Thanks Vexar!
I have a new location for my map site.
Come by and check it out!
I haven't updated in a while, got a new machine, which almost has everything I need.
--
FoolsRun
vexar please do it!
Nice going Victor.
I have a RagePro Which gives me wonderfull 30 fps @ 520x480,16bit,vertx lighting which drops to 4 fps when there are more than a few rockets whistleing by
Perhaps i should dend this off to one of thoes why do you deserve xxx graphics card in under 50 words
But the level - is well different to say the least it feels like a cut and paste of effects and ideas not briliant but it certanly has some of the best ideas I have seen.
Currently on a Piii 500 with four bots, 45-60 FPS.
If you'd like to see screen shots of my upcoming level WhirlWind, then go to this site:
You can say that people need to upgrade until you're blue in the face, but if you haven't got the cash, then you cannot upgrade. And if people don't get good framerates on your level than they just won't play it.
Personally I thought the levels were pretty, but too slow for serious gameplay. Also, and this is just an opinion, I thought that the lighting was very unspectacular.
Millions of times better than anything I could do though - keep it up Victor, I'm going to keep an eye on your levels!
And no I didn't check for dumb typos :)
but thats where the amazement stopped.
Its just not a great map to play on in my opinion.
Great job Vexar, Keep up the good work!
Once this guy sets the hang of hardcore gameplay he will be one of the absolute best.
BTW, my Mac G3/400 w/ Rage 128 doesn't choke on it but some areas do drop my framerate a bit.
The idea here is to prove that Producers can do things besides talk! :)
Granted, it might not be the most "deathmatch friendly" map in the whole world, but it looks great and I'm glad you made it! If I want to play a good deathmatch, I'll fire up one of the dozens I already have (most of which came with the game when I bought it). But if I want to simply wander around someplace in awe at the sheer beauty and complexity in my surroundings, I'll fire up your level!
Keep going! You've got a shitload of potential! :)
Well before I released the map, I attempted (for about eight hours) to make bots to play on this level, nothing worked.
After talking to some other deigners, we all came to the the inheret design of this level prevents bots from working.
I really hated releasing the map without bots, I really like playing my level with bots before releasing it, so I can see game play/flow probelms.
It's one of many probelms faced when your trying to break new ground.
I've got my shovel out, and am working on my next Map Whirlwind.
It will be another break from the norm, but Bots will work on this design, I'll make sure.
-Vex
Gateway stands out more than any post q3 release map I have played. Excellent shader work, its nice to see someone put some time into going for the full effect. You hit the mood just right on this one, the custom fog added just the right feel as well as the excellent lighting. Simply awsome. Damn fine work.
Great looking map.
However, that's the only positive comment I can actually make. :(
Vexar: I'd LOVE to see you make a map that you could actually feasibly attempt to PLAY. You obviously have quite a lot of design & construction skill, let's see you put it to good use. A map which is this good looking and original AND played well would be quite impressive.
ill try get a map up here in the next ...week or so..
depends on how things go but yeah... good luck on your next adventure dude..
just one thing..
FOCUS ON GAMEPLAY ! ¡ ! ¡
heh heh
Later
[sno]
:]
Frame rate made it unplayable with a friend over the net even on isdn, although lan was kinda acceptable. Had no bots to test and learn on and gameplay was a bit restrictive.
Vexar, I'm not trying to just be negative, and I see youve already acknowledged the mirror effect for some of the speed drop, am trying to be objective :)
As I say loved the design and could sit and look at it all day, for that you have my envy since i cant create to save my life, but for a gameplay arena, hated it, sorry :(
Take a look at the Fileplanet Q2 Map section; it's full of these drab, boring boxy maps, that are quickly forgettable. There are exceptions (such as This Map Is Good Fun!), but most maps are forgotten very quickly, unless they do something to grab your attention - Vexar's maps do this admirably.
Keep up the good work Vexar - classic stuff.
i played this for ages with some friends and we all loved it! Keep up the good work,
zork
On to Vexar's map. I was pretty impressed by the design and layout. Yah it isn't perfect but then again nothing is. I played the hell out of it on a WAN with a few people and it was really a blast but I left wishing the map was a tad bit larger. Also I wish all map makers would include bot ready maps for times when we don't have any real people to play against.
Frag on!!
Paul
Vexar keep up the good work.
Personally I don't think Vexar should change his style at all, just learn from it all, and improve on it - its a crazy style and once Vexar hits on the right combination it could be really good.
Yes I am impressed by the design, and yes I know how to use Q3Radiant (my level - lvlworld.com/comments.php ) I just also like to have a good solid game of Q3A. A DeathMatch is more about gameflow to me, however each to their own, and hence my statement A love or hate map for sure.
I think the post below tell you more than my summary review, which is the whole intention of this site. :]
I did discover why the frame rate drops around the Gateway, I added the mirrored portal to the level very, very late in development. That mirror effect is killing the frame rate behind the Gateway because it's redrawing most of the level twice, it's a stupid mistake, and I am sorry about that, I do know better.
I am still debating on if I should give LvL something that is ID like so that he'll give me some credit, but I am also starting not to care about what he or she is thinking after reading his last review of my work, just seems a little narrow minded to me?
The levels that I am putting out take a great deal of design ability to even get them work at all. I would really like to see LvL design even a simple level, if he or anyone could see how I am getting the Gateway to work, I think they would impressed.
At the end of day Frame Rate is King, so I what I am saying that my next level will work on a P2 400 with a TNT2 card.
For the level guys:
Another thing that I've relized is that when you put out a level that over taxes the majoritity of the machines in the public, it can actually make people feel bad for not having the latest equipment, like I have here.
Every Pro knows this, but for us Am's it's somthing to consider.
I need more testing all around, people who are intrested please contact me, before my next level is released I will have an Alpha, and Beta version before the Final release.
I will not want the pre-released versions distributed to anyone that I don't have direct contact with via email.
contact me at vexar@pacbell.net
if your intrested.
-Vex
There are, after all, only brushes and shaders and entities. The way id's designers strung them together amounted to a style (actually, about three styles: gothic, futuristic, space) but so what? That says more about their tastes, talents and limitations than anything else.
In fact, thank god for Q3 and the fact that new people are entering the editing scene. We hardly need any more maps like the ones already in abundance. Bravo, Vexar!
a few textures look pretty quake2-ish, and there's almost zero playability, but there are some really cool ideas in there.
tone down the texture abuse (too many - looks a bit overdone, imho) and concentrate on flow and dm play.
nice to look at though. =)
Nice work Victor!
If your interested in this level, but want to see more screen shots first, then check out my web site at:
Thank you in advance for playing it.
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