Anyway, I've just uploaded my own new map (McKinley Revival remake), and I've submitted it to Lvl. For a quick glance check:
dl.fileplanet.com/dl/dl.asp
it was Q2CTF4 (or if u like Q2CTF4A) i loved that map it was ace and so is this remake 8)i would make one myself but i cant figure out how to work radiant LOL
Just love this LvL!!!
stop fagifying quake1 and quake2 classic maps by making quake3 versions.. they are sacred and don't deserve to be treated like that!!
The other gripe is....there was a rebreather in the orig. Best used if you wanted to hang out in the tunnels underwater for a while. This map is missing that ability. Perhaps if there were air pockets in the tunnels half way through. Not a big deal though...as this map is SUPPOSED to be played with the grapple and you'll have to be pretty sorry to drowned in there.
izeColt
www.planetquake.com/theater
Eraser : I would also be interested in the McKinley remake. If you could contact me Eraser it would be cool. ( kilderean@planetquake.com ).
Kilderean
www.planetquake.com/pure
Thanks
What is the best McKinley Base conversion for Q3A?
The slow water movement and lack of a grapple in Q3 may have a bad effect on this layout though. The map might have been improved if the non-bridge routes were changed to be all or mostly "dry land" rather than requiring water movement.
Still a good map. Botplay is hampered a bit by the fact that there are several armors that bots apparently can't get to, and several powerups that they usually ignore. So it's pretty easy to load up and whup their asses (more so than usual, that is).
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