You need to have the personal teleporter to get the BFG. Jump for the BFG and before you drop too far use the personal teleporter from your inventory to transport to a safe location elsewhere in the level. It's not easy. But it wasn't meant to be.
The map is great but a little too glossy/shinny in places IMHO.
7.5
I like the motion! It is good to be able to strafe non-stop and still navigate a map. Great use of texture and form. /com_hunkmegs 90 works fine! I do get a bit lost in here though... maybe a bit too symmetrical?
I love the room with the white fog !!!!!
Also the r_speeds aren't too bad!
Good map
Nice map. Original looks me thinks.
:)
It's nice to see the BFG again. Good work.
Cya'll soon! >:D
You need the personal teleporter, which switches out with the invisibility. So yeah, it's pretty tough to get.
Thanks for all the cool/constructive comments from everyone. And for those of you that didn't have anything good to say, I'll see you in that really hot place where Mr. Satan lives. :)
One impressive thing about this map is that the central R/L room has -- count 'em -- at least 9 entry/exit points with pathways that twist around to smaller satellite areas from there. I found this complexity to be a lot of fun when I played it with bots -- they seemed to cover the level well and I met them in many different combat situations. Very fun.
The look of the map is subdued and tasteful, making good use of the standard id textures. The ambience was pleasing and appropriately foreboding; I also liked the skylights and glass-domed rooms; really nice. I am really amazed that people keep coming up with new ways to present the same id textures that still seem somewhat fresh. This map is a good example.
Overall, I give this map a solid 8/10. I reserve the 9's and 10's for maps with extensive custom texture work or some kind of outstanding gameplay facet. This map is very solid in looks and gameplay, so it gets a good score in both, if not the top score.
As for the map, I give it a 6. It's not a bad map, but it dosen't really do it for me. I don't know, something seems missing.
My note:4.
well done rc.
There was some missing caulking which isnt good but plenty of very pretty architecture.
BTW how can you get the BFG? I tried looking for a magic button or teleporter or something and jumping in doesnt seem to help.
Lol, either that or it was something a little more serious than coffe eh WarMachine?
(Maybe he was just in a rush) :)
There's no food under this bridge wtf!
I like some parts of this level and not others. The outdoor sections are way too bright and I agree with Blitzz that it's too horizontal. A good level but not my cup of tea.
I will however keep an eye out around here for the next time a map is released by this author (just try to think a little more three dimensionally next time mate). :)
Score: 7
I found it a bit too horizontal, too...Most of it is a bunch of long hallways, or they FELT like long hallways to me, and then you end up at the atrium with the RL again.
I'm not completely tearing down your level, I know I'll most likely never be able to map in q3 (unless Qoole q3 comes out or something).... Bu it's just what I felt like when I played the level.
Don't hate it, just don't like it very much
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