@raspatan For sure the level would have more balance swapping the Quad to MH, or even RA. It would also bring the conflict interval down from every couple of minutes to every 25-35 seconds.
There's scope to swap some weapons as well and introduce more varied fights. As it is with the Q3 GL being rather toned down from the Q1 equivalent, its less of a major player on the level here and most fights are dominated by the RL & LG.
All that said, swapping the quad would then highlight the level's next constraint that limits its suitability for balanced duel - The room-corridor-room layout. With the exception of the main atrium, interactions between players are constrained by limited and simplistic connectivity between areas. The level shines best with overpowered weapons and quad-buffed players smashing together explosively in an unbalanced (but fun) chaotic FFA where people pop randomly out of teleporters in front of you. Definitely not one for serious play, not sure you could make enough changes to balance it while keeping the 'feel' of the original.
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