If this is made by the author who has also made the terrific quake2 series space oddysey 1-2-3 then I'm a bit dissapointed.
:)
But if yuri is still learning the quake arena engine, i'm not that disappointed ;) okay dude?
(ftp://ftp.ldc.net/pub/games/dyv/maps/NightInEgypt.zip)The map with wide open spaces, pools and waterfallow.
Have fun
Yuri
I remember Yuri's SODY series in Q2 as being very nice SP levels, I'm sure with this Q3A experiment under his belt his future maps for Quake 3 will be more enjoyable.
To me Yuri's a storyteller and unfortunately there's not as much a storyteller can do with the DM only Q3, but with his sense of style I'm sure he'll overcome this obsticle.
I rate this one a 7 - with anticipation of better to come from Mr. Davidov. :-)
Yuri, you the man!
This map has realy inspired me, the use of blue, read and white lighting in the freaky part is so well done! and that big claw with the worm like fingers! to the large windows with the sky shader only inside it... Gameplay wise I never played on it only looked around, but like everyone else has said you will need to be on your toes as there is a need for precise navigation or you'll be falling to your death quite often!
I've had this ap for a few months, and I never get tired of just mucking around gawking at everything.
I share everyone else's opinion that if it was just a little more playable (one or two larger flat areas, perhaps an extension of the desk toward "SODY" so that you could snipe from on top of the bookshelves as well as strafe a little without plummeting, could make all the difference)
I seldom play games with more than 4 players, so it's quite normal for me.
I am also not very pro player, but I liked this map.
John Romero and Levelord liked his works. Some of companies offered him a job.
The problem is - he is from former Soviet Union (I think he is in Ukraine), there will be too much paper-work to get him there.
I am proud of this man, because such quality of works are very rare. I am Russian too :)
(7) [for looks as well]
Gave it a 7 for the art.
I'm sure this is a kind of continuation of Yuri's Space Odessy levels for Q2.
Reading the text file it also seems to be an attempt to bridge to divide between deathmatch and single player.
Yuri's got a great imagination, well worth the DL IMO.
9/10
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