We haven't played this map in several years, and now we use quake3e and high FPS. We discovered some areas of the map don't render properly for one of us, and that the jumppads - specifically the one hidden below the two rocket boxes in the picture - launches you slightly too high into the wall instead of at the right-hand jumppad shown in the picture, causing you to fall to your death.
You may need to play this with the 1.32 point release and/or lower fps to get the rendering and physics right.
Edited 42 seconds after the original posting.
-Kurupt (The Rail Whore)
I had no trouble with the map.
And it played well. Just didnt seem to be what i had expected.
Enuf said :|
www.quake3world.co...TML/000179.html
Otherwise I thought it was a good and innovative map.
Not bad really, but yea, bland, why done more people use new textures? there not that hard to make surley? :)
Playability: excellent. jumpy space style map just seemed more fun than others of its kind, and I don't really like the bouncy bouncy maps.
Bots: functioned ok
Overall for a space bouncy map I really liked it. Just kind of bland all over. Might want to take a few days to polish /add something but I don't know what that might be. Maybe just shoot for a different theme.
Nice that you liked it. I agree with that it misses something. I, like everybody else, feel that right now quantity has a little bit higher priority than it should. This will hopefully change as Q3A becomes a little older..
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