Good Job tho Zip!
Bug, or fog of death? I think they are using the fog of death that culls weapons so the renderer doesn't end up drawing a bunch of unreachable weapons.
thnx zip :)
AND i'm really glad to hear ppl like the site - just can't wait to get the FTP access back so i can get the next 16 reviews up!
hang in there ppl, as soon as i can i'll update with maps
I love your site. Your reviews are a bit short, but you defiantly point out what is going on in each map. Screw all these people who think this site sucks, if they think they are so great why don’t they put up there own web site. Keep up the good work!
Lol!! Way to go with slagging off Radium for shutting down. Nice one Tigger =).
HELL YEAH!!!
there just gay ass wankers that want to piss u off and every1 elese
and if u think Pookie should shove his head up his dads ass where it belongs give me a big "HELL YEA"
don't worry about the crap, you run a cool site. keep it up!
29 levels in 5 days - what other site updates more than that?
Enuf said :|
The map! I confess that I have only played it with bots, but it really was a very enjoyable map. Usually the bots piss me off so much that I don't play for more than 10 mins, but I ended up playing this one for over an hour, and I know I'll be loading it up again.
The good:
Nice layout (nothing stunning, but solid here), with good area scaling - I'm tried of these oversize Q3 maps, its great to see a nice tight level, it really makes the game more intense. Also, in my opinion this map features excellent item placement. The author has obviously paid attention to this area of design and most everything is placed quite intelligently, with enough items to support the intended player load. Plays nicely with the bots (which usually bore me to tears), so it could possibly be excellent with real players.
Visually, nice enough in parts but a bit undetailed and also a bit rough in places. I like the fact that the dude created his own look rather than go for the typical q3 styles.
The bad:
As mentioned above, a bit rough, looks kinda unfinished as a few people stated. The invisible jump pad is kinda crap... you get used to it of course but it's quite far from ideal. Whilst we're on the jump pads, there is too many and often they go a very short distance.... often they could have quite easily been replaced with stairs or something, making navigation smoother and making you less vulnerable as you travel around.
Tigger has done a nice job so far commenting on the maps. He's tried hard to point out the GOOD things about these maps too, which is very hard at the moment because we are seeing a flood of very poor maps, with the odd 'good' effort.
A lot of these maps are not even worth mentioning at all, but if they get subimitted then Tig is obviously gracious enough to post them. Thankfully Tig is critical of the flaws of these maps, thus saving me wasted time and bandwith (I don't have to download the crap if he tells me it is crap in advance).
Also don't forget that this is not really a map review site. In case you didn't notice, Tig writes a short blurb about the map with a screenshot, and then WE take over and post our comments. A nice system. In any case, even if these were full reviews, a review is nothing but a glorified opinion anyway. Why can't Tigger post his opinions on his site? Provided he is fair and reasonable (he has been so far), where is the problem?
And for whoever asked, Tigger-on does make his own maps - and they are very high quality and very original. And yes, they are available at this site. Do you ever look beyond your own nose?
Also found a major bug in the map, u can rocket jump up into the corners of walls and see into next rooms.
But other than that, this map is prety good, its got great playability.
And tigger-on: try to pick out the positive parts as well.
But i agree with lvl about the brick texture look more like a lane way than a Q3:A map at times
but the gray fog kicks ass
sends a chill up ur spine walking down there when u can only see about 5 meters infront of u corse of the fog =)
Great map Zippie
dessign and a playsment of weapons. Lets hope that there comes more maps of its kind.
(btw, I know a little bit of critisim does help people learn and produce better maps... but give 'em a break)
To all those level designers out there, congrats on making such awesome maps.... I have only just started to get into Q3Radiant... it's not THAT easy.. well done you all you guys.
However, that's almost completely irrelevant. Map reviews should be done from the viewpoint of a _player_. Whether or not the reviewer is also a mapper... who cares? So what you should really be asking is not "do you make your own maps??" but instead "do you play Quake 3??" (I think the answer is "yes".)
The job of a map review site is to be critical. Not "mean" critical, but critical as in paying attention to detail, including a map's faults. If it's just all love and sunshine, there's really no point to it. Tig may stray into a little too much subjectivity from time to time, but mostly he's just doing his job.
There are plenty of sites that just list maps for download, along with the authors' comments about how great they are. Apparently though this isn't one of those sites.
rest is nice though... i like it.
Playability: Fantastic. I really enjoyed the flow to this lvl. Good item choices and placement.
Bots: did pretty well.
Overall I really enjoyed this lvl. Maybe a little flash next time to take advantage of what Q3 can do, but I will play this lvl all the time and that is the true measure!
I think all maps should be released with bot support, otherwise they feel unfinished to me. Bottom line - if its missing I'll tell you :]
Good looking map but for some reason it jerks in some areas, but will still have it on my server.
Love the hidden jump....:)
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