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Crippled Ice-Cubes
DeFrag[SK]

Added: 5 Oct 2000
=============================================================================== Dedicated to my 3 boys. Title : Crippled Ice-Cubes Filename : df3dm1.bsp Version : 1.0 Date : Sunday August 27, 2000 Author : Skip "DeFrag[SK]" Downey Email Address : **email removed** Author's Homepage : **invalid URL** Description : Deathmatch-level for Quake3 Other Levels : Q3: Destruction Zone Q2: Destruction Zone, Millennium, & NoHope Here we have my 1st effort for Quake3. Set in shiny-base, Cubes makes for a cat & mouse 1v1 or extreme-fraggage with 3+ players. Learning the curves & shaders obviously took the most time, while playing with all the different texture-sets available was much fun. I sincerely hope you enjoy my newest lil' romp. =) ---------Credits--------------------------------------------------------------- id Software : Quake3 Robert Duffy : Q3Radiant Oak & Auhsan : Teleporter-model Kanaeda & Scampie : Development-support Evic & Clan[SK] : Beta-testing ---------Installation---------------------------------------------------------- Copy the files into \quake3\baseq3\. & enjoy! ---------Gameplay-------------------------------------------------------------- Bot-match : Doom, Crash, Mynx, Wrack, & Xaero Deathmatch : yes, 2-5 players recommended (5 spawns) Weapons : Plasma-Gun, Railgun, Lightning-Gun, Rocket-Launcher, Grenade-Launcher, Shotgun Armor : Body & Combat-Armor Holdables : Med-Kit & Personal-Teleporter Powerups : Quad, Megahealth, Battle-Suit, Invisibility, & Regen ---------Construction---------------------------------------------------------- Base : built from scratch New sounds : no New graphics : textures\defrag\* Shader : scripts\df3dm1.shader Build-time : ~80 hours Brushes : 806 Net Brush-count : 637 Entities : 135 Textures-in-use : 60 PortalClusters : 217 NumPortals : 448 NumFaces : 1160 ActivePortals : 896 HintPortals : 0 VisDataSize : 6952 AvgPassesPerLeaf : 4 AvgClustersVisible : 63 LightEmittingSurfs : 248 bsp filesize : 1.21mb ---------Compilation----------------------------------------------------------- qbsp3 : 5 secs qvis3 : 6 secs qmap -extra : 1506 secs Total-time : 25 min 17 secs Hardware : Intel P2-450, 384MB RAM, 14GB UDMA33 7200RPM, STB-TNT16mb Editor : Q3Radiant build 2.01 Utilities : q3Build, Textpad, Paint Shop, Photoshop, & Winzip ---------Legal----------------------------------------------------------------- Copyright © 2000 Skip "DeFrag[SK]" Downey - All rights reserved. This level requires the registered version of Quake3 & is not supported by id Software. It may NOT to be used as a base for other levels, modified, converted, commercially exploited, or distributed on CD-ROM or other physical media in whole or part without express written consent. It may be distributed by electronic means only with no charge to the recipient provided this text file is included unmodified. The software contained herein shall perform in significant compliance with the accompanying documentation. This program is provided "as is" & without warranty of any kind, either express or implied, including but not limited to warranties of merchantability & fitness for a particular purpose. The author will not be liable for any damages, including lost profits, lost savings, or other incidental or consequential damages, arising out of use of this program. ===============================================================================
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Comments:
7 comments (11.65 yrs ago)
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Downloads:
3,240 & 25 LiveViews (daily avg. 0.34)
File:
df3dm1.zip, 1.58 MiB
PK3 date:
27 Aug 2000
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