Anyway, this is not a bad map.
It's well connected, and i don't think the megahealth room is neglicted. Every time i gave it a visit, a bot turned up (grrr). O yeah, i was playing with 7 bots.
Yup, botplay isn't all that i guess. Binaryshi should have known no bot would ever go for that quad, it's impossible.
(but what the heck, makes it easier on the player right heh...)
Very quake styled? Indeed. Bigger than i though it to be.
Don't feel like playing it in teamplay..:I
Like the q3 symbol b. made. Nice work.
Powerups don't spoil the map. Bfg is well placed :)
Lighting is good. Sometimes a bit dark but :)
I wouldn't give it 10 points though. A 10? Dunno. Haven't sene many 10s out there :)
Well, one: charon3dm4. That's a 10 in my book :)
THis map deserves a 7.5
(won't give it an 8 cause of the bot play and some nitpicks).
It's a good map. :) Don't take me wrong ok?
ANd i do think binaryshi should try to stand negative comments better. :b
(if you want bad maps, just visit somethingawful.com and cranky steve's site :)
sorry if I came off as a little harsh, dude. just a conflict of opinions... no big deal, eh?
The author was obviousely inspired by Blue Death witch is no problem because that is a classic by itself in the good old day's of Quake1.
This map is a classic and for me this creation can share first row with the maps from RENEGATE and ZTN.
No bad things at all? Well, no :)
Now lets hope that this man will keep the spirit and continue to make quality maps like RocknRoland.
Ps: Yes i gave it a 10
Firstly if I remember well, I had already read the QIC review. At least I had already read the numerous little reviewing and comments here. So I knew I had most chance to be wrong to not have enjoyed the level.
That's why I played it roughly ten times which is a lot for me and for a level I don't really like. The not so good feeling was consistent so I tried to find why and through the little reviewing here, I tried to explain it.
Take care that for me gameplay with bots is very important. I note most sites made review without to take a real care of flaws in bot play. That's their choice, they have the right to, I have a different point of view about that, I have the right to.
I dunno if there is a single right objective opinion about a level, reflecting the truth of the truth. When it's about a rate I'm even less sure, that's the major difference between a review and a rate. The review keep the uncertain way of words when the rate suddenly put the stuff in an objective mathematical opinion.
Sincerity, I can garantee you. Objectivity is a hard subject when it's about reviewing. I can only garantee to have tried to have the best objectivity for the subjective experience I had of this level by playing it.
For sure, despite I tried hard, (played it roughly ten time), when it's about gameplay I could have miss how to play it fun.
Also, I didn't check every single pixel in order to note that everything is perfectly set or not. What I note during the play and wandering is enough for me. So I didn't gave you a single bonus point about a technical perfection.
All these points could explains why I have a different opinion than QIC for example.
Anyway, I'm not QIC, look at my little reviewing and rating in a different way you did. You read it as an official opinion about your level, setting its worldwide and absolute value.
Keep it at its real level, it's just a feedback and a single rate about your level, something made by one player. Take it in count when doing your next level if you can match your view of your level
with some points of this little reviewing. If you can't, gave up and let me live quietly with my little non important opinion about your level.
Ho well it was cool to have feedback about my little reviewing from you and few other people here, even negative. It's just the way it was done and how it evolves that finally made me react. When I read your first reaction, I decided to not answer. I changed my mind only when reading the later posts.
I hope I hurt nobody here. If you plan to continue in level making, you should be prepared to read negative opinion (right or wrong) about your hard work from one people or another. That's a very relative stuff you can take profit or not, in any case, particularely for stuff here, nothing that should hurt you.
This time, people will have something concrete to write that I'm full of it. :-)
can't help but think a 5 is really unreasonable for this piece of work. Especially after receiving my firs review at PQ/qic. DBD, I can't help but have doubts about your sincerity and objectivity. And I must...give you a 5 for that:-)
So I disagree with last Fleagle rating, just my opinion.
I played this map at least 5 times at HMP and 4 times at Hardcore. Then I put here my feeling and rate, that's all.
Perhaps it's me, but bot play didn't work well as I explained. I also feel that there's too many straight corridors and right angles. I also didn't like that.
I finally found the look ok but he didn't impress me and another gothic style whith nothing with a high originality is something that I found just ok, yes for me.
Make a cup of coffee, relax and concider the maps you evaluate in isolation,without...ideas of liking the designer or not, politics, voting to push up friends, meaning also don't vote a 10 for me trying to patch up a score. Please, think only the map as you vote.
Thanks :-)Fleagle for the right intention.
Your invented damn arguments actually should be replaced with, "I saw your map having about a top score and I couldn't stand while I am not capable of handling myself, so I'm fucking up your average score". You are low, man.
This map isn't a 10 I know. Its a 7,8 or 9 depending on what you experience.
Have a nice life with your lack of objectivity, true judgement and bullshit preverences...
And..I dunno but you were probably talking mostly to me about my item's comments. You are absolutely right in with the really being bold, it is almost "perfect" as far as that goes just it only really (look I did it too! Hehehe) works with humans bots just don't get some of it ;)
I know it is not perfect, but I feel I realised for 90% of what I had in mind when building it, because some parts are expressed 100% of what I mean (and even more:-) like the lighting) and some things, like really controlling gameplay with items and layout, and bots, is partially out of my hands because of lack of knowledge and experience.
This is my first map ofcourse and all, but I will consider myself damn lucky if I will ever build something again, that's going to beat this map. But I'll try...I'm gonna try...:-)
8/10 a bit big,never a room that looks dull,bots are not that fun. (die to easily)
ahhhhhhhh.... oh i'm still falling ... ahhhhh....... oh i'm still falling ...
Congrats go out to your friend on his marriage - Wish him and his wife the best of luck.
The idea of a Q3A level for a wedding present...hmm :) never thought of that one hehe. -
NeoC - Team Disillusioned
Trigger bug perhaps? =)
A well done map. A few things I liked and a few things I didn't. The quad placement was good, two ways to get there. Bots didn't get it at all though =( Haste was also central right under RL and near RG, plus BFG and RL ammo a bit much if you ask me. Bots only occasionally got haste. Regen was out of the way a bit (dead end room worked well) and bots did get it, though I think invis and regen should have been swapped it is just too annoying having someone getting the invis in a battle filled room (memories of bad dm8 battles).
The room with a visor statue was a bit disused, but two things in this map made me go "wow". Perhaps I was a bit drunk (hehehe) but I walked around the corner of the lg room and saw the floating rl platform and haste platform underneath and I thought that looked really kwl. Secondly, when I jumped to get the BFG I landed perfectly on the middle area (not even knowing there was a fog of death around it), backed up to blast some bots, and OOPS! Bye bye BFG! Also nice it had an extended spawn.
Great map/present =)
8 outa 10. L8rs! Octovus
i thought the map was good.
P.S. Enough with the tourney maps! :P