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Mutually Assured Destruction - Tournament ed.
Mr.CleaN

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raspatan
15 May 2025 #34
Feels like a blend of several official space maps (nothing wrong with this). Textures are refreshing. Gameplay is fast. Camping wins, as in all space maps.
1
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Dave
20 Dec 2011 #33
Good job, asi se hace!!! ;)
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The name of this map should be given to a map that had rockets/grenades falling from the sky unto the ground.

Or in the case of Team Arena, Lots of kamikaze powerups.

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Anonymous
9 Jun 2011 #31
really worth downloading :D nice
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<CNB>Dilbert
1 Apr 2001 #30
This is a GREAT map !

Minor imperfection : bots luvs wrong place ...

Nice textured , same for architecture.

Lookforward next one , Mr Clean.

Thanks.

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Mysterious Dr.X
7 Jul 2000 #29
I lurve the textures!
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BigFreakinGun
1 Jul 2000 #28
Mutually Assured destruction = M.A.D!! This map is madness!! It rocks!!!
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AddTaste
23 Jun 2000 #27
Excellent work Mr. Clean!!

It's my absolute favourite 1-on-1 map. I like to not be able to jump anywhere without caring. Item placement could not be better. Very nice architeture so as the texturing.

It´s just perfect!

keep goin' and sign a contract for designing quake levels. I bet you'll make hell of a lot of money.

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Ugh
8 Jun 2000 #26
I don't know how you guys can love this map so much. Maybe it's just because I hate q3dm18 so much but, I just can't get into this one. Love some of mr. cleans previous work though.
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Dr. Crazy
6 Jun 2000 #25
The bots commit suicide a lot, but, otherwise, it's just GREAT!!!
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RiO
31 May 2000 #24
Good layout, but dark - way too dark. Still, it is nice to find a space mapo that don't lag your 3d card off :>

7/10

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Stormbringer
27 May 2000 #23
Good looking map that plays well. I like that you can memorize the layout almost immediately and concentrate on your opponent. If it lacks anything it would be that little bit of "flash". A solid performer.
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squeege
26 May 2000 #22
I don't usually care for space maps, but damn I have fun on this one!
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Sir Frags A Lot
20 May 2000 #21
This is a nice level but that was to expect from mr clean but i found it to be a tad boring it's to simpel besides that it's fanyasyic a 8
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not entered
19 May 2000 #20
COOL MAP
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Captain (Horatio) Chaos
14 May 2000 #19
Enjoyed playing the tournament version of this map; thought the layout was well constructed and excellently connected. Also, liked the fact that you included teleporters as a means of transport to an upper level, rather than more bounce pads. The quality of the gameplay was good and the placement of weapons, ammo and powerups was spot on.

With regard to the custom textures, I especially liked the appearance of the bounce and accelerator pads; teleporters were nice (although supports were too thin)and the floor looked cool.

Mr Clean for your future projects, have you considered designing a base level (check out PQArena on LvL), or something like Space Noxx (New Unreal Tournament Inoxx Pack); with your skill at level design and creating superb textures I think a map created by yourself based on these themes would look amazing, just a thought.

Score: 9

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DBD
14 May 2000 #18
I haven't yet played this one, but I saw people complain about bot suicidal tendency. This kind of behavior depends a lot of the bot, and this isn't directly relative to how efficient fighter is the bot. And there's perhaps bots more advised for this map than other or even than the default set of bots proposed for this map.
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Steinecke
14 May 2000 #17
Octovus: Some people feel so important... fandom has to complete the unfinished release...
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REALDEAL
13 May 2000 #16
Love your work , nice map for a space map , keep up the good work , cant wait to see more q3 maps , Also you need to do some more q2 , hehe
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RiO
13 May 2000 #15
Far too dark.. what I could actually see was good.
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Gila
13 May 2000 #14
I liked this one.

First - It looks unique without repeating that gray s### on original space maps.

Second - I like it when I play with human, it's kinda cool.

Third - Bot suck here. :-(

I gave it 8

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Octovus
12 May 2000 #13
Steinecke you mean that as a good or bad thing? (people do have varied opinions as far as Id's maps ya know)

And SiCdeth I know what happened with Visor disappearing. Once in an ffa, I walked around the corner into the rg area, and underneath the platform I was on, seemingly standing on nothing, was Bitterman! Must be a clip brush problem or something, but I couldn't land on that area after trying 5 times so doesn't matter except with bots =)

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elvis
12 May 2000 #12
cool map for one on one.

got sick of it though, bots die too much so do i sometimes. i think if you fall to death something cool should happen..

what would be cool?

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Steinecke
12 May 2000 #11
Bots sometimes suicidal. Reminds me of an ID-map.
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Mr.CleaN
11 May 2000 #10
007mike-

If 1-v-1 isn't your thing, please try the dm version (mrcq3dm2). you'll find the games moves along quite nicely with 3-5 (6 is pushing it)

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OO7MIKE
11 May 2000 #9
Excellent tourney map. This map would not work for a regular DM though. I like the look and feel of this map. Frame rates are high and the archetecture is excellent. Unfortionately i wont be able to enjoy this map cause i dont do good one on one in quake. Everyone always has a better ping than me. My problem :( 8/10 this map doesnt alienate anyones system , bots are too easy, thank goodness for the wrong place.

Wow you can actually see what the wrong place looks like in this map!

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Mr.CleaN
11 May 2000 #8
the FFA version has a few differences in item placement:

  1. the plasma gun in under the YA where the cells currently are.

  1. The MH is replaced by the Haste.

  1. There is a personal tele where the plasma gun is.

those a re the major differences between the tourney version and the ffa version.

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SiCdeth
11 May 2000 #7
i have to admit, it is good for a space map, and i did enjoy tourney play for a change. i had only two issues for this one really, after a while of kicking visors ass on hardcore (im not really that good of a player) he just disappeared! i was looking and looking, but he was nowhere, that was one issue and the other was how easy he was to beat.. other than that its an awesome map, oh and i dont know if it was intentional, but the plasma ammo right under the YA i took as a little hint to plasma climb to it and it worked so i found that cool too.

overall, the best space map ive ever seen and it plays good too (even for a tourney map) so i give it a respectable

(8)

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MogWaEE
11 May 2000 #6
This map just makes me want to say SMOOOOOTH. I don't know why, but it's the only adjective that comes to mind when I play this little gem :) (you picked your alias pretty well Mr. Clean). I must say that I absolutely hate space maps (I kinda miss the beautiful sky renderings from UT... no comments or flames plz), but I love this one! It qualifies, IMO, as the one of the best space maps I've played so far (including the id ones). I'm giving this one a BIG 9!
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Octovus
11 May 2000 #5
To me kind of felt like a space station..open air though wouldn't work in reall life (not that that matters in q3a ;) ).

The rl placement was good, though if you ask me the lower lg platform would not be used except for running away (which does matter in tourney).

Never played the ffa version but this one works fine for both tourney and ffa if you ask me. Was the megahealth replaced with a quad perhaps in the ffa one?

Anyhow nice map, little bland looking realises he is nitpicking bots fell off a bit, so a 7 ;)

L8rs! Octovus

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Mr.CleaN
11 May 2000 #4
Sorry to hear that, displeased. Unfortunately, as with most things in life, I can't please everybody all the time.

Perhaps the next one will be more to your taste. This was as much an experiment to see what I could do differently with a floater level as anything else.

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displeased
11 May 2000 #3
I downloaded this a couple days ago. Tried to like it but I just can't.

Score: 4

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mikey
11 May 2000 #2
wicked keep these maps coming more please.
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d3f3nd3r
11 May 2000 #1
This map is pretty nice, but after awhile it starts to feel like you're doing nothing but running around in circles. I suppose that's true of any tourney map though. Also I played this map against Gorre and I noticed that he would occasionally freeze and stare into the wrong place until I railed his ass. Major didn't seem to have that problem however.
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Theme:
Bots:
Textures:
Not set
Comments:
34 comments (1.38 yrs ago)
Ranked:
Downloads:
8,494 & 379 LiveViews (daily avg. 0.92)
File:
mrcq3t2.zip, 6.54 MiB
PK3 date:
10 May 2000
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