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Catchment
Tigger-oN

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Tig
10 Nov 2025 #2
@GuitarMan : Yes, the gameplay space is tight. You are also correct about this being related to time constraints - both for the Urban Jam and for my own available time.

The prototype had acceptable gameplay which could be tweaked for quick casual matches but it would never be much more given the time frames. I did not have enough time with the Jam to start a new layout, and as this one was OK, I went with it.

To be honest, it is like a quick sketch that was polished enough to be released. I'm keen to do more.

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GuitarMan
9 Nov 2025 #1
I like it, great work from a professional level designer. I just wish it was bigger. A little bit like Dangercity or less, I mean, more space to move around and explore. But that's just my personal preference.

Nevertheless a great release. I wonder, how different it could have been with more time to work on it?

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File:
tig_catch.zip, 4.67 MiB
PK3 date:
26 Jul 2025
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