In the download there should be at least one *.pk3 file (for example, for this map, there is a japanc.pk3 and a japanc.txt). Unzip these files to the baseq3 directory.
Start the game.
You should now find the map on the skirmish menu option.
A lot of this info (and more) can be found in the FAQ section: lvlworld.com/howtoplay
My intention was merely to thank g1ZmO for a great map that I recommend highly and rated 9.5; enjoy the map.
Edited: 11 Jun 2010 AEST
my copy has missing textures on the large stairs!
FPS gets hammered and gameplay becomes spoungy online!
NO FUN AT ALL!
BAM! 10 score!
Only a 9 of 10, as I wanted more castle levels! MORE!
JESUS, one of the most beautiful map...
opsssss let me go play again.. :)
..but u should make it BIGGER!
Otherwise this map kicks-butt!
My only complaint is that the RL room is too dark. I've seen a few very small areas in other maps that were also too dark, and even one entire map that was really dark. All of the Id maps are fine except for a few small corners. I think it depends on the OpenGL drivers. If someone tests a map with OpenGL drivers that make things bright they will overcompensate with the dark, causing things to be really dark on some OpenGL setups.
Anyway, something for the map-makers to consider: An area that is dark on your system may not be that dark on another, and vice versa.
For the CTF, I didn't like this totally symetric choice. It's disturbing. But it plays well anyway.
So overall I gave it a 9, could have gave it a 9.5 for it's great and refreching look but it's not possible and 10 is too much for my opinion.
Good work!
i play against 4 other bones ,very good
Give us some more.
don't know what ya are talking about...
->head to serious PQ/BigHouse critics
don't know what ya are talking about...
->head to serious PQ/BigHouse critics
--
FoolsRun
Does anyone know where to get the Threewave CTF .pk3 file?
Thanks in advance.
BTW, I haven't tried the maps yet, but I can't wait.
This map and SPOG's Lonely Planet (dmmq3dm3b)are thus far, the only maps I've seen effectively abandon the traditional Quake look.
Gameplay is well balanced.
Very well done.
Please make more...
Cool map btw
your map is the Shizznit. DM and CTF own. Release more mapz soon.
[CDVR]meaty
erm, for a link, I uploaded it too (if you mind I'll take it down)
Also, I made a ctf map, first idea was based on a bit of a Minoan castle (I'm from Crete).
(well, just the red pillars:P)
But I'm a newbie, and my map is crappily textured. What do you reckon, if I send you the .map file or something, will you tidy it up and make it look good?
I'm sure you can find tons of pictures of Knossos online for textures etc :)
(hihi, I'm such a cheeky bastard)
tis under the beta section right now if you wanna have a look
Anyways, your map is great m8 :)
Havent acutally played the ctf version in a game but i would like to. Love to see how i could work in that jump through the front window into an assault.
And Bauul you can get rid of the missing textures.
Do this
Open the .pk3 file with winzip (both the map .pk3 file and the .pk3 file you want to get a texture out of say pak01 from /baseq3)
You will need to run the map in quake 3 and as soon as you spawn bring down the console. Write down the name and path of the textrue thats missing (/textures/xxx.tga).
Then go back to winzip and find a texture u think will look like the one thats missing. Extract that file to c:texturesxxxx where xxxx is whatever the path was in the console.
Go to the japandm or ctf .pk3 file and go to add. Add the file that you extracted but be sure that u have the save directory option checked (THIS IS VERY IMPORTANT). If its not in the right directory inside the pk3 file q3 wont find it.
Start up the game and have some fun.
This map excels in both the atmosphere and playability as a CTF map.
Too bad some of the posts here seems to be by immature, over-grown brats. It does not do the map (and the page) justice.
grow up, boys.
it looks japanese...great choice of name! but thats enough about the screenshot...how do I download it, and do I need quake3 to run it, or can it run straight from netscape?
I loved this map's feel.
Put me on your mailing list gizmo
These comments have made me crack up. Especially "daetodamotherfuckinge". You guys are idiots. Very big, idiotic idiots
Not a bad map, but not really brillaint either. Dosen't relly suit Q3, nore UT really.
(will)
As I said when commenting on Two Halves, this map and Two Halves are really the only finished feeling ctf maps out there.. others have the design but just have quite made it in the atmosphere department. 9 outa 10.
Happy fraggin! Octovus
I cant see any flags!!!!!
oh
www.tetsuoshima.co...oads/japanc.zip
your a nice guy played with ya and this is a very pretty map :-) but I just wanted to say I find it difficult to move on japanctf because of the layout and the long stairs to the flag room are very ackward to move and fight on! just my 2 cents
also I disagree with everyone else I don't think this map touches the zoid three wave maps especially 2 and 3 as far as playability.
guess I'm in the minority tho everone else loves it good job :-)
I have been reading the posts and.....
it seem that his english gets worse.
Great map g1zm0.
Keep up your mad mapping skillz son.
really good work..
Whatever you do dont go for id...dont take that job..no way...some like different things, other then the id maps...hehehe.
Dont listen to Nala....:)
You're doing just fine by yourself..and a great job at that.
So how many maps have you done so far g1zm0?
And yeah i did check for any dumb typo's, but my brains arent working to its fullest to be able to find such untrue things...what me you anybody typos? Never man never...:)
yea, especially when ther is a big button that says "did you check for dumb typos" hehe =)
It would have been nice to have been able to jump on the roof as well to have had some jump pads of the roof, but nevertheless wow...beautifull map again, and dont worry about them people that dont like the map, as they must be paid by id, as i feel lots of jealousy round...hahahaha...so what you can create much better then they can...
Please make more maps like this one...this one rocks, and me and my friends, cant get enough of playing on it...and i hope your next one will rockon like this one does...hey suits my nick name too to that..ha...good luck in future ones...thanx again...:)
YOU GOOD MAN...SO I GIVE YOU 11 FOR 1ST TIME Q3! HEY YOU MAN WHO SAY YOU MAN?
Any links to where we can get it? Thanks!
Hawkeye
lie=like
amp=map
oops =)
g1z
thanks for that, I appreciate it=)
I'm glad you lie the amp too, enjoy it.
thank you all for the nice comments !
g1z
Good for DM!
CTF sewenler buraya diyerleri
hadi nash!
This a game... & the most beatiful & playable q3 map to date
Thanks g1zm0!
I didn't make this map to look like a camp, I made it from looking at pictures of beatufull ancient Japanese Castles in japan. I love the archetecture of them. I never built these maps to offend anyone. I hope you will try not to
see this map as anything else but a map for a game, built
for people to see and enjoy, not to offend anyone.
I apologize if it offended you, that was not my intentions.
g1z
Download it!
over sensitive I think you are.
keep up the good work!!
Not to knock this map though, it does look great. I love the jump pad through the window =)
not worth the 5 meg d/l...
it's worth it!
good job, G1zmO Are you japanese btw?
although you're right, if i don't like the way your map plays, i just won't play it.
I didn't make this map for the guy that runs "the big house" either, I forget his name, someone I have never heard of I think :P
Also using curves there would have driven up the r_speeds, which means the map would have ran slower for you. besides, I didnt make this map for you sleepy =), I made it for ppl that might enjoy it, you don't ahve to play it =)
I dont know what you people see in this map.
the good ones, I really appreciate, and make it all worth the time and effort I poured into it.
the bad ones I also appreciate, they will help me strive to do better next time =)
thank you all again,
mike (g1zm0)
anyways the map is a kickass...
Just gorgeous.
HOWEVER, I've found a rather serious weak link in the implementation of the bots.
(I play the bots most of the time, since my ping sucks hard.)
If you go to the little upstairs room where the quad/haste spawns, you can fire through the fence, and rack up frags by the dozen, since the bots never know you're there, and rarely bother to come around it to get the quad!
Oh, well. Easy kills are fun too, I guess...
especially the DM versions ... the CTF castles are a bit to close to each other ...
but I actually LOVED the rest
And I did say I like the level... But it doesn't change the fact that it runs at ~20fps on my machine at some places, and I collide into invisible walls when I try to jump around on the rocks, and that I can't see anything at places that are pitch black. Which is why I don't find it particularly playable, even though it's gorgeous to look at and thus very well worth a download. :P
Don't get me wrong, this is a great conversion but these are NOT original designs.
Two really terrific conversions!!
All in all its a 9 for me. Gimme some more...
See ya !
What an original idea for a map. The outdoor area is a great place for DM battles and the japanese art that sprinkles the whole map is fantastic.
What an original idea for a map. The outdoor area is a great place for DM battles and the japanese art that sprinkles the whole map is fantastic.
Dont bother reading this download it NOW.. u wont b disapointed!!!!
sorry if i ofended you but you could have at least read the readme before judging the map (you know because of the texture thing)
Damm... This is definitly the new standard that Q3a maps are gonna have to compete with!
However, one thing this map makes me realise, is how much I'm looking forward to RA3....
Overall, this is THE BEST user created map so far... :-)
Outcast
Keep'em comin' Mike this is good stuff!!
Do yourself a favor and get this ASAP!
I agree with Scamp here... Making all rounded edges in a traditional Japanese style building would be just plain silly. The author has used the curves perfectly where he should, as in the gorgeous rooftops.
One thing I wasn't keen on was the jump pads. The writing on them was cool but I thought the pitch black colour looked a little odd, some random noise on the texture would have been nice. I also thing the white fog looked a bit out of place but these are minor quibbles. All in all a good solid map, nice work Gizmo.
SWEET, SWEET, SWEET!
It's one of the nicest maps ever... and finally some change from the good ol' Quake brownish textures :).
SWEET, SWEET, SWEET!
It's one of the nicest maps ever... and finally some change from the good ol' Quake brownish textures :).
I didn't really notice the fog problem that Tigger mentioned, at least not while in a deathmatch, so if there is anything it's probably minor.
Keep up the good work! More in this theme? What's next, Arabian nights? Aztec temples? ^_^
Kewl graphics combined with great gameplay !! I love it. Well, Bots arent very inteligent in this map but who cares :))
This map is the stuff, what a CTFler needs :))
Get it now !!
I give this map a 10 !!
(ctf and dm)
BONUS! :)
Flow: C
Texure Choice: B
Originality: A
Rs_Speed:B
OVERALL: i give this map a B (similar to 8)
Junkyman99@hotmail.com
I actually like the block rocks although perhaps some more detail in them wouldn't have gone amiss. Still, who am I to criticise when I spent about 10 mins trying to figure out how to deselect a brush in q3r yesterday. Still, I'm starting to figure stuff out now - it's far harder to get to grips with than wc and the curve selection is a real pain when you have abunch of curves close to each other as their bounding boxes overlap and shit... er, anyway, I've gone off topic. Nice map G1zmo :)
-Than
only one complaint: as good as the map is, some of the earthen sturctures look a bit blocky. other than that, great job.
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