edited shaders in this level remain property of
the sources respective owners.

You may NOT use this level as a base to build additional levels and
MAY use the textures and shaders but give credit where credit is due.

You MAY distribute this PK3 in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include all files intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.