There's a strange confusion of doors and doorways. As you can see in the picture, some are open, other have doors that open/close. And there are so.many.of.them...it does seem and sound like the sound of the doors is constant. Fewer actual doors and some more openness between areas would probably help this map quite a bit.
There's a decent amount of vertical gameplay in some of the bigger rooms, but other areas are strangely cramped or have seemingly uninteresting areas / dead ends. Two teleporters send you to the top of open rooms to get either the MH or the Haste. I like this as you don't really know what you're getting into when you enter. There's also a horizontal jumppad / launcher that sends you to the RA (which is easy to miss...modern game physics?) which can be perilous and also really funny when skirmishes happen nearby.
It's a pretty large map and didn't suit our 1v1 match very well, though we did enjoy it. It's manageable for 2, but probably really shines with 5-6 or even more.
A pleasant but seemingly forgotten map. Give it a shot!
web sights will eventually cost money for us to browse there, dont look a giftquake in the mouth.
US: www.twitchfactor.c...z/overunder.zip
NL: www.xs4all.nl/~hanb/overunder.zip
www.twitchfactor.c...z/overunder.zip
WEll, TF, I'm glad you mixed the sets, my thoughts are the same, tho I've been traumatized for doing this, so I may never mix sets again . . .AAAAGH . . .j/k.
Have yet to take a look at your map.
And they "claim" to have fixed the FTP problem. But well see :)
Sad to see that people are having problems getting it, and that the comments section has turned into a techsupport forum.
Hey Tig, thanks for putting the level up... I can't wait to get feedback from everyone.
Glad to see someone not berate me for "mixing" texture sets. To me, if the texture fits, why not use, no matter what the filename says.
This level addresses a lot of the problems people had to with Maximum Chaos (my first map), like; too dark and cramped.
It also has quite a bit of doors, which bother some people. Unfortunetly, without the doors, too much was being drawn and it ran like a pig (do pigs run slowly?).
My goal with every map is to;
If I make a level that runs great on just my machine, it'll get no server time.
lol @ RiO
Microsoft has better Tech Support right now. And that's saying something.
be sure to let them know exactly how this sort crap makes you feel (ie, not being able to grab the files from the ftp servers), cause i'm damn pissed at them!
Hell, I've tried to grab this map for about 5 god damn hours and I just had to release myself and let everybody know how pissed I am right now :-)
I didn't want to offend anyone here working on this cool site. Just make sure you get hosted somewhere else !
Oh, btw, thanks for the link to the mapman program Tig. That thing is a dream come true. :)
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