Iron Oxide
MKOXIDE - Iron Oxide for Q3:A

Title : MKOXIDE - Iron Oxide for Q3:A
Author : Martin "Killer" Kilcoyne
Version : 15th October 2000
File Name : mkoxide.pk3
E-Mail : **email removed**
Web Site :

Description : After a long period of mappers block I decided
to take the easy option and convert one of my
Quake II maps to Quake III. This map is a
personal favourite and I'm glad to say that I
think it plays as well in Quake III as it did
in Quake II.

It is pretty much a direct conversion but with
optimised brushwork and better detailing and
lighting. Item placement is also pretty much
identical to the original but tweaked to suit
the new item set.

Hope you enjoy the map, feel free to drop me
a line if you have any comments about it.
Thanks for reading.

Credits : The greatest thanks go out to Lunaran who
provided me with a set of excellently
converted Quake II waste textures. He also put
up with my requests for additional textures to
complete the map. I can't thank him enough,
check out his site (and fantastic maps) at:

Thanks also to Iikka "Fingers" Keränen whose
custom IKBASE sky texture and shader I used.
Check out his site (also with cool maps and
textures) at:

Finally thanks to Lunaran, Than and Alcatraz
and his team for testing the map and offering
suggestions. Much appreciated :-)

Previous Work : 12/02/00 - MKFINGERS - Itchy Trigger Fingers
20/10/99 - MKFUTILE2 - Resistance Is Futile II
18/09/99 - KTDM7 - Silicon Avatar
18/09/99 - KTDM5 - Enemy Mine
18/09/99 - KTDM3 - The Colosseum
18/09/99 - KTDM1 - Iron Oxide
24/12/98 - MKDEPOT - Depot of Decimation
06/11/98 - MKRUST - The Rust Bucket
07/10/98 - MKFUTILE - Resistance Is Futile
16/09/98 - MKMETAL - Metallic Resistance
27/08/98 - MKTRIPLE - The Triple Towers

Note KTDM1, 3, 5 and 7 are part of the 8 map
Quake II deathmatch map pack KT-imPAKt. Full
details on the KT-imPAKt Homepage:


* Play Information *

Game : Quake III
Bot Match : Yes
Deathmatch : 1on1, 2on2, 3on3, 2-6 FFA (8 spawns)
CTF : No

* PK3 Information *

BSP : maps/mkoxide.bsp
AAS : maps/mkoxide.aas
Shader : scripts/mkoxide.shader
Arena File : scripts/mkoxide.arena
Levelshot : levelshots/mkoxide.jpg
Textures : textures/mkoxide/*

* Construction *

Base : Rebuild of KTDM1 - Iron Oxide
Build Time : About 2 months
Brush Count : 1351 (of which 244 are entities)
Compile Machine : Athon Thunderbird 900 with 128 Mb RAM
Compile Time : 4 minutes 39 seconds
Editor Used : Q3Radiant 202
Other Utils : Q3Map, BSPC, WinZip
Known Bugs : None.

* How to Use *

Simply extract the mkoxide.pk3 file and this text file into
your Quake III "baseq3" directory. So for me this would be
"C:\games\quake3\baseq3". Once installed the map will appear in
the Single Player Skirmish menu.

* Copyright / Permissions *

You may NOT use this map as a base for other maps.

The textures and shaders used in this map remain the property of
their respective owners and were used with their permission.

You are NOT allowed to commercially exploit this level, i.e. put
it on a CD or any other electronic medium that is sold for money
without my explicit permission.

You MAY distribute this BSP through any electronic network
(internet, FIDO, local BBS etc.), provided you include this file
and leave the archive intact.

If any magazines want to put this map on a cover CD, then make
sure you ask me first, send me a copy and we'll be straight :-)