Did you realise that Pfhorslayer makes all of his maps using Q3ERadiant under emulation on a PowerMac G4?
Ever tried using Windows under emulation?
It ain't easy.
And even with this technological hurdle to overcome he STILL produces an extremely playable map.
I like the horizontal play.
Reminds me of Doom.
And you just can't beat those long corridor rail-shots.
this map is also on my HD for a looooong time [longer then those 'o's].i wish like alot of maps that the "features" were optimized to make a even greater level. how? well this level is totally HoRizoNtal.
bot play wasnt bad at all at times they roam certain areas more. shame i didnt like the authors other maps Much.
Crypts CTF anyone?
OK, so the architecture is dull, the map is totally horizontal, the texturing is monotonous and there are item placement errors. That's the downside.
The upside is that despite all that, this map is really rather fun in a silly sort of way. Fire it up with four or five bots for a quick burst of mayhem. This map has stayed on my drive for a lot longer than several supposedly much better ones.
As for the traps, they both have two triggers, one at each end. So it can be worth waiting at one trigger hoping someone will try to slip in the other door.
Don't skip this one TOO quickly.
Loading...
Search for a map.
Results will appear here.