by DeV
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[!].Lith unregistered
#42   24 Jan 2004
I've just created my 5th map. (Now i need to upload... 20Mb...) This map looks really great, but 2 RL... And what about RG placement? Hmmm... My rank: 8,5/10
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VIPER unregistered
#41   16 Apr 2001
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Prophet unregistered
#40   01 Apr 2001
Fast, hard, furious..beautiful (the map guys, the map!!!!) Killer!!!
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Syck unregistered
#39   01 Feb 2001
sweeeeeeeeet ass map........GOOD FUCING JOB!!!!!!!!!
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ki11ingtime unregistered
#38   30 Nov 2000
Just concerning MH jump, this is not frame-rate limited in CPM as you can double jump.

Sweet map Dev, keep em comming.

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DeV unregistered
#37   25 Oct 2000
The missing textures are in the Threewave CTF pack, eh, I forgot about one damn texture...

Hope you are playing this map with Challenge Pro Mode, if not - you're losing A LOT OF FUN!

Two RLs aren't IMO too much, while this map is to be played with weapon respawn time set to 15 (CPM default)

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Anwulf unregistered
#36   19 Oct 2000
Another fabulous looking gothic map (I seem to be dying from a surfeit of these things). A couple of textures are missing:



These only affect the appearance of some of the lights.

There are a couple of places (such as the where the MH is and a recess nearby) where game flow is impeded and I thought the placement of the RG might encourage a little camping.

The presence of two RLs and their attendant accessories is too much. One RL would've been sufficient.

Great architecture and seems to run smoothly.

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LowGun unregistered
#35   10 Oct 2000
This map is great, I only had to play through half a game to decide this one is going into rotation. When rotation #6 gets finished this will be in it. If your interested look for LowGun'z Custom maps and jump in.
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WarMachine unregistered
#34   10 Oct 2000
you can have your cake and eat it too, this map looks and plays great the bots play this map really well to i mean i would rather play humans but its fun kicking the crap out of bots. i know ive already said something about this map but it looks like everyones having another go or maybe its becoming a chat thing lol, ill say it again this map kick ass .........hehe :)
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LOL unregistered
#33   09 Oct 2000
LOL its true a good kick in the pants can put you back on track!....Especialy after A WELL DESERVED KICK IN THE FACE!!!! LOL ;P HEHEHEHE
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GONNAKILLYA! unregistered
#32   09 Oct 2000

Alright, maybe I WAS in a bitchy mood when I read the rants.

Thanx for the kick in the pants pjw!

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pjw unregistered
#31   09 Oct 2000
GONNAKILLYA!, don't let 'em get ya down; I personally love the gameplay on this map, and actually kinda like the look a lot too . . . you're not crazy about the look . . . so? You're right, everyone is entitled to their own opinion, and something like the "look" of a map is a pretty subjective thing for people to get bent about.

C'mon, keep joining in the bickering . . . you know you want to. ;-)

(8 out of 10 btw)

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GONNAKILLYA! unregistered
#30   09 Oct 2000
I'm starting to regret even stating my opinion here.

Look, I've already said that this is a great map...I just don't like the overall theme.

Why do people jump down yer throat when you don't love EVERYTHING about a map? This IS the comment section where EVERYONE is entitled to their own opinion.

Screw it, from now on, I'm only gonna download the maps and leave the bickering to everyone else.

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[44]ooze unregistered
#29   09 Oct 2000
btw, all this talk about ugly? I'm lost! I love the look of this map, apart from the gameplay entirely, and the ambient sounds are top notch (especially the drone of the tele's). This map would stand on it's own with picmip 5 and vertex..on gameplay alone. But the truth is, i love the way it looks and plays. I gave it a i keep coming back for more. BTW, play this with Doom, i was amazed at how well he will play this map, running not only the YA's (most the time..sigh) but even the MH. At times i couldn't believe how well the bot was spamming and playing. Aside note: Darn, that lg is deadly! :)
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cin unregistered
#28   09 Oct 2000
Hubster, although the ones with good gamplay are the ones you end up playing the most, Jude's maps are fuckin ugly too, because they (FxR) all run at picmip 4 or higher with very lean "pro" configs, they dont care.

Some people actually do create maps for aesthetics as well as gameplay, making full use of the loverly q3 engine.

why cant you have your cake and eat it too? ;)

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The Hubster unregistered
#27   09 Oct 2000
Whats wrong with the majority of you gaylords? WANKERS! - do you play custom levels for eyecandy, or gameplay? Jesus some ppl are shallow.

Dev has made a truly fantastic map, this level is right up there with q3jdm8a!!!! Get a life you suckers ];-0

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WarMachine unregistered
#26   08 Oct 2000
very nice map looks and feels great bots play good, good textures the map is very well built an 8 for me well done dev keep up the good work mate .....hehe happy fraggen WarMachine :)
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macho unregistered
#25   08 Oct 2000
nice map


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[44]ooze unregistered
#24   07 Oct 2000
great map..i love it! it's a new fav for tournies. My only complaint is there is a bit lot of armor/health...and the YA armor run makes it a bit easy to dominate...especially with a 1 minute MH respawn

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mentalpatient unregistered
#23   07 Oct 2000
Of course I was still wondering about that personal teleporter thing....Until I played this baby ONLINE! HEHEHE and for ppl who dont quite like that teleporter that takes you only a few meters away from it?! Its great for that.... Peekaboo you F#ck you!! kinda stuff! HEHEHEHE!Anyway I share TIG'S opinion on this map! Get it on your hard drive!;P
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hhmz unregistered
#22   07 Oct 2000
i seem to be missing some textures. Didnt like the teleporters much, and the overall feal of the map was small.
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GONNAKILLYA! unregistered
#21   07 Oct 2000
Perhaps butt ugly was too strong.

How about elegantly challenged?

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GONNAKILLYA! unregistered
#20   07 Oct 2000
I DID give it a 9.
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not entered unregistered
#19   07 Oct 2000
Love the layout. Hate the teleporter near the YA. Seems rather pointless to have a TP if it only takes you as far as this one does.

Lighting could have been much better but it isn't the ugliest thing I've ever seen.

Very good gameplay though which is what really matters.

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mentalpatient unregistered
#18   07 Oct 2000
Did someone say BUTT UGLY!?....Hey DEV ....I really like this map,dont let (comments) like that get to you!Just because some guy flips his (asshole switch)ON!It doesnt mean he,s right!this map is GOOD, certain ppl could learn a couple of things from it....if only they popped their head outta their ass:P Keep it up Dude! P.s. Comments like this bring out the Cranky Steve in me!
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GONNAKILLYA! unregistered
#17   06 Oct 2000
I think this is a seriously fun map.

I'd give it a 10 but I'm of the opinion that it's butt ugly. Again, that's my opinion.

Overall - 9 out of 10.

Well done.

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FooL unregistered
#16   06 Oct 2000
I don't know what it is. But I didn't like this level that much. It just felt "disjointed" Kind of like a puzzle that someone has forced the peices together.

Really, it comes down to this...for a level that is going where a LOT of other levels have gone, (That is--> tight, fast, and small) there are other levels out there that are a LOT better. Better in terms of connectivity, flow, and color. this is a rather high scored map, it's probably just me. So forget I said anything.

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Octovus unregistered
#15   06 Oct 2000
Obviously with my sentence

" I only found out about the jumping variable (that is, the variable that changes your jump height among other things) and was sometimes really confused"

I was trying to really confuse people =P

Meant to say

"I only found out about the jumping variable (bracket stuff) when it was mentioned in Gamespy's 1.25 Point Release Article.

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Octovus unregistered
#14   06 Oct 2000
As to what Johnny Law said about the MegaHealth (framerate variable dependent jump, ala q3dm13) I completely agree. I am not out of touch with things or a newbie or anything, but I only found out about the "jumping variable" (that is, the variable that changes your jump height among other things) and was sometimes really confused at how people jumped to the MH in dm13. So call me whatever names you want =P

But, besides that, the new 1.25 point release may screw that ability anyways. Id has fixed that "jumping height" variable bug and made the jump height fixed. I haven't played this or q3dm13 yet, so I can't say for sure, but you may not be able to reach those MHs by jumping any longer.

Anyways, just my know, all those mods everyone loves will get updated to 1.25 compatible eventually =)


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Sleazy P. unregistered
#13   06 Oct 2000
its excelent for ffa but i really dont like the weapon placement for 1v1s,as mutch i love the railgun it seems out of place in this map the lg should b in its place,the lg is way too close to the rl

the upper rl should b swaped for the gl if not the gl should b at the upper ledges were the lg ammo is and the YA should b placed in the ledge were the fog of death is,of course this is all my opinion for a tourney v.but as it is its an great 3-4 ffa small map 8 points here

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Auhsan unregistered
#12   06 Oct 2000
Great map, good connectivity/ item placement and well done aesthetically. The weak point of the map it's the lightning that its too colorfull/bright in some parts (there's a little corridor that's completly red). but a part of the lighting the map is awesome.
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Eggman unregistered
#11   06 Oct 2000
This is one awesome map. The interconnectivity is phenomenal(just like all of DeV's maps), plus he nailed the theme down nicely as well. The matches play damn fast, and the constant differences in elevation found throughout make for some very interesting battles. You're a doll DeV, keep on doing what you do!

Great playing, great looking, what more can you ask for?


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Reservoir DoG unregistered
#10   06 Oct 2000
Only had a chance to play against bots so far, but this seems very promising for some good 1 on 1 LAN play. Must say I'm not really big on powerups in a tourney map (personal teleporter), but otherwise, a great map that I look forward to playing some more.
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Johnny Law unregistered
#9   05 Oct 2000
Played it only a few times so far, but looks like a really solid duel map. All major weapons are included and are also more or less equally useful. The map is spacious and interestingly connected but it brings opponents together frequently, and it's hard to run/hide.

My only real complaint so far is the DeV has chosen to imitate the framerate-dependent jump to the MH from DM13. Framerate-dependent jumps baaad.

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The Hubster unregistered
#8   05 Oct 2000
This is a BRILLAINT level, and apart from that grate (???) in the archway, this baby is bloody FLAWLESS. The eyecandy is just enough. Simple, without all the flashy shader which eat your framerate.

But most importantly, the layout is just SUPERB.

Good for DM? Yeah, and so what if it it is. This is true blooded duel map.


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Excelsiore unregistered
#7   05 Oct 2000
I meant they`re a bit of an eyesore until you get used to them.
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xfoo unregistered
#6   05 Oct 2000
seems great!

could be a cpm map if you submitted it to them..

couple things, noticed all tele's took you to mega (infrong, beside and above) and that the rl and lg are a little close... besides that the map is great

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Deathmonger unregistered
#5   05 Oct 2000
I've just had a first look at it and the map seems great. It's plenty of cool features that might improve the gameflow. Teleporters seem good to me.
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spank0 unregistered
#4   05 Oct 2000
role on team arena
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Excelsiore unregistered
#3   05 Oct 2000
Teleporters took a bit of getting used to but otherwise an excellent map. Reminded me of some of ztn`s work, maybe not as polished though. Hope to see more like this.!
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Blitzz unregistered
#2   05 Oct 2000
Fragging Heaven....let there be more of these plz!
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DruZli unregistered
#1   05 Oct 2000
nice one!
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