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Q3A Database
Stronghold Opposition
Stronghold Opposition for Q3A by Remco 'SithLord' Mooijweer ==================================================================================== Title : Stronghold Opposition for Q3A Date : April 12th 2001 Version : 2.0 Filename : q3strongholdv2.bsp Author : Remco 'SithLord' Mooijweer Email Address : **email removed** WebSite : http://www.planetquake.com/eoc (Engines of Creation) Description : CTF map based on Quake 2 CTF's Stronghold Opposition. Mods required : Quake III Team Arena Additional Credits to : - id software for Quake III Arena & Quake III Team Arena - Kiltron for his texturepacks (www.planetquake.com/meanarena)) - Evil Lair for the cratetextures (http://www.planetquake.com/hfx)) - Dave 'Zoid' Kirsch for the original mapdesign; - Eraser, Lynx, Mr SDI, Menno de Benno, Nerdshuntress, r3tina, Unrevocable History and WayWard for playtesting and design tips. ==================================================================================== * Changes made from the PureCTF-version to version 2.0 * - Changed some screenshots on the cam-monitor; - Changed PureCTF-logos to EoC-logos; - Changed the hidden PMQC-banners to EoC-banners (try and find them :-); - Fixed some z-fighting behind some lighttubes and around the quad - Moved some ammo-boxes in the liftrooms closer to the walls. * Changes made from the original to the PureCTF version * (this version is only available in the PureCTF mappack) - Removed the Battle Suits for more balanced gameplay (no more onstoppable tanks coming into the base); - Improved the bot navigation a little (most of the time they still take the shortest route); - Added two spawnpoints for both teams in the enemy bases, for faster gameplay; - Changed the crate textures; (the original textures were from Quake II and id software isn't too fond of people using textures from other games) - Fixed some misaligned textures; - Added a trim to the sewerpipe rooms with matching base color; - Changed the pr0nMaster Quake Clanlogo with a PureCTF logo. ==================================================================================== - Play Information - Gametype(s) : CTF Players : 6 - 10 (3 vs 3, 4 vs 4, 5 vs 5) Bots : Yes Weapons : All except Lightning Gun, BFG; Powerups : Quaddamage, Medkit(2) ==================================================================================== - Construction - Base : based on q2ctf2.bsp, but build from scratch. Editor(s) used : Q3Radiant 1.97, Q3Radiant 2.02, GTKRadiant 1.1-TA-Beta Additional Tools : Q3Build, GTKBuild, Paint Shop Pro and EditPad. Known Bugs : Fans + Sewerpipes visible through sky outside, if you know how to fix this contact me please. Build Time : Original -> 4 months on and off, but 3 weeks effectively. PureCTF-version -> 2 months on and off, but 3 days effectively. Version 2.0 -> 3 days (1 effective) Textures used : Base Texture set, Crate textures from Evil's TexturePack II and Kiltron's Texture Pack II. Compile machine : PIII Cu 733 MHz with 256 MB SDRAM, TNT2 32MB, running Windows 98SE Brushcount : 4317 Entitycount : 621 q3map BSP Time : 23 secs q3map Vis Time : 10 secs TraceGrid : 95 x 61 x 7 = 40565 Grid points Lightpoints : 242 q3map Light(-extra)Time : 67 mins 59 secs bspc Time : 5 mins 50 secs
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