INFERNAL GENESIS
by DeV
*> 30.08.2000 <*
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Title : INFERNAL GENESIS
Filename : Devdm3.pk3
Author : Rafal "DeV" Szkolnicki
Email Address : **email removed**

Description : a small tourney map designed for competetive play with Challenge
Pro Mode (www.challenge-world.com/promode).

Additional note : this map is also playable without the CPM

My Previous maps : (Q3A) Devdm2 - Mind Control
(Q3A) Devdm1 - Invitation to Darkness
(Q2) Frenzy - Kill Frenzy
(Q2) Ravtotal - Total Disharmony

Thanks to : id software for all Quake games
Rafal Wisla for very useful tool AddTexture
All the people who created Challenge Pro Mode

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*> Play information <*

Game : Quake 3 Arena
Deathmatch : Tourney, FFA 3-4;
Capture the Flag : No
Respawn spots : 9
Bot match : bots fully supported

*> Map informatoin <*

BSP name : Devdm3.bsp
Shader name : Devdm3.shader
Entities : 301
Non-entity brushes : 1791
New sounds : No
New textures : Yes, a few by me (modified id textures and new ones)

*> Construction <*

Base : New map
Construction time : 2 months
Compile machine : P2 350mhz, 64mg RAM
Compile time : BSP 35s; VIS 428s; LIGHT 1722s
Editor used : Q3Radiant (build 197)
Utilities used : Q3MAP, BSPC, Photoshop, AddTexture

Known bugs : None known. Mail me if you find any.

*> Copyright / Permissions <*

Authors MAY NOT use this level as a base to build additional
levels.

You may not include or distribute this map in any sort of commercial
product without my permission.
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