Complex level from Goldeneye64
just from the screen shot u should update taht.
-- I have a problem/complaint about a coward who's using my name to express his opinions instead of own his name
-- This message#19 for Goldeneye's Complex map in the LvL comment is not from me.
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Thank you for your helps,
Respectfully,
Mimi Vu
Words for the coward impostor:
--- We all have a right to have different opinions from each other. You have a right to state your own opinion but you are obligated to use your own name. Using other people names to state your opinion is NOT ACCEPTABLE any where in the WORLD.
-- “Listen to criticism from your peers and use it constructively to improve. Get better, not bitter.” Gwot (AKA James Edwards) - Lead animator of Digital Extremes
I just don't know...I downed this to have a few laughs with the bots. ...looked fine when they were playing..fine..? well...strange.
hey first thing I did was check the level you know. Pretty tight, colored lighting was very badly "placed", there were gaps in the sky, so you could see the black box surrounding it...but what killed the map for me was the sky. Hideous! It
was plain ugly. It reminded me off when I build a quake level using the converted doom textures...quake doesn't have a "composed" i don't know quite how to put it..like quake2 or a little more primitive doom and doom2..still it worked. I think quake arena is the same as quake when it comes to that type of sky..luckily there are different types of sky in quake arena! Thing is, it's weird when you see a sky above you, that's like only 2 meters higher than you...no depth..and even weirder is that you can shoot holes in it..fe with the shotgun. Spoiled everything.
Connectivity..i could'nt find it. SOrry. Action concentrates itself on only 2 points in the map. Pretty boring.
Texturing wasn't bad choice however it was badly executed. Strange, it kinda reminded me of a malice level, but a weird version...
I know this is your first map, smknight, i had the same problems when i made my first quake map, but I didn't put it on the net!
I can't cut you slack 'cause it's your first map..i could have if it was a good effort, after many testsmaps..
Don't take me wrong here, I don't want to insult you;;merely tell you it's a bad idea putting a map on the net if you're totally new at mapping.
Personally I've become too damn lazy when it comes to mapping I guess hehe the urge to play a map is bigger than designing one
...now I am talking weird...
Anyway, just make lotsa little testmaps (losta ! lotsa!)
and when you have a good result, put that one on the net.
SUre gampelay is important, but this map made me never want to play it again...sorry.
Better luck next time.:-)
Uh whatever. By the way, I gave your map a 5 but accidentally
-Dispite the weird lighting, it is for the most part, true the orignal, which was my goal.
-There is a complex.arena file included but I just didn't put bots so people could choose the ones they wanted.
-Many people have said that the size is wrong, but I still think that it is (mostly) right.
-Obviously people who make original maps deserve more credit, so take this for what it is... a remake.
The Reasons for doing this map:
-Fun! Most people have told me that Facility is there favorite level, but this was my favorite.
-My friend CyberBob is an excellent Goldeneye player who almost never lost, but I could beat him in Quake2. I always hoped someone would make Complex, so I could beat him in Quake on our favorite level. No one did. So when Quake3 came out and the editor was so easy, I decided to make it and chalenge him on it.
-And to try mapping.
Anyway CyberBob is working on Bunkers from Goldeneye and, don't worry it will be better than mine.
And btw my email is now SMKnight85@yahoo.com
-- Playing with the above recommendations. This Complex map is a very serious Mind Twisting, Suspension, Thriller, Heart Pounding and Madness of the "Now I see them. Now I don't", "I can hear them nearby but where are they?", "Bang! I got you. Oh No! You got me", “Am I a hunter or Hunted?"
-- Oh! My eyes, my head, heart and my egos are hurt badly.
__ I give it a 10 for the game flow and fun play. A must have map if you are up to the challenge.
-- Thank You SMKnight (Stephen Klancher) for very fun game play level.
Okay, it's not the prettiest of levels, but it plays fast and the bots know their way around quite well. And I'm just a sucker for that tight-corridor-rocket-in-the-face gamplay. Besides which, the no-health factor makes for an interesting twist and the weapon placement is pretty even, although RL tends to dominate.
I'll give it a 6.5.
With better textures and a few curves added, I think this could be a corker.
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