thanks for this map
bye
The r_speeds in the middle are no higher than some of id's original maps, but I can imagine that on lower end systems it could be a little framey.
The newer version will have even better bot support and a lot of fixes for those who use 'fastsky'
Thanks
John
I just need more players! 3-on-3 CTF is the bare minimum for this map. Anyone know an IP I can connect to play this map with more than 5 other people? This CTF should be in the rotation of any CTF server!
I'm drooling all over myself.
While it is true that it does get a little framey in some areas, Generally Hal has done a GREAT job of keeping r_speeds down....
I'm gonna have to disagree with SiCdeth and say that the main atrium is perfect..... I have always loved maps where the enemy flag carrier has always been visable, and it's a chase to hunt him down.. and having the main area helps this....
Overall 8.5,
its a little tight in some corridors and it is a little hard to move around with enough freedom (in my opinion) and the central atrium is too open and the frames go down, even without any other players visible.
on the good side i like the brushwork and all the little details that Hal used. like the cross on the wall with the torch.
there are, however, some texture misallignments but its hardly noticeable, the spiral staircase is waay too long.
pretty good map i give it a 6
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