I don't think your editing skills as bad as it sounds in your own words. The lighting/atmosphere in your map is damn great, and it has enough good looking details, that easily qualify it as a q3 map. Detailing a map in a way that it looks "right" and believable can be a real pain. The stuff some people come up with (especially Laerth) is so good, that it scares me. Still there's other stuff that make a map great and your map has plenty of it.
I suppose I could have thrown in a load of curves but I think that would have made it look very cheesy. I am not keen on your implication that I didn't put much creative effort into this map, it took a lot of effort and I personally am pleased with the results (and that's what matter most).
what was a good Quake II map by enhancing it with the shitloads of atmosphere that the Quake III engine allows for, and this map deserves, it just mediocrely mimics its Quake II counterpart. Don't tell me that it can't be done without sacrificing r_speeds because that is simply not true. Killer, I beg of you, if you are going to do another conversion of one of your old maps, please put forth the creative effort to make it a convincing environment. That is what mapping is all about isn't it, creative effort? Once again I apologize, I'm just trying to urge the author into achieving the higher standard quality of mapping that was evident in his prior works. Evolve with the engine sir!
textures look sorta blurry on my geforce though
Long live that Q2 feeling :]
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