Menu..::LvLForumExploreSearchProfile avatar

Haven of Lost Lords
Ygdrazil

Write a comment
Bold
Italics
Small
More...
Preview only
Takkie
26 Dec 2014 #2
A well worthy comment by 'tapped'.
Must have influenced a mapper or two...
1
Reaction ~ Reply ~ Report
tapped
16 Jan 2000 #1
eh... it's so-so. already gone from the HD, but it's a fair attempt.

one thing i see in a lot of maps is that people don't seem to have any sense of architecture; if one room's ceiling is made of wood, and the adjoining room's isn't, there MUST be a transition: a decorative strip simulating a joint (no... not THAT kind =).

the textures are pretty scatterbrained, too, which is a shame, cuz some rooms are done pretty well, while other aren't as good, and then they're thrown together into one map. the net result is a map that appears unbalanced, with out of place areas, contrasting (in a not-so-good way) architectures and textures, and a generally slight "mish-mash."

also pay attention to the details... some textures flicker at poly seams, and tend to shift all around. (one spot (only on i saw) in the map is under the ledge in the BFG room, where the skeleton is sitting. check the underside of the ledge.).

1
Edit ~ Delete
Theme:
Bots:
Textures:
Not set
Comments:
2 comments (11.76 yrs ago)
Ranked:
Downloads:
2,917 & 335 LiveViews (daily avg. 0.33)
File:
reine11.zip, 704.52 KiB
PK3 date:
8 Jan 2000
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      ..::LvL Markdown
      The following syntax can be used to format comments.
      Close

      Loading...

      Map Search

      Search for a map.

      Results will appear here.

      Map peak