Rostwind
by acid
Rostwind by acid
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Brett Brennan Rep. 413
#3   27 days ago
I thought my eyes were plying tricks on me with the bio-hazard symbol on the ground.
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Geniraul Rep. 1832
#2   28 days ago
@Spike Thank you for playtesting this map! It plays well even with VQ3 physics; the placement of the Railgun makes the weapon worth fighting for, and the pit / bottom floor that it's in a tricky spot.
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Spike Rep. 486
#1   29 days ago
Great map. Love the connectivity. Interesting item placement, and I've gotta say chasing opponents from one RA to Mh or vice versa is a lot of fun with the doors ways on GA and around the mega allowing for quick rails or cheeky rockets. Overall a keeper for the gameplay alone, but it would have been nice to have seen more time put into the visuals. Not to say that CPMA logo under MH looks stunning, although in a playtest version it was pixelated which which I thought was a cool effect.

Edit: I play tested this map, and when I did I used VQ3 Physics with Rampjump, so I wasn't missing out on the amazing Rampjump connections on this map.
Edited 1.68 minutes after the original posting.

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